Ejemplo n.º 1
0
 public static zzTextureClass.Tom smethod_2(zzTextureClass.Tom struct87_0, zzTextureClass.Tom struct87_1)
 {
     zzTextureClass.Tom result;
     result.float_0 = struct87_0.float_0 + struct87_1.float_0;
     result.float_1 = struct87_0.float_1 + struct87_1.float_1;
     result.float_2 = struct87_0.float_2 + struct87_1.float_2;
     result.float_3 = struct87_0.float_3 + struct87_1.float_3;
     return(result);
 }
Ejemplo n.º 2
0
 public static zzTextureClass.Tom smethod_1(zzTextureClass.Tom struct87_0, float float_4)
 {
     zzTextureClass.Tom result;
     result.float_0 = float_4 * struct87_0.float_0;
     result.float_1 = float_4 * struct87_0.float_1;
     result.float_2 = float_4 * struct87_0.float_2;
     result.float_3 = float_4 * struct87_0.float_3;
     return(result);
 }
Ejemplo n.º 3
0
        public static void smethod_17(BinaryReader binaryReader_0, Class219 class219_0, IMGPixelFormat imgpixelFormat_0)
        {
            zzTextureClass.Tom[] array = new zzTextureClass.Tom[16];
            int num  = class219_0.method_1();
            int num2 = class219_0.method_0();

            for (int i = 0; i < num; i += 4)
            {
                for (int j = 0; j < num2; j += 4)
                {
                    if (imgpixelFormat_0 == IMGPixelFormat.Dxt3)
                    {
                        ushort[] array2 = new ushort[4];
                        for (int k = 0; k < 4; k++)
                        {
                            for (int l = 0; l < 4; l++)
                            {
                                if (l == 0)
                                {
                                    array2[k] = binaryReader_0.ReadUInt16();
                                }
                                array[k * 4 + l].float_0 = (float)(array2[k] & 15) / 15f;
                                ushort[] expr_74_cp_0 = array2;
                                int      expr_74_cp_1 = k;
                                expr_74_cp_0[expr_74_cp_1] = (ushort)(expr_74_cp_0[expr_74_cp_1] >> 4);
                            }
                        }
                    }
                    else if (imgpixelFormat_0 == IMGPixelFormat.Dxt5)
                    {
                        byte[]  array3 = binaryReader_0.ReadBytes(2);
                        byte[]  array4 = binaryReader_0.ReadBytes(6);
                        float[] array5 = new float[8];
                        array5[0] = (float)array3[0] / 255f;
                        array5[1] = (float)array3[1] / 255f;
                        int num3 = 4;
                        if (array3[0] > array3[1])
                        {
                            num3 = 6;
                        }
                        else
                        {
                            array5[6] = 0f;
                            array5[7] = 1f;
                        }
                        float num4 = 1f / (float)(num3 + 1);
                        for (int m = 0; m < num3; m++)
                        {
                            float num5 = (float)(num3 - m) * num4;
                            float num6 = (float)(m + 1) * num4;
                            array5[m + 2] = num5 * (float)array3[0] + num6 * (float)array3[1];
                        }
                        for (int n = 0; n < 16; n++)
                        {
                            //Console.WriteLine("Broken");
                            int  div = (n * 3) / 8;
                            int  rem = (n * 3) % 8;
                            byte b   = (byte)((array4[div] >> rem) & 7);
                            if (rem > 5)
                            {
                                byte b2 = (byte)((array4[div + 1] << (8 - rem)) & 0xFF);
                                b |= (byte)(b2 & 7);
                            }
                            array[n].float_0 = array5[b];
                        }
                    }
                    zzTextureClass.Jerry @struct = zzTextureClass.Jerry.smethod_0(binaryReader_0);
                    zzTextureClass.Tom[] array6  = new zzTextureClass.Tom[4];
                    array6[0].float_1 = (float)((@struct.ushort_0 & 63488) >> 11) / 31f;
                    array6[0].float_2 = (float)((@struct.ushort_0 & 2016) >> 5) / 63f;
                    array6[0].float_3 = (float)(@struct.ushort_0 & 31) / 31f;
                    array6[1].float_1 = (float)((@struct.ushort_1 & 63488) >> 11) / 31f;
                    array6[1].float_2 = (float)((@struct.ushort_1 & 2016) >> 5) / 63f;
                    array6[1].float_3 = (float)(@struct.ushort_1 & 31) / 31f;
                    if (imgpixelFormat_0 == IMGPixelFormat.Dxt1 && @struct.ushort_0 <= @struct.ushort_1)
                    {
                        array6[2] = zzTextureClass.Tom.smethod_1(zzTextureClass.Tom.smethod_2(array6[0], array6[1]), 0.5f);
                        array6[3] = default(zzTextureClass.Tom);
                    }
                    else
                    {
                        array6[2] = zzTextureClass.Tom.smethod_1(zzTextureClass.Tom.smethod_2(zzTextureClass.Tom.smethod_0(2f, array6[0]), array6[1]), 0.333333343f);
                        array6[3] = zzTextureClass.Tom.smethod_1(zzTextureClass.Tom.smethod_2(array6[0], zzTextureClass.Tom.smethod_0(2f, array6[1])), 0.333333343f);
                    }
                    for (int num9 = 0; num9 < 4; num9++)
                    {
                        for (int num10 = 0; num10 < 4; num10++)
                        {
                            if (j + num10 < num2 && i + num9 < num)
                            {
                                Point point_ = new Point(j + num10, i + num9);
                                uint  num11  = @struct.uint_0 & 3u;
                                if (imgpixelFormat_0 == IMGPixelFormat.Dxt1)
                                {
                                    class219_0.method_6(point_, Color.FromArgb((int)((byte)(array6[(int)((UIntPtr)num11)].float_0 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_1 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_2 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_3 * 255f))));
