public static TransportInfo Read(BinaryReader reader, MovementFlags2 flags2) { var tInfo = new TransportInfo(); tInfo.Guid = reader.ReadUInt64(); tInfo.Position = reader.ReadCoords3(); tInfo.Facing = reader.ReadSingle(); tInfo.Time = reader.ReadUInt32(); tInfo.Seat = reader.ReadByte(); if (flags2.HasFlag(MovementFlags2.InterpolateMove)) tInfo.Time2 = reader.ReadUInt32(); return tInfo; }
public void ReadMov(BinaryReader gr) { Object obj = this; Unit u = new Unit(); if (obj) { if (obj.IsUnit() || obj.IsPlayer()) { u = (Unit)obj; } //else return null; } UpdateFlags = (UpdateFlags)gr.ReadUInt16(); if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_LIVING)) { Flags = (MovementFlags)gr.ReadUInt32(); Flags2 = (MovementFlags2)gr.ReadUInt16(); TimeStamp = gr.ReadUInt32(); Position = gr.ReadCoords3(); Facing = gr.ReadSingle()*Mathf.Rad2Deg; if (obj.IsUnit() || obj.IsPlayer() || obj) ((WorldObject)obj).SetCoordinates(Position); if (Flags.HasFlag(MovementFlags.OnTransport)) { Transport = TransportInfo.Read(gr, Flags2); } if (Flags.HasFlag(MovementFlags.Swimming) || Flags.HasFlag(MovementFlags.Flying) || Flags2.HasFlag(MovementFlags2.AlwaysAllowPitching)) { Pitch = gr.ReadSingle(); } FallTime = gr.ReadUInt32(); if (Flags.HasFlag(MovementFlags.Falling)) { FallVelocity = gr.ReadSingle(); FallCosAngle = gr.ReadSingle(); FallSinAngle = gr.ReadSingle(); FallSpeed = gr.ReadSingle(); } if (Flags.HasFlag(MovementFlags.SplineElevation)) { SplineElevation = gr.ReadSingle(); } /* for (byte i = 0; i < movement.speeds.Length; ++i) movement.speeds[i] = gr.ReadSingle();*/ speedWalk = gr.ReadSingle(); speedRun = gr.ReadSingle(); speedSwimBack = gr.ReadSingle(); speedSwim = gr.ReadSingle(); speedWalkBack = gr.ReadSingle(); speedFly = gr.ReadSingle(); speedFlyBack = gr.ReadSingle(); speedTurn = gr.ReadSingle(); speedPitchRate = gr.ReadSingle(); u.SetCoordinates(Position); u.SetSpeed(UnitMoveType.MOVE_WALK, speedWalk); u.SetSpeed(UnitMoveType.MOVE_RUN, speedRun); u.SetSpeed(UnitMoveType.MOVE_SWIMBACK, speedSwimBack); u.SetSpeed(UnitMoveType.MOVE_SWIM, speedSwim); u.SetSpeed(UnitMoveType.MOVE_WALKBACK, speedWalkBack); u.SetSpeed(UnitMoveType.MOVE_TURN, speedTurn); u.SetSpeed(UnitMoveType.MOVE_FLY, speedFly); u.SetSpeed(UnitMoveType.MOVE_FLYBACK, speedFlyBack); u.SetSpeed(UnitMoveType.MOVE_PITCH_RATE, speedPitchRate); if (Flags.HasFlag(MovementFlags.SplineEnabled)) { Spline = SplineInfo.Read(gr); } } else { if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_GO_POSITION)) { Transport = new TransportInfo(); Transport.Guid = gr.ReadPackedGuid(); Position = gr.ReadCoords3(); Transport.Position = gr.ReadCoords3(); Facing = gr.ReadSingle() * Mathf.Rad2Deg; Transport.Facing = gr.ReadSingle() * Mathf.Rad2Deg; if (obj && obj.IsGameObject()) ((GO)obj).SetCoordinates(Position); } else if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_HAS_POSITION)) { Position = gr.ReadCoords3(); Facing = gr.ReadSingle() * Mathf.Rad2Deg; if (obj && obj.IsWorldObject()) ((WorldObject)obj).SetCoordinates(Position); } } if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_LOWGUID)) { LowGuid = gr.ReadUInt32(); } if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_HIGHGUID)) { HighGuid = gr.ReadUInt32(); } if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_TARGET_GUID)) { AttackingTarget = gr.ReadPackedGuid(); } if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_TRANSPORT)) { TransportTime = gr.ReadUInt32(); } // WotLK if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_VEHICLE)) { VehicleId = gr.ReadUInt32(); VehicleAimAdjustement = gr.ReadSingle(); } // 3.1 if (UpdateFlags.HasFlag(UpdateFlags.UPDATEFLAG_GO_ROTATION)) { GoRotationULong = gr.ReadUInt64(); // fixme } }