public double GetZCoordinate(Point point) { DelaunayTriangulation2d.Class15 @class = this.method_6(this.class15_0, point); if (@class == null) { return(double.NaN); } if (@class.method_2()) { return(double.NaN); } Point point2 = @class.method_12().getPoint0(); Point left = @class.method_12().getPoint1(); Point left2 = @class.method_12().getPoint2(); Vector3d vector3d = new Vector3d(left - point2); Vector3d vector3d2 = new Vector3d(left2 - point2); Vector3d vector3d3 = new Vector3d(point - point2); double num = vector3d3.X * (vector3d.Y * vector3d2.Z - vector3d.Z * vector3d2.Y); double num2 = vector3d3.Y * (vector3d.Z * vector3d2.X - vector3d.X * vector3d2.Z); double num3 = vector3d.X * vector3d2.Y - vector3d.Y * vector3d2.X; if (Math.Abs(num3) < 4.94065645841247E-324) { return(double.NaN); } return((-num - num2) / num3 + point2.Z); }
internal DelaunayTriangulation2d.Class15 method_6(DelaunayTriangulation2d.Class15 class15_1, Point point_0) { DelaunayTriangulation2d.Class15 @class = class15_1; while ([email protected]_0() & [email protected]_2()) { List <DelaunayTriangulation2d.Class15> list = @class.method_4(); int count = list.Count; bool flag = true; int num = 0; while (flag) { if (num >= count) { @class = new DelaunayTriangulation2d.Class15(); @class.method_3(true); @class.method_1(false); flag = false; } else { DelaunayTriangulation2d.Class15 class2 = list[num]; if (Predicate.InTriangle2dExact(class2.method_12().getPoint0(), class2.method_12().getPoint1(), class2.method_12().getPoint2(), point_0) >= 0.0) { @class = this.method_6(class2, point_0); flag = false; } num++; } } } return(@class); }
public void Triangulate() { if (this.pointSet_0 == null) { throw new InvalidOperationException("No point set to triangulate."); } if (this.pointSet_0.Count < 3) { throw new IndexOutOfRangeException("Can not triangulate less than three vertices"); } this.class15_0 = null; this.list_0 = new List <DelaunayTriangulation2d.Class15>(); this.list_1 = new List <Point>(); this.pointSet_0.RandomPermute(); if (!Class20.bool_0) { Class20.smethod_0(); } this.class24_0 = this.getBoundaryPoint(this.pointSet_0); this.class15_0 = new DelaunayTriangulation2d.Class15(this.class24_0); for (int i = 0; i < this.pointSet_0.Count; i++) { this.vmethod_0(this.pointSet_0[i], new DelaunayTriangulation2d.PointInsertionEventArg(i, this.pointSet_0.Count, true)); Point point = this.pointSet_0[i]; DelaunayTriangulation2d.Class15 @class = this.method_6(this.class15_0, point); if (@class.method_2()) { this.list_1.Add(point); } else if (Predicate.InTriangle2dExact(@class.method_12().getPoint0(), @class.method_12().getPoint1(), @class.method_12().getPoint2(), point) == 0.0) { DelaunayTriangulation2d.Class15 class2; if (Predicate.Orient2d_exact(@class.method_12().getPoint0(), @class.method_12().getPoint1(), point) == 0.0) { class2 = @class.method_10(); } else if (Predicate.Orient2d_exact(@class.method_12().getPoint1(), @class.method_12().getPoint2(), point) == 0.0) { class2 = @class.method_6(); } else { class2 = @class.method_8(); } this.method_5(@class, class2); DelaunayTriangulation2d.Class15 class3 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint2(), @class.method_12().getPoint0(), point)); DelaunayTriangulation2d.Class15 class4 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint1(), @class.method_12().getPoint2(), point)); DelaunayTriangulation2d.Class15 class5 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_10().method_12().getPoint2(), @class.method_10().method_12().getPoint0(), point)); DelaunayTriangulation2d.Class15 class6 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_10().method_12().getPoint1(), @class.method_10().method_12().getPoint2(), point)); class3.method_7(class6); class3.method_9(class4); class3.method_11(@class.method_8()); class4.method_7(class3); class4.method_9(class5); class4.method_11(@class.method_6()); class5.method_7(class4); class5.method_9(class6); class5.method_11(class2.method_8()); class6.method_7(class5); class6.method_9(class3); class6.method_11(class2.method_6()); this.method_4(class3, @class.method_8()); this.method_4(class4, @class.method_6()); this.method_4(class5, class2.method_8()); this.method_4(class6, class2.method_6()); this.method_7(class3, @class); this.method_7(class4, @class); this.method_7(class5, class2); this.method_7(class6, class2); this.list_0.Add(class3); this.list_0.Add(class4); this.list_0.Add(class5); this.list_0.Add(class6); this.method_2(point, class3, class3.method_10()); this.method_2(point, class4, class4.method_10()); this.method_2(point, class5, class5.method_10()); this.method_2(point, class6, class6.method_10()); } else { DelaunayTriangulation2d.Class15 class7 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint0(), @class.method_12().getPoint1(), point)); DelaunayTriangulation2d.Class15 class8 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint1(), @class.method_12().getPoint2(), point)); DelaunayTriangulation2d.Class15 