Ejemplo n.º 1
0
        private HatchBoundaryPath ReadEdgeBoundaryPath(int numEdges)
        {
            // the information of the boundary path data always appear exactly as it is read
            List<HatchBoundaryPath.Edge> entities = new List<HatchBoundaryPath.Edge>();
            this.chunk.Next();

            while (entities.Count < numEdges)
            {
                // Edge type (only if boundary is not a polyline): 1 = Line; 2 = Circular arc; 3 = Elliptic arc; 4 = Spline
                HatchBoundaryPath.EdgeType type = (HatchBoundaryPath.EdgeType) this.chunk.ReadShort();
                switch (type)
                {
                    case HatchBoundaryPath.EdgeType.Line:
                        this.chunk.Next();
                        // line
                        double lX1 = this.chunk.ReadDouble(); // code 10
                        this.chunk.Next();
                        double lY1 = this.chunk.ReadDouble(); // code 20
                        this.chunk.Next();
                        double lX2 = this.chunk.ReadDouble(); // code 11
                        this.chunk.Next();
                        double lY2 = this.chunk.ReadDouble(); // code 21
                        this.chunk.Next();

                        HatchBoundaryPath.Line line = new HatchBoundaryPath.Line
                        {
                            Start = new Vector2(lX1, lY1),
                            End = new Vector2(lX2, lY2)
                        };
                        entities.Add(line);
                        break;
                    case HatchBoundaryPath.EdgeType.Arc:
                        this.chunk.Next();
                        // circular arc
                        double aX = this.chunk.ReadDouble(); // code 10
                        this.chunk.Next();
                        double aY = this.chunk.ReadDouble(); // code 40
                        this.chunk.Next();
                        double aR = this.chunk.ReadDouble(); // code 40
                        this.chunk.Next();
                        double aStart = this.chunk.ReadDouble(); // code 50
                        this.chunk.Next();
                        double aEnd = this.chunk.ReadDouble(); // code 51
                        this.chunk.Next();
                        bool aCCW = this.chunk.ReadShort() != 0; // code 73
                        this.chunk.Next();

                        HatchBoundaryPath.Arc arc = new HatchBoundaryPath.Arc
                        {
                            Center = new Vector2(aX, aY),
                            Radius = aR,
                            StartAngle = aStart,
                            EndAngle = aEnd,
                            IsCounterclockwise = aCCW
                        };
                        entities.Add(arc);
                        break;
                    case HatchBoundaryPath.EdgeType.Ellipse:
                        this.chunk.Next();
                        // elliptic arc
                        double eX = this.chunk.ReadDouble(); // code 10
                        this.chunk.Next();
                        double eY = this.chunk.ReadDouble(); // code 20
                        this.chunk.Next();
                        double eAxisX = this.chunk.ReadDouble(); // code 11
                        this.chunk.Next();
                        double eAxisY = this.chunk.ReadDouble(); // code 21
                        this.chunk.Next();
                        double eAxisRatio = this.chunk.ReadDouble(); // code 40
                        this.chunk.Next();
                        double eStart = this.chunk.ReadDouble(); // code 50
                        this.chunk.Next();
                        double eEnd = this.chunk.ReadDouble(); // code 51
                        this.chunk.Next();
                        bool eCCW = this.chunk.ReadShort() != 0; // code 73
                        this.chunk.Next();

                        HatchBoundaryPath.Ellipse ellipse = new HatchBoundaryPath.Ellipse
                        {
                            Center = new Vector2(eX, eY),
                            EndMajorAxis = new Vector2(eAxisX, eAxisY),
                            MinorRatio = eAxisRatio,
                            StartAngle = eStart,
                            EndAngle = eEnd,
                            IsCounterclockwise = eCCW
                        };

                        entities.Add(ellipse);
                        break;
                    case HatchBoundaryPath.EdgeType.Spline:
                        this.chunk.Next();
                        // spline

                        short degree = (short) this.chunk.ReadInt(); // code 94
                        this.chunk.Next();

                        bool isRational = this.chunk.ReadShort() != 0; // code 73
                        this.chunk.Next();

                        bool isPeriodic = this.chunk.ReadShort() != 0; // code 74
                        this.chunk.Next();

                        int numKnots = this.chunk.ReadInt(); // code 95
                        double[] knots = new double[numKnots];
                        this.chunk.Next();

                        int numControlPoints = this.chunk.ReadInt(); // code 96
                        Vector3[] controlPoints = new Vector3[numControlPoints];
                        this.chunk.Next();

                        for (int i = 0; i < numKnots; i++)
                        {
                            knots[i] = this.chunk.ReadDouble(); // code 40
                            this.chunk.Next();
                        }

                        for (int i = 0; i < numControlPoints; i++)
                        {
                            double x = this.chunk.ReadDouble(); // code 10
                            this.chunk.Next();

                            double y = this.chunk.ReadDouble(); // code 20
                            this.chunk.Next();

                            // control point weight might not be present
                            double w = 1.0;
                            if (this.chunk.Code == 42)
                            {
                                w = this.chunk.ReadDouble(); // code 42
                                this.chunk.Next();
                            }

