Ejemplo n.º 1
0
        void UpdateComponentEditors(TimelineControl obj)
        {
            MonoBehaviour[] components = null;
            if (obj != null)
            {
                components = obj.gameObject.GetComponents <MonoBehaviour>();
            }
            int numComponents = (components == null) ? 0 : components.Length;
            int numEditors    = (m_editors == null) ? 0 : m_editors.Length;

            if (m_cachedReferenceObject != obj || (numComponents + 1) != numEditors)
            {
                DestroyComponentEditors();
                m_cachedReferenceObject = obj;
                if (obj != null)
                {
                    m_editors = new UnityEditor.Editor[components.Length + 1];
                    CreateCachedEditor(obj.gameObject.GetComponent <Transform>(), null, ref m_editors[0]);
                    for (int i = 0; i < components.Length; ++i)
                    {
                        CreateCachedEditor(components[i], null, ref m_editors[i + 1]);
                    }
                }
            }
        }
Ejemplo n.º 2
0
        public override void OnInspectorGUI()
        {
            TimelineControl obj
                = m_controlProperty.exposedReferenceValue as TimelineControl;

            if (obj == null)
            {
                serializedObject.Update();
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.PropertyField(m_controlProperty, kTimelineControlLabel, GUILayout.ExpandWidth(true));
                obj = m_controlProperty.exposedReferenceValue as TimelineControl;
                //if ((obj == null) && GUILayout.Button(new GUIContent("Create"), GUILayout.ExpandWidth(false)))
                //{
                //    TimelineControl vcam = CinemachineMenu.CreateDefaultVirtualCamera();
                //    mControlProperty.exposedReferenceValue = vcam;
                //}
                EditorGUILayout.EndHorizontal();
                serializedObject.ApplyModifiedProperties();
            }
            else
            {
                serializedObject.Update();
                DrawPropertiesExcluding(serializedObject, m_excludeFields);
                // Create an editor for each of the cinemachine virtual cam and its components
                UpdateComponentEditors(obj);
                if (m_editors != null)
                {
                    foreach (UnityEditor.Editor e in m_editors)
                    {
                        EditorGUILayout.Separator();
                        if (e.target.GetType() != typeof(Transform))
                        {
                            GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(1) });
                            EditorGUILayout.LabelField(e.target.GetType().Name, EditorStyles.boldLabel);
                        }
                        e.OnInspectorGUI();
                    }
                }

                EditorGUILayout.Separator();
                GUILayout.Box("", new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.Height(1) });
                EditorGUILayout.LabelField("Event", EditorStyles.boldLabel);
                var graphStartEvents     = m_behaivorProperty.FindPropertyRelative("graphStartEvents");
                var graphEndEvents       = m_behaivorProperty.FindPropertyRelative("graphEndEvents");
                var behaviorStartEvents  = m_behaivorProperty.FindPropertyRelative("behaviorStartEvents");
                var behaviorEndEvents    = m_behaivorProperty.FindPropertyRelative("behaviorEndEvents");
                var behaviorUpdateEvents = m_behaivorProperty.FindPropertyRelative("behaviorUpdateEvents");
                UpdateEvents(graphStartEvents, "GraphStart");
                UpdateEvents(graphEndEvents, "GraphEnd");
                UpdateEvents(behaviorStartEvents, "BehaviorStart");
                UpdateEvents(behaviorEndEvents, "BehaviorEnd");
                UpdateEvents(behaviorUpdateEvents, "BehaviorUpdate");
                serializedObject.ApplyModifiedProperties();
            }
        }
Ejemplo n.º 3
0
 void DestroyComponentEditors()
 {
     m_cachedReferenceObject = null;
     if (m_editors != null)
     {
         for (int i = 0; i < m_editors.Length; ++i)
         {
             if (m_editors[i] != null)
             {
                 UnityEngine.Object.DestroyImmediate(m_editors[i]);
             }
             m_editors[i] = null;
         }
         m_editors = null;
     }
 }