Ejemplo n.º 1
0
        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            if (puzzleAdapter == null)
            {
                puzzleAdapter = new PuzzleAdapter();
                puzzleAdapter.load(null);
            }
            if (PhoneApplicationService.Current.State.ContainsKey("selectedPuzzleId"))
            {
                puzzleAdapter.selectedPuzzle = (int)PhoneApplicationService.Current.State["selectedPuzzleId"];
            }
            else
            {
                puzzleAdapter.selectedPuzzle = puzzleAdapter.puzzle[0].id;
            }

            if (PhoneApplicationService.Current.State.ContainsKey("selectedPuzzleDiff"))
            {
                puzzleAdapter.selectedDifficulty = (Difficulty)PhoneApplicationService.Current.State["selectedPuzzleDiff"];
            }
            else
            {
                puzzleAdapter.selectedDifficulty = Difficulty.EASY;
            }
        }
Ejemplo n.º 2
0
 // Code to execute when the application is launching (eg, from Start)
 // This code will not execute when the application is reactivated
 private void Application_Launching(object sender, LaunchingEventArgs e)
 {
     if (puzzleAdapter == null)
     {
         puzzleAdapter = new PuzzleAdapter();
         puzzleAdapter.load(null);
     }
 }
Ejemplo n.º 3
0
 // Code to execute when the application is launching (eg, from Start)
 // This code will not execute when the application is reactivated
 private void Application_Launching(object sender, LaunchingEventArgs e)
 {
     if (puzzleAdapter == null)
     {
         puzzleAdapter = new PuzzleAdapter();
         puzzleAdapter.load(null);
     }
 }
Ejemplo n.º 4
0
        // Code to execute when the application is activated (brought to foreground)
        // This code will not execute when the application is first launched
        private void Application_Activated(object sender, ActivatedEventArgs e)
        {
            if (puzzleAdapter == null)
            {
                puzzleAdapter = new PuzzleAdapter();
                puzzleAdapter.load(null);
            }
            if (PhoneApplicationService.Current.State.ContainsKey("selectedPuzzleId"))
                puzzleAdapter.selectedPuzzle = (int)PhoneApplicationService.Current.State["selectedPuzzleId"];
            else
                puzzleAdapter.selectedPuzzle = puzzleAdapter.puzzle[0].id;

            if (PhoneApplicationService.Current.State.ContainsKey("selectedPuzzleDiff"))
                puzzleAdapter.selectedDifficulty = (Difficulty)PhoneApplicationService.Current.State["selectedPuzzleDiff"];
            else
                puzzleAdapter.selectedDifficulty = Difficulty.EASY;
        }