Ejemplo n.º 1
0
        /// <summary>
        /// Copy the files always needed (even in a stub IPA)
        /// </summary>
        static public void CopyFilesNeededForMakeApp()
        {
            // Copy Info.plist over (modifiying it as needed)
            string SourcePListFilename = Utilities.GetPrecompileSourcePListFilename();

            Utilities.PListHelper Info = Utilities.PListHelper.CreateFromFile(SourcePListFilename);

            // Edit the plist
            CookTime.UpdateVersion(Info);

            // Write out the <GameName>-Info.plist file to the xcode staging directory
            string TargetPListFilename = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + "-Info.plist");

            Directory.CreateDirectory(Path.GetDirectoryName(TargetPListFilename));
            string OutString = Info.SaveToString();

            OutString = OutString.Replace("${EXECUTABLE_NAME}", Program.GameName);
            OutString = OutString.Replace("${BUNDLE_IDENTIFIER}", Program.GameName.Replace("_", ""));

            // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
            // eventually we want to generate this based on what the user has set in the project settings
            string[] IPhoneConfigs =
            {
                "Default-IPhone6",               "Landscape", "{375, 667}",
                "Default-IPhone6",               "Portrait",  "{375, 667}",
                "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
                "Default-IPhone6Plus-Portrait",  "Portrait",  "{414, 736}",
                "Default",                       "Landscape", "{320, 480}",
                "Default",                       "Portrait",  "{320, 480}",
                "Default-568h",                  "Landscape", "{320, 568}",
                "Default-568h",                  "Portrait",  "{320, 568}",
                "Default-IPhoneX-Landscape",     "Landscape", "{375, 812}",
                "Default-IPhoneX-Portrait",      "Portrait",  "{375, 812}",
            };

            StringBuilder NewLaunchImagesString = new StringBuilder("<key>UILaunchImages~iphone</key>\n\t\t<array>\n");

            for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
            {
                NewLaunchImagesString.Append("\t\t\t<dict>\n");
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageMinimumOSVersion</key>\n");
                NewLaunchImagesString.Append("\t\t\t\t<string>8.0</string>\n");
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageName</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 0]);
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageOrientation</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 1]);
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageSize</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 2]);
                NewLaunchImagesString.Append("\t\t\t</dict>\n");
            }

            // close it out
            NewLaunchImagesString.Append("\t\t\t</array>\n\t\t<key>UILaunchImages~ipad</key>");
            OutString = OutString.Replace("<key>UILaunchImages~ipad</key>", NewLaunchImagesString.ToString());

            byte[] RawInfoPList = Encoding.UTF8.GetBytes(OutString);
            File.WriteAllBytes(TargetPListFilename, RawInfoPList);

            Program.Log("Updating .plist: {0} --> {1}", SourcePListFilename, TargetPListFilename);

            // look for an entitlements file (optional)
            string SourceEntitlements = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".entitlements");

            // set where to make the entitlements file (
            string TargetEntitlements = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + ".entitlements");

            if (File.Exists(SourceEntitlements))
            {
                FileOperations.CopyRequiredFile(SourceEntitlements, TargetEntitlements);
            }
            else
            {
                // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value,
                // which is based on distribution or not (true means debuggable)
                File.WriteAllText(TargetEntitlements, string.Format("<plist><dict><key>get-task-allow</key><{0}/></dict></plist>",
                                                                    Config.bForDistribution ? "false" : "true"));
            }

            // Copy the mobile provision file over
            string CFBundleIdentifier = null;

            Info.GetString("CFBundleIdentifier", out CFBundleIdentifier);
            bool   bNameMatch;
            string ProvisionWithPrefix = MobileProvision.FindCompatibleProvision(CFBundleIdentifier, out bNameMatch);

            if (!File.Exists(ProvisionWithPrefix))
            {
                ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".mobileprovision");
                if (!File.Exists(ProvisionWithPrefix))
                {
                    ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory + "/NotForLicensees/", Program.GameName + ".mobileprovision");
                    if (!File.Exists(ProvisionWithPrefix))
                    {
                        ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory, "UE4Game.mobileprovision");
                        if (!File.Exists(ProvisionWithPrefix))
                        {
                            ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory + "/NotForLicensees/", "UE4Game.mobileprovision");
                        }
                    }
                }
            }
            string FinalMobileProvisionFilename = Path.Combine(Config.PCXcodeStagingDir, MacMobileProvisionFilename);

