public static Offset <mainServer.schemas.FWaitingRoom.FVehicle> CreateFVehicle(FlatBufferBuilder builder, mainServer.schemas.FWaitingRoom.FVehicleType vehicleType = mainServer.schemas.FWaitingRoom.FVehicleType.Pedestrian, int velocity = 0) { builder.StartTable(2); FVehicle.AddVelocity(builder, velocity); FVehicle.AddVehicleType(builder, vehicleType); return(FVehicle.EndFVehicle(builder)); }
public static FVehicle GetRootAsFVehicle(ByteBuffer _bb, FVehicle obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }