Ejemplo n.º 1
0
        public Preferences(string sWorkFolder, string sData)
        {
			_bUseOutput = true;
            XmlDocument cXmlDocument = new XmlDocument();
            XmlNode cXmlNode;
			string sExclamationTarget;
			bool bExclamationExists = false;
			bool bOutput = true;
            if (null == _sPath)
            {
                cXmlDocument.Load(Path.Combine(sWorkFolder, "preferences.xml"));
                cXmlNode = cXmlDocument.NodeGet("preferences/blender");
                _sPath = cXmlNode.AttributeValueGet("path");
                _sCache = cXmlNode.AttributeValueGet("cache");
                if (!Directory.Exists(_sCache))
                    Directory.CreateDirectory(_sCache);
            }
            cXmlDocument.LoadXml(sData);
            cXmlNode = cXmlDocument.NodeGet("data");
            string sValue = cXmlNode.AttributeValueGet("data", false);
            if (null != sValue)
                cData = new Data(this, sValue);
			_sOutputTarget = cXmlNode.AttributeValueGet("output", false);
			if(null != _sOutputTarget && _sOutputTarget.StartsWith("*"))
			{
				_bUseOutput = false;
				if((_sOutputTarget = _sOutputTarget.Substring(1)).IsNullOrEmpty())
					_sOutputTarget = null;
			}
			if ((null == _sOutputTarget))  // ЛЁХ! если output есть, всегда ли надо чтобы было !_bExists  даже если папка существует????????  раньше так было, но правильно ли это????
			{
				bOutput = false;
				int nHash = sData.GetHashCode();
				_sOutputTarget = Path.Combine(_sCache, nHash.ToString());
			}
				
			sExclamationTarget = AddExclamationToFolder(_sOutputTarget);
			lock (_oLock)
			{
				if (!(_bExists = Directory.Exists(_sOutputTarget)))
				{
					bExclamationExists = Directory.Exists(sExclamationTarget);
					if (bExclamationExists && Directory.GetLastWriteTime(sExclamationTarget) < DateTime.Now.AddHours(-3))  // временная папка заброшена
					{
						Directory.Delete(sExclamationTarget, true);
						(new Logger()).WriteWarning("Удалили заброшенную Папку: " + sExclamationTarget);
						bExclamationExists = false;
					}
					if (!bExclamationExists)
						Directory.CreateDirectory(sExclamationTarget);
				}
			}

			if (bExclamationExists)
			{
				_bExists = WaitForTargetFolder(_sOutputTarget);

				if (!_bExists)
					throw new Exception("imposible state - folder vanished: " + _sOutputTarget);
			}

			DateTime dtNow = DateTime.Now;

			if (_bExists)
			{
				try
				{
					Directory.SetLastWriteTime(_sOutputTarget, dtNow);
				}
				catch { }
			}

			if (!bOutput)
			{
				if (!_bExists)
				{
					TimeSpan tsAgeMaximum = TimeSpan.FromDays(7);
					string sFilesDeleted = "", sFilesDeleteFailed = "";
					foreach (FileSystemInfo cFSInf in (new DirectoryInfo(_sCache)).GetFileSystemInfos())
					{
						if (!cFSInf.Attributes.HasFlag(FileAttributes.Directory) || tsAgeMaximum > dtNow.Subtract(cFSInf.LastWriteTime))
							continue;
						try
						{
							Directory.Delete(cFSInf.FullName, true);
							sFilesDeleted += cFSInf.Name + ",";
						}
						catch (Exception ex)
						{
							(new Logger()).WriteError(ex);
							sFilesDeleteFailed += cFSInf.Name + ",";
						}
					}
					if (0 < sFilesDeleted.Length)
						(new Logger()).WriteNotice("Папки удалены из кэша:" + sFilesDeleted.TrimEnd(',') + ". Не удалось удалить:" + sFilesDeleteFailed.TrimEnd(','));//TODO LANG
				}
			}

