Ejemplo n.º 1
0
 public override void gameRender()
 {
     //draw everything
     sand.draw();
     wallLeft.draw();
     wallRight.draw();
     leftShell.draw();
     rightShell.draw();
     bottomPost.draw();
     ball.draw();
     leftScore.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red);
     rightScore.draw((int)(400 - rightScore.getLength2()), 10, Microsoft.Xna.Framework.Graphics.Color.Red);
     state.draw((int)(200 - state.getLength2() / 2), 10, Microsoft.Xna.Framework.Graphics.Color.Red);
 }
Ejemplo n.º 2
0
 public override void gameRender()
 {
     if (stage == 0)
     {
         state.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red);
         state1.draw(10, (int)(state.getHeight() + 10), Microsoft.Xna.Framework.Graphics.Color.Red);
         netState.draw(10, (int)(state1.getHeight() + state1.getHeight()), Microsoft.Xna.Framework.Graphics.Color.Red);
     }
     else if (stage == 3)//game stage
     {
         //draw everything
         sand.draw();
         wallLeft.draw();
         wallRight.draw();
         leftShell.draw();
         rightShell.draw();
         bottomPost.draw();
         ball.draw();
         leftScore.draw(10, 10, Microsoft.Xna.Framework.Graphics.Color.Red);
         rightScore.draw((int)(400 - rightScore.getLength2()), 10, Microsoft.Xna.Framework.Graphics.Color.Red);
         state.draw((int)(200 - state.getLength2() / 2), 10, Microsoft.Xna.Framework.Graphics.Color.Red);
     }
 }