Ejemplo n.º 1
0
        private Dictionary <uint, byte> GetAssetParamsAsVisualParams()
        {
            Dictionary <uint, byte> VisualParams = new Dictionary <uint, byte>();

            float maxVal     = 0;
            float minVal     = 0;
            uint  packetIdx  = 0;
            float range      = 0;
            float percentage = 0;
            byte  packetVal  = 0;

            foreach (KeyValuePair <uint, float> kvp in AgentAppearanceParams)
            {
                packetIdx = AppearanceManager.GetAgentSetAppearanceIndex(kvp.Key) - 1; //TODO/FIXME: this should be zero indexed, not 1 based.
                maxVal    = BodyShapeParams.GetValueMax(kvp.Key);
                minVal    = BodyShapeParams.GetValueMin(kvp.Key);

                range = maxVal - minVal;

                percentage = (kvp.Value - minVal) / range;

                packetVal = (byte)(percentage * (byte)255);

                VisualParams[packetIdx] = packetVal;
            }

            return(VisualParams);
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public SecondLife()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new MainAvatar(this);
     Avatars = new AvatarManager(this);
     Friends = new FriendManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new libsecondlife.AssetSystem.AssetManager(this);
     Appearance = new libsecondlife.AssetSystem.AppearanceManager(this);
     Images = new ImageManager(this);
     Inventory = new InventoryManager(this);
     Directory = new DirectoryManager(this);
     Terrain = new TerrainManager(this);
     Throttle = new AgentThrottle(this);
 }