// Each InventorySystem needs to be initialized with a client and root folder.
        public InventoryManager(SecondLife client)
        {
            slClient = client;
            slAssetManager = slClient.Assets;

            InvPacketHelper = new InventoryPacketHelper(slClient);

            // Need to know what when we're connected/disconnected
            slClient.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
            slClient.Network.OnDisconnected += new NetworkManager.DisconnectCallback(Network_OnDisconnected);

            // Setup the callback for Inventory Downloads
            slClient.Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));

            // Setup the callback for Inventory Creation Update
            slClient.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
        }
Ejemplo n.º 2
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        // Each InventorySystem needs to be initialized with a client and root folder.
        public InventoryManager(SecondLife client)
        {
            slClient       = client;
            slAssetManager = slClient.Assets;

            InvPacketHelper = new InventoryPacketHelper(slClient);

            // Need to know what when we're connected/disconnected
            slClient.Network.OnConnected    += new NetworkManager.ConnectedCallback(Network_OnConnected);
            slClient.Network.OnDisconnected += new NetworkManager.DisconnectCallback(Network_OnDisconnected);

            // Setup the callback for Inventory Downloads
            slClient.Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));

            // Setup the callback for Inventory Creation Update
            slClient.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));
        }
Ejemplo n.º 3
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        /// <summary>
        /// Output this item as XML
        /// </summary>
        /// <param name="outputAssets">Include an asset data as well, TRUE/FALSE</param>
        override public string toXML(bool outputAssets)
        {
            string output = "<item ";

            output += "name = '" + xmlSafe(Name) + "' ";
            output += "uuid = '" + ItemID + "' ";
            output += "invtype = '" + InvType + "' ";
            output += "type = '" + Type + "' ";



            output += "description = '" + xmlSafe(Description) + "' ";
            output += "crc = '" + CRC + "' ";
            output += "debug = '" + InventoryPacketHelper.InventoryUpdateCRC(this) + "' ";
            output += "ownerid = '" + OwnerID + "' ";
            output += "creatorid = '" + CreatorID + "' ";

            output += "assetid = '" + AssetID + "' ";
            output += "groupid = '" + GroupID + "' ";

            output += "groupowned = '" + GroupOwned + "' ";
            output += "creationdate = '" + CreationDate + "' ";
            output += "flags = '" + Flags + "' ";

            output += "saletype = '" + SaleType + "' ";
            output += "saleprice = '" + SalePrice + "' ";
            output += "basemask = '" + BaseMask + "' ";
            output += "everyonemask = '" + EveryoneMask + "' ";
            output += "nextownermask = '" + NextOwnerMask + "' ";
            output += "groupmask = '" + GroupMask + "' ";
            output += "ownermask = '" + OwnerMask + "' ";

            output += ">";

            if (outputAssets)
            {
                if (AssetID != LLUUID.Zero)
                {
                    output += xmlSafe(Helpers.FieldToUTF8String(Asset.AssetData));
                }
            }
            output += "</item>";

            return(output);
        }
        // Each InventorySystem needs to be initialized with a client and root folder.
        public InventoryManager(SecondLife client, LLUUID rootFolder)
        {
            slClient = client;
            if (slAssetManager == null)
            {
                slAssetManager = new AssetManager(slClient);
            }

            InvPacketHelper = new InventoryPacketHelper(slClient.Network.AgentID, slClient.Network.SessionID);

            uuidRootFolder = rootFolder;

            resetFoldersByUUID();

            // Setup the callback for Inventory Downloads
            PacketCallback InventoryDescendentsCallback = new PacketCallback(InventoryDescendentsHandler);
            slClient.Network.RegisterCallback(PacketType.InventoryDescendents, InventoryDescendentsCallback);

            // Setup the callback for Inventory Creation Update
            PacketCallback UpdateCreateInventoryItemCallback = new PacketCallback(UpdateCreateInventoryItemHandler);
            slClient.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, UpdateCreateInventoryItemCallback);
        }
Ejemplo n.º 5
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        // Each InventorySystem needs to be initialized with a client and root folder.
        public InventoryManager(SecondLife client, LLUUID rootFolder)
        {
            slClient = client;
            if (slAssetManager == null)
            {
                slAssetManager = new AssetManager(slClient);
            }

            InvPacketHelper = new InventoryPacketHelper(slClient.Network.AgentID, slClient.Network.SessionID);

            uuidRootFolder = rootFolder;

            resetFoldersByUUID();

            // Setup the callback for Inventory Downloads
            PacketCallback InventoryDescendentsCallback = new PacketCallback(InventoryDescendentsHandler);

            slClient.Network.RegisterCallback(PacketType.InventoryDescendents, InventoryDescendentsCallback);

            // Setup the callback for Inventory Creation Update
            PacketCallback UpdateCreateInventoryItemCallback = new PacketCallback(UpdateCreateInventoryItemHandler);

            slClient.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, UpdateCreateInventoryItemCallback);
        }
Ejemplo n.º 6
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 private void UpdateCRC()
 {
     _CRC = InventoryPacketHelper.InventoryUpdateCRC(this);
 }
Ejemplo n.º 7
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        /// <summary>
        /// Primary constructor
        /// </summary>
        /// <param name="client"></param>
        public InventoryManager(SecondLife client)
        {
            slClient = client;

            InvPacketHelper = new InventoryPacketHelper(slClient);

            // Need to know what when we're connected/disconnected
            slClient.Network.OnConnected += new NetworkManager.ConnectedCallback(Network_OnConnected);
            slClient.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(Network_OnDisconnected);

            // Setup the callback for Inventory Downloads
            slClient.Network.RegisterCallback(PacketType.InventoryDescendents, new NetworkManager.PacketCallback(InventoryDescendentsHandler));

            // Setup the callback for Inventory Creation Update
            slClient.Network.RegisterCallback(PacketType.UpdateCreateInventoryItem, new NetworkManager.PacketCallback(UpdateCreateInventoryItemHandler));

            // Lets listen for inventory being given to us
            slClient.Self.OnInstantMessage += new MainAvatar.InstantMessageCallback(Self_OnInstantMessage);
        }