            FileOperations.CopyRequiredFile(ProvisionWithPrefix, FinalMobileProvisionFilename);

            // make sure this .mobileprovision file is newer than any other .mobileprovision file on the Mac (this file gets multiple games named the same file,
            // so the time stamp checking can fail when moving between games, a la the buildmachines!)
            File.SetLastWriteTime(FinalMobileProvisionFilename, DateTime.UtcNow);
            string ProjectFile = Config.RootRelativePath + @"Engine\Intermediate\ProjectFiles\UE4.xcodeproj\project.pbxproj";

            if (Program.GameName != "UE4Game")
            {
                ProjectFile = Path.GetDirectoryName(Config.IntermediateDirectory) + @"\ProjectFiles\" + Program.GameName + @".xcodeproj\project.pbxproj";
            }
            FileOperations.CopyRequiredFile(ProjectFile, Path.Combine(Config.PCXcodeStagingDir, @"project.pbxproj.datecheck"));

            // copy the signing certificate over
            // export the signing certificate to a file
            MobileProvision Provision   = MobileProvisionParser.ParseFile(ProvisionWithPrefix);
            var             Certificate = CodeSignatureBuilder.FindCertificate(Provision);

            byte[] Data = Certificate.Export(System.Security.Cryptography.X509Certificates.X509ContentType.Pkcs12, "A");
            File.WriteAllBytes(Path.Combine(Config.PCXcodeStagingDir, MacSigningIdentityFilename), Data);
            Config.CodeSigningIdentity  = Certificate.FriendlyName; // since the pipeline will use a temporary keychain that will contain only this certificate, this should be the only identity that will work
            CurrentBaseXCodeCommandLine = GetBaseXcodeCommandline();

            // get the UUID
            string AllText = File.ReadAllText(FinalMobileProvisionFilename);
            string UUID    = "";
            int    idx     = AllText.IndexOf("<key>UUID</key>");

            if (idx > 0)
            {
                idx = AllText.IndexOf("<string>", idx);
                if (idx > 0)
                {
                    idx += "<string>".Length;
                    UUID = AllText.Substring(idx, AllText.IndexOf("</string>", idx) - idx);
                }
            }
            CurrentBaseXCodeCommandLine += String.Format(" PROVISIONING_PROFILE=" + UUID);

            // needs Mac line endings so it can be executed
            string SrcPath  = @"..\..\..\Build\" + Config.OSString + @"\XcodeSupportFiles\prepackage.sh";
            string DestPath = Path.Combine(Config.PCXcodeStagingDir, @"prepackage.sh");

            Program.Log(" ... '" + SrcPath + "' -> '" + DestPath + "'");
            string SHContents = File.ReadAllText(SrcPath);

            SHContents = SHContents.Replace("\r\n", "\n");
            File.WriteAllText(DestPath, SHContents);

            CookTime.CopySignedFiles();
        }
Ejemplo n.º 2
0
        static public void ExecuteCommand(string Command, string RPCCommand)
        {
            if (ReturnCode > 0)
            {
                Warning("Error in previous command; suppressing: " + Command + " " + RPCCommand ?? "");
                return;
            }

            if (Config.bVerbose)
            {
                Log("");
                Log("----------");
                Log(String.Format("Executing command '{0}' {1}...", Command, (RPCCommand != null) ? ("'" + RPCCommand + "' ") : ""));
            }

            try
            {
                bool bHandledCommand = CookTime.ExecuteCookCommand(Command, RPCCommand);

                if (!bHandledCommand)
                {
                    bHandledCommand = CompileTime.ExecuteCompileCommand(Command, RPCCommand);
                }

                if (!bHandledCommand)
                {
                    bHandledCommand = DeploymentHelper.ExecuteDeployCommand(Command, GamePath, RPCCommand);
                }

                if (!bHandledCommand)
                {
                    bHandledCommand = true;
                    switch (Command)
                    {
                    case "configure":
                        if (Config.bForDistribution)
                        {
                            Error("configure cannot be used with -distribution");
                            Program.ReturnCode = (int)ErrorCodes.Error_Arguments;
                        }
                        else
                        {
                            RunInVisualMode(delegate { return(new ConfigureMobileGame()); });
                        }
                        break;

                    default:
                        bHandledCommand = false;
                        break;
                    }
                }

                if (!bHandledCommand)
                {
                    Error("Unknown command");
                    Program.ReturnCode = (int)ErrorCodes.Error_UnknownCommand;
                }
            }
            catch (Exception Ex)
            {
                Error("Error while executing command: " + Ex.ToString());
                if (Program.ReturnCode == 0)
                {
                    Program.ReturnCode = (int)ErrorCodes.Error_Unknown;
                }
            }

