GetWidth() public method

public GetWidth ( ) : int
return int
Ejemplo n.º 1
0
        // Embed position detection patterns and surrounding vertical/horizontal separators.
        private static void EmbedPositionDetectionPatternsAndSeparators(ByteMatrix matrix)
        {
            // Embed three big squares at corners.
            int pdpWidth = POSITION_DETECTION_PATTERN[0].Length;

            // Left top corner.
            EmbedPositionDetectionPattern(0, 0, matrix);
            // Right top corner.
            EmbedPositionDetectionPattern(matrix.GetWidth() - pdpWidth, 0, matrix);
            // Left bottom corner.
            EmbedPositionDetectionPattern(0, matrix.GetWidth() - pdpWidth, matrix);

            // Embed horizontal separation patterns around the squares.
            int hspWidth = HORIZONTAL_SEPARATION_PATTERN[0].Length;

            // Left top corner.
            EmbedHorizontalSeparationPattern(0, hspWidth - 1, matrix);
            // Right top corner.
            EmbedHorizontalSeparationPattern(matrix.GetWidth() - hspWidth,
                                             hspWidth - 1, matrix);
            // Left bottom corner.
            EmbedHorizontalSeparationPattern(0, matrix.GetWidth() - hspWidth, matrix);

            // Embed vertical separation patterns around the squares.
            int vspSize = VERTICAL_SEPARATION_PATTERN.Length;

            // Left top corner.
            EmbedVerticalSeparationPattern(vspSize, 0, matrix);
            // Right top corner.
            EmbedVerticalSeparationPattern(matrix.GetHeight() - vspSize - 1, 0, matrix);
            // Left bottom corner.
            EmbedVerticalSeparationPattern(vspSize, matrix.GetHeight() - vspSize,
                                           matrix);
        }
        // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
        // vertical and horizontal orders respectively.
        private static int ApplyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal)
        {
            var penalty         = 0;
            var numSameBitCells = 0;
            var prevBit         = -1;
            // Horizontal mode:
            //   for (int i = 0; i < matrix.Height(); ++i) {
            //     for (int j = 0; j < matrix.Width(); ++j) {
            //       int bit = matrix.Get(i, j);
            // Vertical mode:
            //   for (int i = 0; i < matrix.Width(); ++i) {
            //     for (int j = 0; j < matrix.Height(); ++j) {
            //       int bit = matrix.Get(j, i);
            var iLimit = isHorizontal ? matrix.GetHeight() : matrix.GetWidth();
            var jLimit = isHorizontal ? matrix.GetWidth() : matrix.GetHeight();
            var array  = matrix.GetArray();

            for (var i = 0; i < iLimit; ++i)
            {
                for (var j = 0; j < jLimit; ++j)
                {
                    int bit = isHorizontal ? array[i][j] : array[j][i];
                    if (bit == prevBit)
                    {
                        numSameBitCells += 1;
                        // Found five repetitive cells with the same color (bit).
                        // We'll give penalty of 3.
                        if (numSameBitCells == 5)
                        {
                            penalty += 3;
                        }
                        else if (numSameBitCells > 5)
                        {
                            // After five repetitive cells, we'll add the penalty one
                            // by one.
                            penalty += 1;
                        }
                    }
                    else
                    {
                        numSameBitCells = 1;  // Include the cell itself.
                        prevBit         = bit;
                    }
                }
                numSameBitCells = 0;  // Clear at each row/column.
            }
            return(penalty);
        }
Ejemplo n.º 3
0
        // Embed type information. On success, modify the matrix.
        public static void EmbedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();

            MakeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.Size(); ++i)
            {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.At(typeInfoBits.Size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix.Set(x1, y1, bit);

                if (i < 8)
                {
                    // Right top corner.
                    int x2 = matrix.GetWidth() - i - 1;
                    int y2 = 8;
                    matrix.Set(x2, y2, bit);
                }
                else
                {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.GetHeight() - 7 + (i - 8);
                    matrix.Set(x2, y2, bit);
                }
            }
        }
Ejemplo n.º 4
0
 private static void EmbedTimingPatterns(ByteMatrix matrix)
 {
     // -8 is for skipping position detection patterns (size 7), and two horizontal/vertical
     // separation patterns (size 1). Thus, 8 = 7 + 1.
     for (int i = 8; i < matrix.GetWidth() - 8; ++i)
     {
         int bit = (i + 1) % 2;
         // Horizontal line.
         if (!IsValidValue(matrix.Get(i, 6)))
         {
             throw new WriterException();
         }
         if (IsEmpty(matrix.Get(i, 6)))
         {
             matrix.Set(i, 6, bit);
         }
         // Vertical line.
         if (!IsValidValue(matrix.Get(6, i)))
         {
             throw new WriterException();
         }
         if (IsEmpty(matrix.Get(6, i)))
         {
             matrix.Set(6, i, bit);
         }
     }
 }
Ejemplo n.º 5
0
        // Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
        // For debugging purposes, it skips masking process if "getMaskPattern" is -1.
        // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
        public static void EmbedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix)
        {
            int bitIndex  = 0;
            int direction = -1;
            // Start from the right bottom cell.
            int x = matrix.GetWidth() - 1;
            int y = matrix.GetHeight() - 1;

            while (x > 0)
            {
                // Skip the vertical timing pattern.
                if (x == 6)
                {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.GetHeight())
                {
                    for (int i = 0; i < 2; ++i)
                    {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!IsEmpty(matrix.Get(xx, y)))
                        {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.Size())
                        {
                            bit = dataBits.At(bitIndex);
                            ++bitIndex;
                        }
                        else
                        {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != -1)
                        {
                            if (MaskUtil.GetDataMaskBit(maskPattern, xx, y))
                            {
                                bit ^= 0x1;
                            }
                        }
                        matrix.Set(xx, y, bit);
                    }
                    y += direction;
                }
                direction = -direction; // Reverse the direction.
                y        += direction;
                x        -= 2;          // Move to the left.
            }
            // All bits should be consumed.
            if (bitIndex != dataBits.Size())
            {
                throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.Size());
            }
        }
Ejemplo n.º 6
0
        // Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
        // 10111010000, and give penalty to them.  If we find patterns like 000010111010000, we give
        // penalties twice (i.e. 40 * 2).
        public static int ApplyMaskPenaltyRule3(ByteMatrix matrix)
        {
            int penalty = 0;

            sbyte[][] array  = matrix.GetArray();
            int       width  = matrix.GetWidth();
            int       height = matrix.GetHeight();

