public override void TraverseGuids(StateSnapshot ss) { for(int i = 0; i < data.Length; i++) ss.Convert(data[i]); }
public override void TraverseGuids(StateSnapshot ss) { ss.Convert(arrayInstGuid); }
/// <summary> /// Called during TakeSnapshot in State so that all guids /// are reached and renamed /// This function is to be overriden by subclasses to traverse /// to guids linked to them /// </summary> public override void TraverseGuids(StateSnapshot ss) { ss.Convert(valueguid); }
/// <summary> /// Called during TakeSnapshot in State so that all guids /// are reached and renamed /// This function is to be overriden by subclasses to traverse /// to guids linked to them /// </summary> public override void TraverseGuids(StateSnapshot ss) { ss.Convert(objGuid); ss.Convert(ftnGuid); }
/// <summary> /// Called during TakeSnapshot in State so that all guids /// are reached and renamed /// This function is to be overriden by subclasses to traverse /// to guids linked to them /// </summary> public override void TraverseGuids(StateSnapshot ss) { for(int i = 0; i < fields.Count; i++) ss.Convert(fields[i]); }
/// <summary> /// Called during TakeSnapshot in State so that all guids /// are reached and renamed /// This function is to be overriden by subclasses to traverse /// to guids linked to them /// </summary> public override void TraverseGuids(StateSnapshot ss) { ss.Convert(threadStartGUID); }