Ejemplo n.º 1
0
            public void Draw(SnakePoints s)
            {
                s.Fill();
                s.SetColor(color);
                s.DrawCircle(position, Quaternion.LookRotation(Vector3.forward), radius * (lifetime / length));

                s.NoFill();
                s.SetColor(Color.black);
                s.DrawCircle(position, Quaternion.LookRotation(Vector3.forward), radius * (lifetime / length));
            }
Ejemplo n.º 2
0
            public void Update(SnakePoints s, float dt)
            {
                float t = Time.timeSinceLevelLoad * s.noiseSpeed;

                float n = (Mathf.PerlinNoise((position.x + t) * s.noiseScale, (position.y + t) * s.noiseScale) - 0.5f) * TWO_PI * 2f;

                velocity += new Vector3(Mathf.Cos(n), Mathf.Sin(n), 0f) * s.noiseIntensity * dt;
                velocity *= 0.9f; // decay
                lifetime -= dt;

                position += velocity;
            }