                                }
                                else
                                {
                                    class219_0.method_6(point_, Color.FromArgb((int)((byte)(array[num9 * 4 + num10].float_0 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_1 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_2 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_3 * 255f))));
                                }
                            }
                            @struct.uint_0 >>= 2;
                        }
                    }
                }
            }
        }
Ejemplo n.º 4
0
 public static zzTextureClass.Tom smethod_0(float float_4, zzTextureClass.Tom struct87_0)
 {
     return(zzTextureClass.Tom.smethod_1(struct87_0, float_4));
 }
Ejemplo n.º 5
0
 public static void smethod_17(BinaryReader binaryReader_0, Class219 class219_0, IMGPixelFormat imgpixelFormat_0)
 {
     zzTextureClass.Tom[] array = new zzTextureClass.Tom[16];
     int num = class219_0.method_1();
     int num2 = class219_0.method_0();
     for (int i = 0; i < num; i += 4)
     {
         for (int j = 0; j < num2; j += 4)
         {
             if (imgpixelFormat_0 == IMGPixelFormat.Dxt3)
             {
                 ushort[] array2 = new ushort[4];
                 for (int k = 0; k < 4; k++)
                 {
                     for (int l = 0; l < 4; l++)
                     {
                         if (l == 0)
                         {
                             array2[k] = binaryReader_0.ReadUInt16();
                         }
                         array[k * 4 + l].float_0 = (float)(array2[k] & 15) / 15f;
                         ushort[] expr_74_cp_0 = array2;
                         int expr_74_cp_1 = k;
                         expr_74_cp_0[expr_74_cp_1] = (ushort)(expr_74_cp_0[expr_74_cp_1] >> 4);
                     }
                 }
             }
             else if (imgpixelFormat_0 == IMGPixelFormat.Dxt5)
             {
                 byte[] array3 = binaryReader_0.ReadBytes(2);
                 byte[] array4 = binaryReader_0.ReadBytes(6);
                 float[] array5 = new float[8];
                 array5[0] = (float)array3[0] / 255f;
                 array5[1] = (float)array3[1] / 255f;
                 int num3 = 4;
                 if (array3[0] > array3[1])
                 {
                     num3 = 6;
                 }
                 else
                 {
                     array5[6] = 0f;
                     array5[7] = 1f;
                 }
                 float num4 = 1f / (float)(num3 + 1);
                 for (int m = 0; m < num3; m++)
                 {
                     float num5 = (float)(num3 - m) * num4;
                     float num6 = (float)(m + 1) * num4;
                     array5[m + 2] = num5 * (float)array3[0] + num6 * (float)array3[1];
                 }
                 for (int n = 0; n < 16; n++)
                 {
                     //Console.WriteLine("Broken");
                     int div = (n * 3) / 8;
                     int rem = (n * 3) % 8;
                     byte b = (byte)((array4[div] >> rem) & 7);
                     if (rem > 5)
                     {
                         byte b2 = (byte)((array4[div + 1] << (8 - rem)) & 0xFF);
                         b |= (byte)(b2 & 7);
                     }
                     array[n].float_0 = array5[b];
                 }
             }
             zzTextureClass.Jerry @struct = zzTextureClass.Jerry.smethod_0(binaryReader_0);
             zzTextureClass.Tom[] array6 = new zzTextureClass.Tom[4];
             array6[0].float_1 = (float)((@struct.ushort_0 & 63488) >> 11) / 31f;
             array6[0].float_2 = (float)((@struct.ushort_0 & 2016) >> 5) / 63f;
             array6[0].float_3 = (float)(@struct.ushort_0 & 31) / 31f;
             array6[1].float_1 = (float)((@struct.ushort_1 & 63488) >> 11) / 31f;
             array6[1].float_2 = (float)((@struct.ushort_1 & 2016) >> 5) / 63f;
             array6[1].float_3 = (float)(@struct.ushort_1 & 31) / 31f;
             if (imgpixelFormat_0 == IMGPixelFormat.Dxt1 && @struct.ushort_0 <= @struct.ushort_1)
             {
                 array6[2] = zzTextureClass.Tom.smethod_1(zzTextureClass.Tom.smethod_2(array6[0], array6[1]), 0.5f);
                 array6[3] = default(zzTextureClass.Tom);
             }
             else
             {
                 array6[2] = zzTextureClass.Tom.smethod_1(zzTextureClass.Tom.smethod_2(zzTextureClass.Tom.smethod_0(2f, array6[0]), array6[1]), 0.333333343f);
                 array6[3] = zzTextureClass.Tom.smethod_1(zzTextureClass.Tom.smethod_2(array6[0], zzTextureClass.Tom.smethod_0(2f, array6[1])), 0.333333343f);
             }
             for (int num9 = 0; num9 < 4; num9++)
             {
                 for (int num10 = 0; num10 < 4; num10++)
                 {
                     if (j + num10 < num2 && i + num9 < num)
                     {
                         Point point_ = new Point(j + num10, i + num9);
                         uint num11 = @struct.uint_0 & 3u;
                         if (imgpixelFormat_0 == IMGPixelFormat.Dxt1)
                         {
                             class219_0.method_6(point_, Color.FromArgb((int)((byte)(array6[(int)((UIntPtr)num11)].float_0 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_1 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_2 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_3 * 255f))));
                         }
                         else
                         {
                             class219_0.method_6(point_, Color.FromArgb((int)((byte)(array[num9 * 4 + num10].float_0 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_1 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_2 * 255f)), (int)((byte)(array6[(int)((UIntPtr)num11)].float_3 * 255f))));
                         }
                     }
                     @struct.uint_0 >>= 2;
                 }
             }
         }
     }
 }