Ejemplo n.º 1
0
        public static audioData GetSound(string name, bool cache = true)
        {
            if (Soundcache.ContainsKey(name))
            {
                return(Soundcache[name]);
            }

            try
            {
                int    channels, bits_per_sample, sample_rate;
                byte[] sound_data = s_audio.LoadWave(filesystem.Open(name + ".wav"), out channels, out bits_per_sample, out sample_rate);

                audioData data = new audioData {
                    loaded = true, channels = channels, bits_per_sample = bits_per_sample, sample_rate = sample_rate, data = sound_data, sound_format = s_audio.GetSoundFormat(channels, bits_per_sample)
                };
                if (cache)
                {
                    Soundcache.Add(name, data);
                }
                return(data);
            }
            catch
            {
                log.WriteLine("failed to load sound file: \"" + name + "\"", log.LogMessageType.Error);
                return(new audioData {
                    loaded = false
                });
            }
        }
Ejemplo n.º 2
0
        public void PlaySFX(string name)
        {
            if (s_audio.noSound)
            {
                return;
            }
            Stop();
            AL.DeleteBuffer(buffer);
            buffer = AL.GenBuffer();

            audioData data = cache.GetSound(name);

            if (!data.loaded)
            {
                log.WriteLine("audio file not loaded (" + name + ")");
                return;
            }
            AL.BufferData(buffer, data.sound_format, data.data, data.data.Length, data.sample_rate);

            AL.Source(s_audio.source, ALSourcei.Buffer, buffer);
            AL.SourcePlay(s_audio.source);

            log.WriteLine("playing sfx (" + name + ")");
        }