            Console.WriteLine();
        }
Ejemplo n.º 3
0
        static int Main(string[] args)
        {
            // remember the working directory at start, as the game path could be relative to this path
            string InitialCurrentDirectory = Environment.CurrentDirectory;

            // set the working directory to the location of the application (so relative paths always work)
            Environment.CurrentDirectory = Path.GetDirectoryName(Application.ExecutablePath);

            AppDomain.CurrentDomain.AssemblyResolve += new ResolveEventHandler(CurrentDomain_AssemblyResolve);

            // A simple, top-level try-catch block
            try
            {
                if (!ParseCommandLine(ref args))
                {
                    Log("Usage: iPhonePackager <Command> <GameName> [RPCCommand &| Switch]");
                    Log("");
                    Log("Common commands:");
                    Log(" ... RepackageIPA GameName");
                    Log(" ... PackageIPA GameName");
                    Log(" ... PackageApp GameName");
                    Log(" ... Deploy PathToIPA");
                    Log(" ... RepackageFromStage GameName");
                    Log(" ... Devices");
                    Log(" ... Validate");
                    Log(" ... Install");
                    Log("");
                    Log("Configuration switches:");
                    Log("	 -stagedir <path>		  sets the directory to copy staged files from (defaults to none)");
                    Log("	 -project <path>		  path to the project being packaged");
                    Log("	 -compress=fast|best|none  packaging compression level (defaults to none)");
                    Log("	 -strip					strip symbols during packaging");
                    Log("	 -config				   game configuration (e.g., Shipping, Development, etc...)");
                    Log("	 -distribution			 packaging for final distribution");
                    Log("	 -createstub			   packaging stub IPA for later repackaging");
                    Log("	 -mac <MacName>			overrides the machine to use for any Mac operations");
                    Log("	 -arch <Architecture>	  sets the architecture to use (blank for default, -simulator for simulator builds)");
                    Log("	 -device <DeviceID>		sets the device to install the IPA on");
                    Log("");
                    Log("Commands: RPC, Clean");
                    Log("  StageMacFiles, GetIPA, Deploy, Install, Uninstall");
                    Log("");
                    Log("RPC Commands: SetExec, InstallProvision, MakeApp, DeleteIPA, Copy, Kill, Strip, Zip, GenDSYM");
                    Log("");
                    Log("Sample commandlines:");
                    Log(" ... iPhonePackager Deploy UDKGame Release");
                    Log(" ... iPhonePackager RPC SwordGame Shipping MakeApp");
                    return((int)ErrorCodes.Error_Arguments);
                }

                Log("Executing iPhonePackager " + String.Join(" ", args));
                Log("CWD: " + Directory.GetCurrentDirectory());
                Log("Initial Dir: " + InitialCurrentDirectory);
                Log("Env CWD: " + Environment.CurrentDirectory);

                // Ensure shipping configuration for final distributions
                if (Config.bForDistribution && (GameConfiguration != "Shipping"))
                {
                    Program.Warning("Distribution builds should be made in the Shipping configuration!");
                }

                // process the GamePath (if could be ..\Samples\MyDemo\ or ..\Samples\MyDemo\MyDemo.uproject
                GameName = Path.GetFileNameWithoutExtension(GamePath);
                if (GameName.Equals("UE4", StringComparison.InvariantCultureIgnoreCase) || GameName.Equals("Engine", StringComparison.InvariantCultureIgnoreCase))
                {
                    GameName = "UE4Game";
                }