            for (int y = 0; y < height; ++y)
            {
                for (int x = 0; x < width; ++x)
                {
                    // Tried to simplify following conditions but failed.
                    if (x + 6 < width &&
                        array[y][x] == 1 &&
                        array[y][x + 1] == 0 &&
                        array[y][x + 2] == 1 &&
                        array[y][x + 3] == 1 &&
                        array[y][x + 4] == 1 &&
                        array[y][x + 5] == 0 &&
                        array[y][x + 6] == 1 &&
                        ((x + 10 < width &&
                          array[y][x + 7] == 0 &&
                          array[y][x + 8] == 0 &&
                          array[y][x + 9] == 0 &&
                          array[y][x + 10] == 0) ||
                         (x - 4 >= 0 &&
                          array[y][x - 1] == 0 &&
                          array[y][x - 2] == 0 &&
                          array[y][x - 3] == 0 &&
                          array[y][x - 4] == 0)))
                    {
                        penalty += 40;
                    }
                    if (y + 6 < height &&
                        array[y][x] == 1 &&
                        array[y + 1][x] == 0 &&
                        array[y + 2][x] == 1 &&
                        array[y + 3][x] == 1 &&
                        array[y + 4][x] == 1 &&
                        array[y + 5][x] == 0 &&
                        array[y + 6][x] == 1 &&
                        ((y + 10 < height &&
                          array[y + 7][x] == 0 &&
                          array[y + 8][x] == 0 &&
                          array[y + 9][x] == 0 &&
                          array[y + 10][x] == 0) ||
                         (y - 4 >= 0 &&
                          array[y - 1][x] == 0 &&
                          array[y - 2][x] == 0 &&
                          array[y - 3][x] == 0 &&
                          array[y - 4][x] == 0)))
                    {
                        penalty += 40;
                    }
                }
            }
            return(penalty);
        }
Ejemplo n.º 7
0
 // Apply mask penalty rule 3 and return the penalty. Find consecutive cells of 00001011101 or
 // 10111010000, and give penalty to them.  If we find patterns like 000010111010000, we give
 // penalties twice (i.e. 40 * 2).
 public static int ApplyMaskPenaltyRule3(ByteMatrix matrix)
 {
     int penalty = 0;
     sbyte[][] array = matrix.GetArray();
     int width = matrix.GetWidth();
     int height = matrix.GetHeight();
     for (int y = 0; y < height; ++y) {
         for (int x = 0; x < width; ++x) {
             // Tried to simplify following conditions but failed.
             if (x + 6 < width &&
                 array[y][x] == 1 &&
                 array[y][x + 1] == 0 &&
                 array[y][x + 2] == 1 &&
                 array[y][x + 3] == 1 &&
                 array[y][x + 4] == 1 &&
                 array[y][x + 5] == 0 &&
                 array[y][x + 6] == 1 &&
                 ((x + 10 < width &&
                     array[y][x + 7] == 0 &&
                     array[y][x + 8] == 0 &&
                     array[y][x + 9] == 0 &&
                     array[y][x + 10] == 0) ||
                     (x - 4 >= 0 &&
                         array[y][x - 1] == 0 &&
                         array[y][x - 2] == 0 &&
                         array[y][x - 3] == 0 &&
                         array[y][x - 4] == 0))) {
                 penalty += 40;
             }
             if (y + 6 < height &&
                 array[y][x] == 1 &&
                 array[y + 1][x] == 0 &&
                 array[y + 2][x] == 1 &&
                 array[y + 3][x] == 1 &&
                 array[y + 4][x] == 1 &&
                 array[y + 5][x] == 0 &&
                 array[y + 6][x] == 1 &&
                 ((y + 10 < height &&
                     array[y + 7][x] == 0 &&
                     array[y + 8][x] == 0 &&
                     array[y + 9][x] == 0 &&
                     array[y + 10][x] == 0) ||
                     (y - 4 >= 0 &&
                         array[y - 1][x] == 0 &&
                         array[y - 2][x] == 0 &&
                         array[y - 3][x] == 0 &&
                         array[y - 4][x] == 0))) {
                 penalty += 40;
             }
         }
     }
     return penalty;
 }
Ejemplo n.º 8
0
 // Checks all the member variables are set properly. Returns true on success. Otherwise, returns
 // false.
 public bool IsValid()
 {
     return
         // First check if all version are not uninitialized.
         (mode != null &&
          ecLevel != null &&
          version != -1 &&
          matrixWidth != -1 &&
          maskPattern != -1 &&
          numTotalBytes != -1 &&
          numDataBytes != -1 &&
          numECBytes != -1 &&
          numRSBlocks != -1 &&
          // Then check them in other ways..
          IsValidMaskPattern(maskPattern) &&
          numTotalBytes == numDataBytes + numECBytes &&
          // ByteMatrix stuff.
          matrix != null &&
          matrixWidth == matrix.GetWidth() &&
          // See 7.3.1 of JISX0510:2004 (p.5).
          matrix.GetWidth() == matrix.GetHeight()); // Must be square.
 }
        // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
        // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
        // -   0% => 100
        // -  40% =>  20
        // -  45% =>  10
        // -  50% =>   0
        // -  55% =>  10
        // -  55% =>  20
        // - 100% => 100
        public static int ApplyMaskPenaltyRule4(ByteMatrix matrix)
        {
            var numDarkCells = 0;
            var array        = matrix.GetArray();
            var width        = matrix.GetWidth();
            var height       = matrix.GetHeight();

            for (var y = 0; y < height; ++y)
            {
                for (var x = 0; x < width; ++x)
                {
                    if (array[y][x] == 1)
                    {
                        numDarkCells += 1;
                    }
                }
            }
            var numTotalCells = matrix.GetHeight() * matrix.GetWidth();
            var darkRatio     = (double)numDarkCells / numTotalCells;

