Ejemplo n.º 1
0
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            white = Color.White;
            //*******create and build XACT engine files in the project Content\Audio folder (you'll need to make this folder)
            //rename the .xgs file to sounds.xgs
            //make sure the audio and sound bank files have the default names
            //using the XACT engine means you don't need to add sounds to content pipeline

            engine    = new AudioEngine("..\\..\\..\\Content\\Audio\\win\\sounds.xgs");
            soundBank = new SoundBank(engine, "..\\..\\..\\Content\\Audio\\win\\Sound Bank.xsb");
            waveBank  = new WaveBank(engine, "..\\..\\..\\Content\\Audio\\win\\Wave Bank.xwb");
            net       = new networker();
            test      = new text(this, "pongText", theText);
        }
Ejemplo n.º 2
0
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
            white = Color.White;
            //*******create and build XACT engine files in the project Content\Audio folder (you'll need to make this folder)
            //rename the .xgs file to sounds.xgs
            //make sure the audio and sound bank files have the default names
            //using the XACT engine means you don't need to add sounds to content pipeline

            engine = new AudioEngine("..\\..\\..\\Content\\Audio\\win\\sounds.xgs");
            soundBank = new SoundBank(engine, "..\\..\\..\\Content\\Audio\\win\\Sound Bank.xsb");
            waveBank = new WaveBank(engine, "..\\..\\..\\Content\\Audio\\win\\Wave Bank.xwb");
            net=  new networker();
            test = new text(this, "pongText", theText);
        }