ToVector3() public method

public ToVector3 ( ) : Vector3
return Vector3
Ejemplo n.º 1
0
        public override void Draw(float x, float y)
        {
            PreRender();
            Render(this.UserInterface.Time);

            _renderView.Clear();
            _renderView.ViewOrigin = _viewOffset.ToVector3();
            //refdef.vieworg.Set(-128, 0, 0);

            _renderView.ViewAxis = Matrix.Identity;
            _renderView.MaterialParameters[0] = 1;
            _renderView.MaterialParameters[1] = 1;
            _renderView.MaterialParameters[2] = 1;
            _renderView.MaterialParameters[3] = 1;

            idRectangle drawRect = this.DrawRectangle;

            _renderView.X      = (int)drawRect.X;
            _renderView.Y      = (int)drawRect.Y;
            _renderView.Width  = (int)drawRect.Width;
            _renderView.Height = (int)drawRect.Height;

            _renderView.FovX = 90;
            _renderView.FovY = 2.0f * (float)System.Math.Atan(drawRect.Height / drawRect.Width) * idMath.Rad2Deg;

            _renderView.Time = this.UserInterface.Time;;

            _world.RenderScene(_renderView);
        }
Ejemplo n.º 2
0
        private void PreRender()
        {
            if (_needsRender == true)
            {
                _world.InitFromMap(null);

                idDict spawnArgs = new idDict();
                spawnArgs.Set("classname", "light");
                spawnArgs.Set("name", "light_1");
                spawnArgs.Set("origin", _lightOrigin);
                spawnArgs.Set("_color", _lightColor);

                idConsole.Warning("TODO: lighting");

                /*gameEdit->ParseSpawnArgsToRenderLight(&spawnArgs, &rLight);
                 * lightDef = world->AddLightDef(&rLight);
                 * if(!modelName[0])
                 * {
                 *      common->Warning("Window '%s' in gui '%s': no model set", GetName(), GetGui()->GetSourceFile());
                 * }*/

                spawnArgs.Clear();
                spawnArgs.Set("classname", "func_static");
                spawnArgs.Set("model", _modelName);
                spawnArgs.Set("origin", _modelOrigin);

                _worldEntity = idE.GameEdit.ParseSpawnArgsToRenderEntity(spawnArgs);

                if (_worldEntity.Model != null)
                {
                    Vector3 v = _modelRotate.ToVector3();

                    _worldEntity.Axis = v.ToMatrix();
                    _worldEntity.MaterialParameters[0] = 1;
                    _worldEntity.MaterialParameters[0] = 1;
                    _worldEntity.MaterialParameters[0] = 1;
                    _worldEntity.MaterialParameters[0] = 1;

                    _renderEntity = _world.AddEntityDefinition(_worldEntity);
                }

                _needsRender.Set(false);
            }
        }