            return(Math.Abs((int)(darkRatio * 100 - 50)) / 5 * 10);
        }
Ejemplo n.º 10
0
 // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
 // penalty to them.
 public static int ApplyMaskPenaltyRule2(ByteMatrix matrix) {
     int penalty = 0;
     sbyte[][] array = matrix.GetArray();
     int width = matrix.GetWidth();
     int height = matrix.GetHeight();
     for (int y = 0; y < height - 1; ++y) {
         for (int x = 0; x < width - 1; ++x) {
             int value = array[y][x];
             if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1]) {
                 penalty += 3;
             }
         }
     }
     return penalty;
 }
        // Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
        // penalty to them.
        public static int ApplyMaskPenaltyRule2(ByteMatrix matrix)
        {
            var penalty = 0;
            var array   = matrix.GetArray();
            var width   = matrix.GetWidth();
            var height  = matrix.GetHeight();

            for (var y = 0; y < height - 1; ++y)
            {
                for (var x = 0; x < width - 1; ++x)
                {
                    int value = array[y][x];
                    if (value == array[y][x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1])
                    {
                        penalty += 3;
                    }
                }
            }
            return(penalty);
        }
Ejemplo n.º 12
0
        // Embed "dataBits" using "getMaskPattern". On success, modify the matrix and return true.
        // For debugging purposes, it skips masking process if "getMaskPattern" is -1.
        // See 8.7 of JISX0510:2004 (p.38) for how to embed data bits.
        public static void EmbedDataBits(BitVector dataBits, int maskPattern, ByteMatrix matrix)
        {
            int bitIndex = 0;
            int direction = -1;
            // Start from the right bottom cell.
            int x = matrix.GetWidth() - 1;
            int y = matrix.GetHeight() - 1;
            while (x > 0) {
                // Skip the vertical timing pattern.
                if (x == 6) {
                    x -= 1;
                }
                while (y >= 0 && y < matrix.GetHeight()) {
                    for (int i = 0; i < 2; ++i) {
                        int xx = x - i;
                        // Skip the cell if it's not empty.
                        if (!IsEmpty(matrix.Get(xx, y))) {
                            continue;
                        }
                        int bit;
                        if (bitIndex < dataBits.Size()) {
                            bit = dataBits.At(bitIndex);
                            ++bitIndex;
                        }
                        else {
                            // Padding bit. If there is no bit left, we'll fill the left cells with 0, as described
                            // in 8.4.9 of JISX0510:2004 (p. 24).
                            bit = 0;
                        }

                        // Skip masking if mask_pattern is -1.
                        if (maskPattern != -1) {
                            if (MaskUtil.GetDataMaskBit(maskPattern, xx, y)) {
                                bit ^= 0x1;
                            }
                        }
                        matrix.Set(xx, y, bit);
                    }
                    y += direction;
                }
                direction = -direction;  // Reverse the direction.
                y += direction;
                x -= 2;  // Move to the left.
            }
            // All bits should be consumed.
            if (bitIndex != dataBits.Size()) {
                throw new WriterException("Not all bits consumed: " + bitIndex + '/' + dataBits.Size());
            }
        }
Ejemplo n.º 13
0
        // Embed type information. On success, modify the matrix.
        public static void EmbedTypeInfo(ErrorCorrectionLevel ecLevel, int maskPattern, ByteMatrix matrix)
        {
            BitVector typeInfoBits = new BitVector();
            MakeTypeInfoBits(ecLevel, maskPattern, typeInfoBits);

            for (int i = 0; i < typeInfoBits.Size(); ++i) {
                // Place bits in LSB to MSB order.  LSB (least significant bit) is the last value in
                // "typeInfoBits".
                int bit = typeInfoBits.At(typeInfoBits.Size() - 1 - i);