			XmlNode cChildNode = null;
			_sEngine = cXmlNode.AttributeValueGet("engine", false);
			_sThreads = cXmlNode.AttributeValueGet("threads", false);
			cChildNode = cXmlNode.NodeGet("python", false);
			if (null != cChildNode)
				_sPython = cChildNode.InnerXml.Trim().FromXML();
			_sPythonFile = null;
			_sBlendFile = cXmlNode.AttributeValueGet("blend");

			if (null != (cChildNode = cXmlNode.NodeGet("animation", false)))
			{
				_iVideo = new Animation() { nLoopsQty= (null == (sValue = cChildNode.AttributeValueGet("loops", false)) ? (ushort)1 : sValue.ToUShort()) };
			}
			else if (null != (cChildNode = cXmlNode.NodeGet("video", false)))
			{
				_iVideo = new Video();
			}
			if(null != _iVideo)
			{
				if(null != (sValue = cChildNode.AttributeValueGet("cuda", false)))
					_iVideo.bCUDA = sValue.ToBool();
				if(null != (sValue = cChildNode.AttributeValueGet("opacity", false)))
					_iVideo.bOpacity = sValue.ToBool();
				if(null != (sValue = cChildNode.AttributeValueGet("layer", false)))
					((IEffect)_iVideo).nLayer = sValue.ToUShort();
				if (null != (cChildNode = cChildNode.NodeGet("size", false)))
				{
					_iVideo.stArea = new Area(
									cChildNode.AttributeGet<short>("left"),
									cChildNode.AttributeGet<short>("top"),
									cChildNode.AttributeGet<ushort>("width"),
									cChildNode.AttributeGet<ushort>("height")
									);
				}
			}

            /*
            Plugin
            (all)plugin@file                - обязательный параметр. путь к dll плагина
            (all)plugin@class               - обязательный параметр. название класса плагина
            (chat)plugin/data               - не используется
            (rssroll)plugin/data            - не используется
            (blender)plugin/data            - обязательный параметр. содержит текст python-скрипта
            (blender)plugin/data@effect     - обязательный параметр. может принимать значения: animation, video
            (blender)plugin/data@blend      - обязательный параметр. путь к blend-файлу
            (blender)plugin/data@engine     - необязательный параметр. может принимать значения из списка:  BLENDER_RENDER, BLENDER_GAME, CYCLES
            (blender)plugin/data@threads    - необязательный параметр. кол-во нитей. может принимать значения от 0 до 64. 0 - кол-во нитей равное кол-ву системных процессоров

            пример:
            <plugin file="c:/.../blender.dll" class="Blender">
                <data effect="animation" blend="c:/.../target.blend" engine="CYCLES" threads="0">
                    import bpy
                    bpy.ops.render.render(animation=True)
                </data>
            </plugin>

