public int CreateNewUniqueId() { int randomId = UnityEngine.Random.Range(1, Int32.MaxValue); if (m_TreeData != null) { while (m_TreeData.FindCategoryWithUniqueId(randomId) != null) { randomId = UnityEngine.Random.Range(1, Int32.MaxValue); } } return(randomId); }
AudioManagerCategory GetAudioCategory(int id) { return(m_Root.FindCategoryWithUniqueId(id)); //TODO Optimize? }