                // Type info bits at the left top corner. See 8.9 of JISX0510:2004 (p.46).
                int x1 = TYPE_INFO_COORDINATES[i][0];
                int y1 = TYPE_INFO_COORDINATES[i][1];
                matrix.Set(x1, y1, bit);

                if (i < 8) {
                    // Right top corner.
                    int x2 = matrix.GetWidth() - i - 1;
                    int y2 = 8;
                    matrix.Set(x2, y2, bit);
                }
                else {
                    // Left bottom corner.
                    int x2 = 8;
                    int y2 = matrix.GetHeight() - 7 + (i - 8);
                    matrix.Set(x2, y2, bit);
                }
            }
        }
Ejemplo n.º 14
0
        // Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
        // 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
        private static ByteMatrix RenderResult(QRCode code, int width, int height)
        {
            ByteMatrix input        = code.GetMatrix();
            int        inputWidth   = input.GetWidth();
            int        inputHeight  = input.GetHeight();
            int        qrWidth      = inputWidth + (QUIET_ZONE_SIZE << 1);
            int        qrHeight     = inputHeight + (QUIET_ZONE_SIZE << 1);
            int        outputWidth  = Math.Max(width, qrWidth);
            int        outputHeight = Math.Max(height, qrHeight);

            int multiple = Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
            // Padding includes both the quiet zone and the extra white pixels to accommodate the requested
            // dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
            // If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
            // handle all the padding from 100x100 (the actual QR) up to 200x160.
            int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
            int topPadding  = (outputHeight - (inputHeight * multiple)) / 2;

            ByteMatrix output = new ByteMatrix(outputWidth, outputHeight);

            sbyte[][] outputArray = output.GetArray();

            // We could be tricky and use the first row in each set of multiple as the temporary storage,
            // instead of allocating this separate array.
            sbyte[] row = new sbyte[outputWidth];

            // 1. Write the white lines at the top
            for (int y = 0; y < topPadding; y++)
            {
                SetRowColor(outputArray[y], (sbyte)-1);
            }

            // 2. Expand the QR image to the multiple
            sbyte[][] inputArray = input.GetArray();
            for (int y = 0; y < inputHeight; y++)
            {
                // a. Write the white pixels at the left of each row
                for (int x = 0; x < leftPadding; x++)
                {
                    row[x] = (sbyte)-1;
                }

                // b. Write the contents of this row of the barcode
                int offset = leftPadding;
                for (int x = 0; x < inputWidth; x++)
                {
                    sbyte value = (inputArray[y][x] == 1) ? (sbyte)0 : (sbyte)-1;
                    for (int z = 0; z < multiple; z++)
                    {
                        row[offset + z] = value;
                    }
                    offset += multiple;
                }

                // c. Write the white pixels at the right of each row
                offset = leftPadding + (inputWidth * multiple);
                for (int x = offset; x < outputWidth; x++)
                {
                    row[x] = (sbyte)-1;
                }

                // d. Write the completed row multiple times
                offset = topPadding + (y * multiple);
                for (int z = 0; z < multiple; z++)
                {
                    System.Array.Copy(row, 0, outputArray[offset + z], 0, outputWidth);
                }
            }

            // 3. Write the white lines at the bottom
            int offset2 = topPadding + (inputHeight * multiple);

            for (int y = offset2; y < outputHeight; y++)
            {
                SetRowColor(outputArray[y], (sbyte)-1);
            }

