public void AddNewPack(onepack o) { if (!bSimulate) { total_packs++; total_weights += o.weight; } else { total_sim_weights += o.weight; total_sim_packs++; } last_one_pack = o; packhist.Enqueue(o); if (packhist.Count > 500) { packhist.Dequeue(); } //update the speed long count = 0; DateTime lastmin = DateTime.Now; lastmin = lastmin.Subtract(new TimeSpan(0, 1, 0)); foreach (onepack op in packhist) { if (op.time < lastmin) { count = count + 1; } else { count = packhist.Count - count; break; } } speed = (UInt32)count; if (bSimulate) { return; } if (total_packs % 100 == 1) //update record for every 100 packs { ProdHistory.UpdateRecord(this); EngConfigWnd.DecreasePacker(100); } }
public void StopRun() { nc.Stop(300); agent.Stop(100); agent.Action((byte)(0x80 + _pack_id), "stop"); agent.Action(vib_addr, "stop"); Thread.Sleep(300); status = PackerStatus.IDLE; agent.Resume(); nc.Resume(); if (!bSimulate) { ProdHistory.UpdateRecord(this); ResetHistory(); } else { total_sim_packs = 0; total_sim_weights = 0; } }