                // setup configuration
                if (!Config.Initialize(InitialCurrentDirectory, GamePath))
                {
                    return((int)ErrorCodes.Error_Arguments);
                }

                switch (MainCommand.ToLowerInvariant())
                {
                case "validate":
                    // check to see if iTunes is installed
                    string dllPath = "";
                    if (Environment.OSVersion.Platform == PlatformID.MacOSX || Environment.OSVersion.Platform == PlatformID.Unix)
                    {
                        dllPath = "/Applications/Xcode.app/Contents/MacOS/Xcode";
                    }
                    else
                    {
                        dllPath = Microsoft.Win32.Registry.GetValue("HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared", "iTunesMobileDeviceDLL", null) as string;
                        if (String.IsNullOrEmpty(dllPath) || !File.Exists(dllPath))
                        {
                            dllPath = Microsoft.Win32.Registry.GetValue("HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\Apple Inc.\\Apple Mobile Device Support\\Shared", "MobileDeviceDLL", null) as string;
                        }
                    }
                    if (String.IsNullOrEmpty(dllPath) || !File.Exists(dllPath))
                    {
                        Error("iTunes Not Found!!", (int)ErrorCodes.Error_SDKNotFound);
                    }
                    else
                    {
                        // validate there is a useable provision and cert
                        MobileProvision  Provision;
                        X509Certificate2 Cert;
                        bool             bHasOverrides;
                        bool             bNameMatch;
                        bool             foundPlist = CodeSignatureBuilder.FindRequiredFiles(out Provision, out Cert, out bHasOverrides, out bNameMatch);
                        if (!foundPlist)
                        {
                            Error("Could not find a valid plist file!!", (int)ErrorCodes.Error_InfoPListNotFound);
                        }
                        else if (Provision == null && Cert == null)
                        {
                            Error("No Provision or cert found!!", (int)ErrorCodes.Error_ProvisionAndCertificateNotFound);
                        }
                        else if (Provision == null)
                        {
                            Error("No Provision found!!", (int)ErrorCodes.Error_ProvisionNotFound);
                        }
                        else if (Cert == null)
                        {
                            Error("No Signing Certificate found!!", (int)ErrorCodes.Error_CertificateNotFound);
                        }
                    }
                    break;

                case "packageapp":
                    if (CheckArguments())
                    {
                        if (Config.bCreateStubSet)
                        {
                            Error("packageapp cannot be used with the -createstub switch");
                            Program.ReturnCode = (int)ErrorCodes.Error_Arguments;
                        }
                        else
                        {
                            // Create the .app on the Mac
                            CompileTime.CreateApplicationDirOnMac();
                        }
                    }
                    break;

                case "repackagefromstage":
                    if (CheckArguments())
                    {
                        if (Config.bCreateStubSet)
                        {
                            Error("repackagefromstage cannot be used with the -createstub switches");
                            Program.ReturnCode = (int)ErrorCodes.Error_Arguments;
                        }
                        else
                        {
                            bool bProbablyCreatedStub = Utilities.GetEnvironmentVariable("ue.IOSCreateStubIPA", true);
                            if (!bProbablyCreatedStub)
                            {
                                Warning("ue.IOSCreateStubIPA is currently FALSE, which means you may be repackaging with an out of date stub IPA!");
                            }

                            CookTime.RepackageIPAFromStub();
                        }
                    }
                    break;

                // this is the "super fast just move executable" mode for quick programmer iteration
                case "dangerouslyfast":
                    if (CheckArguments())
                    {
                        CompileTime.DangerouslyFastMode();
                    }
                    break;

                case "packageipa":
                    if (CheckArguments())
                    {
                        CompileTime.PackageIPAOnMac();
                    }
                    break;

                case "install":
                    GameName = "";
                    if (Config.bProvision)
                    {
                        ToolsHub.TryInstallingMobileProvision(Config.Provision, false);
                    }
                    if (Config.bCert)
                    {
                        ToolsHub.TryInstallingCertificate_PromptForKey(Config.Certificate, false);
                    }
                    CodeSignatureBuilder.FindCertificates();
                    CodeSignatureBuilder.FindProvisions(Config.OverrideBundleName);
                    break;

                case "certificates":
                {
                    CodeSignatureBuilder.FindCertificates();
                    CodeSignatureBuilder.FindProvisions(Config.OverrideBundleName);
                }
                break;

                case "resigntool":
                    RunInVisualMode(delegate { return(new GraphicalResignTool()); });
                    break;

                case "certrequest":
                    RunInVisualMode(delegate { return(new GenerateSigningRequestDialog()); });
                    break;

                case "gui":
                    RunInVisualMode(delegate { return(ToolsHub.CreateShowingTools()); });
                    break;

                case "devices":
                    ListDevices();
                    break;

                default:
                    // Commands by themself default to packaging for the device
                    if (CheckArguments())
                    {
                        ExecuteCommand(MainCommand, MainRPCCommand);
                    }
                    break;
                }
            }
            catch (Exception Ex)
            {
                Error("Application exception: " + Ex.ToString());
                if (ReturnCode == 0)
                {
                    Program.ReturnCode = (int)ErrorCodes.Error_Unknown;
                }
            }
            finally
            {
                if (DeploymentHelper.DeploymentServerProcess != null)
                {
                    DeploymentHelper.DeploymentServerProcess.Close();
                }
            }