            return(output);
        }
Ejemplo n.º 15
0
 // Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
 // vertical and horizontal orders respectively.
 private static int ApplyMaskPenaltyRule1Internal(ByteMatrix matrix, bool isHorizontal) {
     int penalty = 0;
     int numSameBitCells = 0;
     int prevBit = -1;
     // Horizontal mode:
     //   for (int i = 0; i < matrix.Height(); ++i) {
     //     for (int j = 0; j < matrix.Width(); ++j) {
     //       int bit = matrix.Get(i, j);
     // Vertical mode:
     //   for (int i = 0; i < matrix.Width(); ++i) {
     //     for (int j = 0; j < matrix.Height(); ++j) {
     //       int bit = matrix.Get(j, i);
     int iLimit = isHorizontal ? matrix.GetHeight() : matrix.GetWidth();
     int jLimit = isHorizontal ? matrix.GetWidth() : matrix.GetHeight();
     sbyte[][] array = matrix.GetArray();
     for (int i = 0; i < iLimit; ++i) {
         for (int j = 0; j < jLimit; ++j) {
             int bit = isHorizontal ? array[i][j] : array[j][i];
             if (bit == prevBit) {
                 numSameBitCells += 1;
                 // Found five repetitive cells with the same color (bit).
                 // We'll give penalty of 3.
                 if (numSameBitCells == 5) {
                     penalty += 3;
                 }
                 else if (numSameBitCells > 5) {
                     // After five repetitive cells, we'll add the penalty one
                     // by one.
                     penalty += 1;
                 }
             }
             else {
                 numSameBitCells = 1;  // Include the cell itself.
                 prevBit = bit;
             }
         }
         numSameBitCells = 0;  // Clear at each row/column.
     }
     return penalty;
 }
Ejemplo n.º 16
0
 // Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
 // penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. Examples:
 // -   0% => 100
 // -  40% =>  20
 // -  45% =>  10
 // -  50% =>   0
 // -  55% =>  10
 // -  55% =>  20
 // - 100% => 100
 public static int ApplyMaskPenaltyRule4(ByteMatrix matrix) {
     int numDarkCells = 0;
     sbyte[][] array = matrix.GetArray();
     int width = matrix.GetWidth();
     int height = matrix.GetHeight();
     for (int y = 0; y < height; ++y) {
         for (int x = 0; x < width; ++x) {
             if (array[y][x] == 1) {
                 numDarkCells += 1;
             }
         }
     }
     int numTotalCells = matrix.GetHeight() * matrix.GetWidth();
     double darkRatio = (double)numDarkCells / numTotalCells;
     return Math.Abs((int)(darkRatio * 100 - 50)) / 5 * 10;
 }
Ejemplo n.º 17
0
        // Embed position detection patterns and surrounding vertical/horizontal separators.
        private static void EmbedPositionDetectionPatternsAndSeparators(ByteMatrix matrix)
        {
            // Embed three big squares at corners.
            int pdpWidth = POSITION_DETECTION_PATTERN[0].Length;
            // Left top corner.
            EmbedPositionDetectionPattern(0, 0, matrix);
            // Right top corner.
            EmbedPositionDetectionPattern(matrix.GetWidth() - pdpWidth, 0, matrix);
            // Left bottom corner.
            EmbedPositionDetectionPattern(0, matrix.GetWidth() - pdpWidth, matrix);

            // Embed horizontal separation patterns around the squares.
            int hspWidth = HORIZONTAL_SEPARATION_PATTERN[0].Length;
            // Left top corner.
            EmbedHorizontalSeparationPattern(0, hspWidth - 1, matrix);
            // Right top corner.
            EmbedHorizontalSeparationPattern(matrix.GetWidth() - hspWidth,
                hspWidth - 1, matrix);
            // Left bottom corner.
            EmbedHorizontalSeparationPattern(0, matrix.GetWidth() - hspWidth, matrix);

            // Embed vertical separation patterns around the squares.
            int vspSize = VERTICAL_SEPARATION_PATTERN.Length;
            // Left top corner.
            EmbedVerticalSeparationPattern(vspSize, 0, matrix);
            // Right top corner.
            EmbedVerticalSeparationPattern(matrix.GetHeight() - vspSize - 1, 0, matrix);
            // Left bottom corner.
            EmbedVerticalSeparationPattern(vspSize, matrix.GetHeight() - vspSize,
                matrix);
        }
Ejemplo n.º 18
0
 private static void EmbedTimingPatterns(ByteMatrix matrix)
 {
     // -8 is for skipping position detection patterns (size 7), and two horizontal/vertical
     // separation patterns (size 1). Thus, 8 = 7 + 1.
     for (int i = 8; i < matrix.GetWidth() - 8; ++i) {
         int bit = (i + 1) % 2;
         // Horizontal line.
         if (!IsValidValue(matrix.Get(i, 6))) {
             throw new WriterException();
         }
         if (IsEmpty(matrix.Get(i, 6))) {
             matrix.Set(i, 6, bit);
         }
         // Vertical line.
         if (!IsValidValue(matrix.Get(6, i))) {
             throw new WriterException();
         }
         if (IsEmpty(matrix.Get(6, i))) {
             matrix.Set(6, i, bit);
         }
     }
 }