Ejemplo n.º 1
0
        public void InitializeDefaultBoard()
        {
            Board = new IGameTile[10, 10];

            for (var i = 0; i < 10; i++)
            {
                Board[i, 0] = new WrapAroundGameTile(new Coordinate(i, 0), new Coordinate(i, 8));
                Board[i, 9] = new WrapAroundGameTile(new Coordinate(i, 9), new Coordinate(i, 1));

                Board[0, i] = new WrapAroundGameTile(new Coordinate(0, i), new Coordinate(8, i));
                Board[9, i] = new WrapAroundGameTile(new Coordinate(9, i), new Coordinate(1, i));
            }

            for (var i = 1; i < 9; i++)
            {
                for (var j = 1; j < 9; j++)
                {
                    Board[i, j] = new DotGameTile(new Coordinate(i, j));
                }
            }

            for (var i = 1; i < 9; i++)
            {
                Board[i, 0] = new WallGameTile(new Coordinate(i, 0));
                Board[i, 9] = new WallGameTile(new Coordinate(i, 9));
            }

            for (var i = 2; i < 8; i++)
            {
                Board[0, i] = new WallGameTile(new Coordinate(0, i));
                Board[9, i] = new WallGameTile(new Coordinate(9, i));
            }

            Board[0, 0] = new WallGameTile(new Coordinate(0, 0));
            Board[0, 9] = new WallGameTile(new Coordinate(0, 9));
            Board[9, 0] = new WallGameTile(new Coordinate(9, 0));
            Board[9, 9] = new WallGameTile(new Coordinate(9, 9));



            PlayerSpawnPosition = new Coordinate(5, 5);
        }
 public EmptySpaceGameTile(DotGameTile dotGameTile)
 {
     SetupEmptySpaceFields(dotGameTile.Position);
     CharacterOnGameTile = dotGameTile.CharacterOnGameTile;
 }