            */
        }
Ejemplo n.º 2
0
                    static public Data Yandex(XmlNode cXmlNode)
                    {
                        Data cRetVal = null;
                        if (null != cXmlNode)
                        {
                            cRetVal = new Data();
                            string sCode = cXmlNode.NodeGet("weather_condition").AttributeValueGet("code").ToLower();
							#region condition
							switch (sCode)
							{
                                case "cloudy-thunderstorms-with-wet-snow":
									cRetVal.eType = Type.Clouds | Type.RainHeavy; //weather_icn_bkn_+ra_d_pal_c
									break;
                                case "cloudy":
                                case "thin-high-clouds":
									cRetVal.eType = Type.Clouds; //weather_icn_bkn_d_pal_c
									break;
								case "cloudy-and-showers":
                                case "cloudy-and-wet-snow-showers":
                                case "cloudy-and-rain":
                                case "cloudy-thunderstorms-with-rain":
                                case "cloudy-and-light-rain":
                                case "cloudy-and-light-wet-snow":
                                case "cloudy-thunderstorms-with-snow":
									cRetVal.eType = Type.Clouds | Type.Rain; //weather_icn_bkn_-ra_d_pal_c
									break;
								case "cloudy-and-snow":
									cRetVal.eType = Type.Clouds | Type.SnowMore; //weather_icn_bkn_sn_d_pal_c
									break;
								case "cloudy-and-snow-showers":
                                case "cloudy-and-wet-snow":
                                case "cloudy-and-light-snow":
									cRetVal.eType = Type.Clouds | Type.Snow; //weather_icn_bkn_-sn_d_pal_c
									break;
								case "intermittent-heavy-drizzle":
                                case "intermittent-heavy-rain":
                                case "rain-showers":
                                case "violent-rain-showers":
                                case "continuous-heavy-rain":
                                case "moderate-to-heavy-rain-showers":
                                case "light-rain-showers":
                                case "funnel-clouds-within-sight":
                                case "squalls-within-sight-but-no-precipitation-falling-at-station":
									cRetVal.eType = Type.CloudsHeavy | Type.RainHeavy; //weather_icn_ovc_+ra_pal_c
									break;
								case "heavy-drifting-snow-above-eye-level":
									cRetVal.eType = Type.CloudsHeavy | Type.SnowHeavy; //weather_icn_ovc_+sn_pal_c
									break;
								case "freezing-rain":
                                case "hail-showers":
                                case "heavy-thunderstorm-with-hail":
                                case "moderate-to-heavy-freezing-drizzle":
                                case "moderate-to-heavy-hail-showers":
                                case "moderate-to-heavy-freezing-rain":
                                case "light-snow-ice-pellet-showers":
                                case "light-hail-showers":
                                case "light-freezing-rain":
                                case "light-snow-showers":
                                case "snow-grains":
									cRetVal.eType = Type.CloudsHeavy | Type.Hail; //weather_icn_ovc_gr_pal_c
									break;
								case "visibility-reduced-by-smoke":
                                case "mist":
                                case "clouds-dissolving":
                                case "mostly-clear":
                                case "state-of-sky-unchanged":
                                case "mostly-clear-slight-possibility-of-rain":
                                case "mostly-clear-slight-possibility-of-snow":
                                case "mostly-clear-slight-possibility-of-wet-snow":
                                case "overcast":
                                case "clouds-developing":
                                case "partly-cloudy":
                                case "widespread-dust-in-suspension-not-raised-by-wind":
                                case "dust-or-sand-raised-by-wind":
                                case "dust-or-sand-storm-within-sight-but-not-at-station":
                                case "slight-to-moderate-duststorm-decreasing-in-intensity":
                                case "slight-to-moderate-duststorm-increasing-in-intensity":
                                case "slight-to-moderate-duststorm-no-change":
                                case "well-developed-dust-or-sand-whirls":
                                case "severe-duststorm-decreasing-in-intensity":
                                case "severe-duststorm-increasing-in-intensity":
                                case "severe-duststorm-no-change":
									cRetVal.eType = Type.CloudsHeavy; //weather_icn_ovc_pal_c
									break;
								case "patches-of-fog":
                                case "continuous-shallow-fog":
                                case "fog":
                                case "fog-at-a-distance":
								case "fog-sky-visible-becoming-thicker":
								case "fog-sky-visible-no-change":
								case "fog-sky-visible-thinning":
								case "patches-of-shallow-fog":
								case "fog-depositing-rime-sky-visible":
									cRetVal.eType = Type.Fog; //weather_icn_ovc_fg_pal_c
									break;
								case "fog-sky-not-visible-becoming-thicker":
								case "fog-sky-not-visible-no-change":
								case "fog-sky-not-visible-thinning":
								case "fog-depositing-rime-sky-not-visible":
									cRetVal.eType = Type.FogMore; //weather_icn_ovc_+fg_pal_c
									break;
								case "intermittent-moderate-rain":
                                case "intermittent-moderate-drizzle":
                                case "intermittent-light-drizzle":
                                case "intermittent-light-rain":
                                case "continuous-moderate-rain":
                                case "rain":
                                case "continuous-moderate-drizzle":
                                case "overcast-and-showers":
                                case "overcast-and-rain":
                                case "overcast-and-light-rain":
                                case "distant-precipitation-but-not-falling-at-station":
                                case "nearby-precipitation-but-not-falling-at-station":