class9 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint2(), @class.method_12().getPoint0(), point)); class7.method_7(class8); class7.method_9(class9); class7.method_11(@class.method_10()); class8.method_7(class9); class8.method_9(class7); class8.method_11(@class.method_6()); class9.method_7(class7); class9.method_9(class8); class9.method_11(@class.method_8()); this.method_4(class7, @class.method_10()); this.method_4(class8, @class.method_6()); this.method_4(class9, @class.method_8()); this.method_7(class7, @class); this.method_7(class8, @class); this.method_7(class9, @class); this.list_0.Add(class7); this.list_0.Add(class8); this.list_0.Add(class9); this.method_2(point, class7, class7.method_10()); this.method_2(point, class8, class8.method_10()); this.method_2(point, class9, class9.method_10()); } } }
public bool AddPointToCurrentTriangulation(Point vertexToInsert) { if (this.class15_0 == null | this.list_0 == null) { throw new InvalidOperationException("A valid triangulation does not exist. Compute the triangulation first!"); } this.pointSet_0.Add(vertexToInsert); this.vmethod_0(vertexToInsert, new DelaunayTriangulation2d.PointInsertionEventArg(this.pointSet_0.Count, this.pointSet_0.Count, false)); DelaunayTriangulation2d.Class15 @class = this.method_6(this.class15_0, vertexToInsert); if (@class.method_2()) { this.list_1.Add(vertexToInsert); return(false); } if (@class.method_12().method_18(vertexToInsert)) { this.list_1.Add(vertexToInsert); return(false); } if (Predicate.InTriangle2dExact(@class.method_12().getPoint0(), @class.method_12().getPoint1(), @class.method_12().getPoint2(), vertexToInsert) == 0.0) { DelaunayTriangulation2d.Class15 class2; if (Predicate.Orient2d_exact(@class.method_12().getPoint0(), @class.method_12().getPoint1(), vertexToInsert) == 0.0) { class2 = @class.method_10(); } else if (Predicate.Orient2d_exact(@class.method_12().getPoint1(), @class.method_12().getPoint2(), vertexToInsert) == 0.0) { class2 = @class.method_6(); } else { class2 = @class.method_8(); } this.method_5(@class, class2); DelaunayTriangulation2d.Class15 class3 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint2(), @class.method_12().getPoint0(), vertexToInsert)); DelaunayTriangulation2d.Class15 class4 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint1(), @class.method_12().getPoint2(), vertexToInsert)); DelaunayTriangulation2d.Class15 class5 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_10().method_12().getPoint2(), @class.method_10().method_12().getPoint0(), vertexToInsert)); DelaunayTriangulation2d.Class15 class6 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_10().method_12().getPoint1(), @class.method_10().method_12().getPoint2(), vertexToInsert)); class3.method_7(class6); class3.method_9(class4); class3.method_11(@class.method_8()); class4.method_7(class3); class4.method_9(class5); class4.method_11(@class.method_6()); class5.method_7(class4); class5.method_9(class6); class5.method_11(class2.method_8()); class6.method_7(class5); class6.method_9(class3); class6.method_11(class2.method_6()); this.method_4(class3, @class.method_8()); this.method_4(class4, @class.method_6()); this.method_4(class5, class2.method_8()); this.method_4(class6, class2.method_6()); this.method_7(class3, @class); this.method_7(class4, @class); this.method_7(class5, class2); this.method_7(class6, class2); this.list_0.Add(class3); this.list_0.Add(class4); this.list_0.Add(class5); this.list_0.Add(class6); this.method_2(vertexToInsert, class3, class3.method_10()); this.method_2(vertexToInsert, class4, class4.method_10()); this.method_2(vertexToInsert, class5, class5.method_10()); this.method_2(vertexToInsert, class6, class6.method_10()); } else { DelaunayTriangulation2d.Class15 class7 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint0(), @class.method_12().getPoint1(), vertexToInsert)); DelaunayTriangulation2d.Class15 class8 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint1(), @class.method_12().getPoint2(), vertexToInsert)); DelaunayTriangulation2d.Class15 class9 = new DelaunayTriangulation2d.Class15(new Class24(@class.method_12().getPoint2(), @class.method_12().getPoint0(), vertexToInsert)); class7.method_7(class8); class7.method_9(class9); class7.method_11(@class.method_10()); class8.method_7(class9); class8.method_9(class7); class8.method_11(@class.method_6()); class9.method_7(class7); class9.method_9(class8); class9.method_11(@class.method_8()); this.method_4(class7, @class.method_10()); this.method_4(class8, @class.method_6()); this.method_4(class9, @class.method_8()); this.method_7(class7, @class); this.method_7(class8, @class); this.method_7(class9, @class); this.list_0.Add(class7); this.list_0.Add(class8); this.list_0.Add(class9); this.method_2(vertexToInsert, class7, class7.method_10()); this.method_2(vertexToInsert, class8, class8.method_10()); this.method_2(vertexToInsert, class9, class9.method_10()); } return(true); }