Ejemplo n.º 1
0
        public void ParsePlayer(BinaryReader reader, byte index)
        {
            levelplusModPlayer copy = Main.player[index].GetModPlayer <levelplusModPlayer>();

            copy.level        = reader.ReadUInt16();
            copy.constitution = reader.ReadUInt16();
            copy.strength     = reader.ReadUInt16();
            copy.intelligence = reader.ReadUInt16();
            copy.charisma     = reader.ReadUInt16();
            copy.dexterity    = reader.ReadUInt16();
            copy.mysticism    = reader.ReadUInt16();
            copy.mobility     = reader.ReadUInt16();
            copy.animalia     = reader.ReadUInt16();
            copy.luck         = reader.ReadUInt16();
            copy.excavation   = reader.ReadUInt16();
        }
Ejemplo n.º 2
0
        public override void clientClone(ModPlayer clientClone)
        {
            base.clientClone(clientClone);
            levelplusModPlayer clone = clientClone as levelplusModPlayer;

            clone.level        = level;
            clone.constitution = constitution;
            clone.strength     = strength;
            clone.intelligence = intelligence;
            clone.charisma     = charisma;
            clone.dexterity    = dexterity;
            clone.mysticism    = mysticism;
            clone.mobility     = mobility;
            clone.animalia     = animalia;
            clone.luck         = luck;
            clone.excavation   = excavation;
        }
Ejemplo n.º 3
0
 public bool StatsMatch(levelplusModPlayer compare)   //returns true if stats match
 {
     if (compare.level != level ||
         compare.constitution != constitution ||
         compare.strength != strength ||
         compare.intelligence != intelligence ||
         compare.charisma != charisma ||
         compare.dexterity != dexterity ||
         compare.mysticism != mysticism ||
         compare.mobility != mobility ||
         compare.animalia != animalia ||
         compare.luck != luck ||
         compare.excavation != excavation)
     {
         return(false);
     }
     else
     {
         return(true);
     }
 }