                            controlPoints[i] = new Vector3(x, y, w);
                        }

                        // this information is only required for AutoCAD version 2010 and newer
                        // stores information about spline fit point (the spline entity does not make use of this information)
                        if (this.doc.DrawingVariables.AcadVer >= DxfVersion.AutoCad2010)
                        {
                            int numFitData = this.chunk.ReadInt(); // code 97
                            this.chunk.Next();
                            for (int i = 0; i < numFitData; i++)
                            {
                                //double fitX = this.chunk.ReadDouble(); // code 11
                                this.chunk.Next();
                                //double fitY = this.chunk.ReadDouble(); // code 21
                                this.chunk.Next();
                            }

                            // the info on start tangent might not appear
                            if (this.chunk.Code == 12)
                            {
                                //double startTanX = this.chunk.ReadDouble(); // code 12
                                this.chunk.Next();
                                //double startTanY = this.chunk.ReadDouble(); // code 22
                                this.chunk.Next();
                            }
                            // the info on end tangent might not appear
                            if (this.chunk.Code == 13)
                            {
                                //double endTanX = this.chunk.ReadDouble(); // code 13
                                this.chunk.Next();
                                //double endTanY = this.chunk.ReadDouble(); // code 23
                                this.chunk.Next();
                            }
                        }

                        HatchBoundaryPath.Spline spline = new HatchBoundaryPath.Spline
                        {
                            Degree = degree,
                            IsPeriodic = isPeriodic,
                            IsRational = isRational,
                            ControlPoints = controlPoints,
                            Knots = knots
                        };

                        entities.Add(spline);
                        break;
                }
            }

            HatchBoundaryPath path = new HatchBoundaryPath(entities);

            // read all referenced entities
            Debug.Assert(this.chunk.Code == 97, "The reference count code 97 was expected.");
            int numBoundaryObjects = this.chunk.ReadInt();
            this.hatchContourns.Add(path, new List<string>(numBoundaryObjects));
            this.chunk.Next();
            for (int i = 0; i < numBoundaryObjects; i++)
            {
                Debug.Assert(this.chunk.Code == 330, "The reference handle code 330 was expected.");
                this.hatchContourns[path].Add(this.chunk.ReadString());
                this.chunk.Next();
            }

            return path;
        }
Ejemplo n.º 2
0
        // TODO: apply the transformation directly to edges
        public void TransformBy2(Matrix3 transformation, Vector3 translation)
        {
            if (this.associative)
            {
                this.UnLinkBoundary();
            }

            Vector3 newNormal = transformation * this.Normal;

            if (Vector3.Equals(Vector3.Zero, newNormal))
            {
                newNormal = this.Normal;
            }

            Matrix3 transOW = MathHelper.ArbitraryAxis(this.Normal);
            Matrix3 transWO = MathHelper.ArbitraryAxis(newNormal).Transpose();

            Vector3 position = transOW * new Vector3(0.0, 0.0, this.Elevation);

            foreach (HatchBoundaryPath path in this.BoundaryPaths)
            {
                foreach (HatchBoundaryPath.Edge edge in path.Edges)
                {
                    switch (edge.Type)
                    {
                    case HatchBoundaryPath.EdgeType.Arc:
                        break;

                    case HatchBoundaryPath.EdgeType.Ellipse:
                        break;

                    case HatchBoundaryPath.EdgeType.Line:
                        HatchBoundaryPath.Line line = (HatchBoundaryPath.Line)edge;
                        Vector3 start = new Vector3(line.Start.X, line.Start.Y, 0.0);
                        Vector3 end   = new Vector3(line.End.X, line.End.Y, 0.0);

                        // to world coordinates
                        start = transOW * start + position;
                        end   = transOW * end + position;

                        // transformation
                        start = transformation * start + translation;
                        end   = transformation * end + translation;

                        Vector3 point;
                        point      = transWO * start;
                        line.Start = new Vector2(point.X, point.Y);
                        point      = transWO * end;
                        line.End   = new Vector2(point.X, point.Y);
                        break;

                    case HatchBoundaryPath.EdgeType.Polyline:
                        break;

                    case HatchBoundaryPath.EdgeType.Spline:
                        break;
                    }
                }
            }

            position = transformation * position + translation;
            position = transWO * position;

            Vector2 refAxis = Vector2.Rotate(Vector2.UnitX, this.Pattern.Angle * MathHelper.DegToRad);

            refAxis = this.Pattern.Scale * refAxis;
            Vector3 v = transOW * new Vector3(refAxis.X, refAxis.Y, 0.0);

            v = transformation * v;
            v = transWO * v;
            Vector2 axis     = new Vector2(v.X, v.Y);
            double  newAngle = Vector2.Angle(axis) * MathHelper.RadToDeg;

            double newScale = axis.Modulus();

            newScale = MathHelper.IsZero(newScale) ? MathHelper.Epsilon : newScale;

            this.Pattern.Scale = newScale;
            this.Pattern.Angle = newAngle;
            this.Elevation     = position.Z;
            this.Normal        = newNormal;
        }