public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.String) { AuthString = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.String) { PlayerName = iprot.ReadString(); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.Struct) { Item = new ItemStack(); Item.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }
public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.Struct) { Helmet = new ItemStack(); Helmet.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.Struct) { Chestplate = new ItemStack(); Chestplate.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.Struct) { Leggings = new ItemStack(); Leggings.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 4: if (field.Type == TType.Struct) { Boots = new ItemStack(); Boots.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }
public void Read (TProtocol iprot) { TField field; iprot.ReadStructBegin(); while (true) { field = iprot.ReadFieldBegin(); if (field.Type == TType.Stop) { break; } switch (field.ID) { case 1: if (field.Type == TType.List) { { Inventory = new List<ItemStack>(); TList _list9 = iprot.ReadListBegin(); for( int _i10 = 0; _i10 < _list9.Count; ++_i10) { ItemStack _elem11 = new ItemStack(); _elem11 = new ItemStack(); _elem11.Read(iprot); Inventory.Add(_elem11); } iprot.ReadListEnd(); } } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 2: if (field.Type == TType.Struct) { ItemInHand = new ItemStack(); ItemInHand.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; case 3: if (field.Type == TType.Struct) { Armor = new PlayerArmor(); Armor.Read(iprot); } else { TProtocolUtil.Skip(iprot, field.Type); } break; default: TProtocolUtil.Skip(iprot, field.Type); break; } iprot.ReadFieldEnd(); } iprot.ReadStructEnd(); }