                                case "precipitation-within-sight-but-not-hitting-ground":
                                case "partly-cloudy-and-showers":
                                case "partly-cloudy-and-rain":
                                case "partly-cloudy-and-light-rain":
                                case "continuous-light-drizzle":
                                case "light-drizzle-and-rain":
                                case "continuous-light-rain":
									cRetVal.eType = Type.CloudsHeavy | Type.Rain; //weather_icn_ovc_-ra_pal_c
									break;
								case "intermittent-heavy-snow":
                                case "overcast-and-snow-showers":
                                case "heavy-drifting-snow-below-eye-level":
                                case "continuous-heavy-snow":
									cRetVal.eType = Type.CloudsHeavy | Type.SnowMore; //weather_icn_ovc_sn_pal_c
									break;
								case "intermittent-light-snow":
									cRetVal.eType = Type.CloudsHeavy | Type.Snow; //weather_icn_ovc_-sn_pal_c
									break;
								case "intermittent-moderate-snow":
                                case "slight-to-moderate-drifting-snow-above-eye-level":
                                case "overcast-and-light-snow":
                                case "overcast-and-snow":
                                case "snow-crystals":
                                case "partly-cloudy-and-snow-showers":
                                case "partly-cloudy-and-light-snow":
                                case "partly-cloudy-and-snow":
                                case "slight-to-moderate-drifting-snow-below-eye-level":
                                case "cold-snap":
                                case "abrupt-cold-snap":
                                case "continuous-heavy-drizzle":
                                case "light-freezing-drizzle":
                                case "continuous-light-snow":
                                case "continuous-moderate-snow":
                                case "snow":
									cRetVal.eType = Type.CloudsHeavy | Type.Snow; //weather_icn_ovc_-sn_pal_c
									break;
								case "light-to-moderate-thunderstorm":
                                case "thunderstorm-but-no-precipitation-falling-at-station":
                                case "thunderstorms":
                                case "light-to-moderate-thunderstorm-with-hail":
                                case "heavy-thunderstorm-with-duststorm":
                                case "overcast-thunderstorms-with-rain":
                                case "heavy-thunderstorm":
                                case "thunderstorm-in-past-hour-currently-only-moderate-to-heavy-snow-or-rain-snow-mix":
                                case "thunderstorm-in-past-hour-currently-only-moderate-to-heavy-rain":
                                case "thunderstorm-in-past-hour-currently-only-light-rain":
									cRetVal.eType = Type.CloudsHeavy | Type.Thunderstorm | Type.Rain; //weather_icn_ovc_ts_ra_pal_c
									break;
								case "lightning-visible-no-thunder-heard":
									cRetVal.eType = Type.Lighting; //weather_icn_lt_pal_c
									break;
								case "rain-and-snow":
                                case "ice-pellets":
                                case "diamond-dust":
                                case "moderate-to-heavy-snow-ice-pellet-showers":
                                case "snow-showers":
                                case "mostly-clear-possible-thunderstorms-with-wet-snow":
                                case "mostly-clear-possible-thunderstorms-with-rain":
                                case "mostly-clear-possible-thunderstorms-with-snow":
                                case "drizzle":
                                case "overcast-and-wet-snow-showers":
                                case "overcast-and-wet-snow":
                                case "overcast-thunderstorms-with-wet-snow":
                                case "overcast-and-light-wet-snow":
                                case "overcast-thunderstorms-with-snow":
                                case "partly-cloudy-possible-thunderstorms-with-wet-snow":
                                case "partly-cloudy-possible-thunderstorms-with-rain":
                                case "partly-cloudy-possible-thunderstorms-with-snow":
                                case "partly-cloudy-and-wet-snow-showers":
                                case "partly-cloudy-and-wet-snow":
                                case "partly-cloudy-and-light-wet-snow":
                                case "moderate-to-heavy-drizzle-and-rain":
                                case "moderate-to-heavy-rain-and-snow":
                                case "moderate-to-heavy-rain-and-snow-showers":
                                case "moderate-to-heavy-snow-showers":
                                case "light-rain-and-snow":
                                case "thunderstorm-in-past-hour-currently-only-light-snow-or-rain-snow-mix":
                                case "light-rain-and-snow-showers":
									cRetVal.eType = Type.CloudsHeavy | Type.Thunderstorm | Type.Rain | Type.Snow; //weather_icn_ovc_ts_ra_sn_pal_c
									break;
								case "haze":
									cRetVal.eType = Type.Haze; //weather_icn_mst_pal_c
									break;
								default:
								case "abrupt-warming":
								case "clear":
								case "clear-skies":
									cRetVal.eType = Type.Clear; //weather_icn_skc_d_pal_c
									break;
							}
							#endregion condition
							cRetVal.sDetails = cXmlNode.NodeGet("weather_type").InnerText;
                            XmlNode cXN = cXmlNode.NodeGet("temperature-data", false);
                            if (null != cXN)
                            {
                                cXN = cXN.NodeGet("avg");
                                cRetVal.nColor = ("0x" + cXN.AttributeValueGet("bgcolor")).ToUInt32();
                            }
                            else
                            {
                                cXN = cXmlNode.NodeGet("temperature");
                                cRetVal.nColor = ("0x" + cXN.AttributeValueGet("color")).ToUInt32();
                            }
                            cRetVal.nTemperature = cXN.InnerText.ToShort();
                        }
                        return cRetVal;
                    }