            Environment.ExitCode = ReturnCode;
            return(ReturnCode);
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Copy the files always needed (even in a stub IPA)
        /// </summary>
        static public void CopyFilesNeededForMakeApp()
        {
            // Copy Info.plist over (modifiying it as needed)
            string SourcePListFilename = Utilities.GetPrecompileSourcePListFilename();

            Utilities.PListHelper Info = Utilities.PListHelper.CreateFromFile(SourcePListFilename);

            // Edit the plist
            CookTime.UpdateVersion(Info);

            // Write out the <GameName>-Info.plist file to the xcode staging directory
            string TargetPListFilename = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + "-Info.plist");

            Directory.CreateDirectory(Path.GetDirectoryName(TargetPListFilename));
            string OutString = Info.SaveToString();

            OutString = OutString.Replace("${EXECUTABLE_NAME}", Program.GameName);
            OutString = OutString.Replace("${BUNDLE_IDENTIFIER}", Program.GameName.Replace("_", ""));

            // this is a temp way to inject the iphone 6 images without needing to upgrade everyone's plist
            // eventually we want to generate this based on what the user has set in the project settings
            string[] IPhoneConfigs =
            {
                "Default-IPhone6",               "Landscape", "{375, 667}",
                "Default-IPhone6",               "Portrait",  "{375, 667}",
                "Default-IPhone6Plus-Landscape", "Landscape", "{414, 736}",
                "Default-IPhone6Plus-Portrait",  "Portrait",  "{414, 736}",
                "Default",                       "Landscape", "{320, 480}",
                "Default",                       "Portrait",  "{320, 480}",
                "Default-568h",                  "Landscape", "{320, 568}",
                "Default-568h",                  "Portrait",  "{320, 568}",
            };

            StringBuilder NewLaunchImagesString = new StringBuilder("<key>UILaunchImages~iphone</key>\n\t\t<array>\n");

            for (int ConfigIndex = 0; ConfigIndex < IPhoneConfigs.Length; ConfigIndex += 3)
            {
                NewLaunchImagesString.Append("\t\t\t<dict>\n");
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageMinimumOSVersion</key>\n");
                NewLaunchImagesString.Append("\t\t\t\t<string>8.0</string>\n");
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageName</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 0]);
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageOrientation</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 1]);
                NewLaunchImagesString.Append("\t\t\t\t<key>UILaunchImageSize</key>\n");
                NewLaunchImagesString.AppendFormat("\t\t\t\t<string>{0}</string>\n", IPhoneConfigs[ConfigIndex + 2]);
                NewLaunchImagesString.Append("\t\t\t</dict>\n");
            }

            // close it out
            NewLaunchImagesString.Append("\t\t\t</array>\n\t\t<key>UILaunchImages~ipad</key>");
            OutString = OutString.Replace("<key>UILaunchImages~ipad</key>", NewLaunchImagesString.ToString());

            byte[] RawInfoPList = Encoding.UTF8.GetBytes(OutString);
            File.WriteAllBytes(TargetPListFilename, RawInfoPList);

            Program.Log("Updating .plist: {0} --> {1}", SourcePListFilename, TargetPListFilename);

            // look for an entitlements file (optional)
            string SourceEntitlements = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".entitlements");

            // set where to make the entitlements file (
            string TargetEntitlements = Path.Combine(Config.PCXcodeStagingDir, Program.GameName + ".entitlements");

            if (File.Exists(SourceEntitlements))
            {
                FileOperations.CopyRequiredFile(SourceEntitlements, TargetEntitlements);
            }
            else
            {
                // we need to have something so Xcode will compile, so we just set the get-task-allow, since we know the value,
                // which is based on distribution or not (true means debuggable)
                File.WriteAllText(TargetEntitlements, string.Format("<plist><dict><key>get-task-allow</key><{0}/></dict></plist>",
                                                                    Config.bForDistribution ? "false" : "true"));
            }


            // Copy the no sign resource rules file over
            if (!Config.bForDistribution)
            {
                FileOperations.CopyRequiredFile(@"..\..\..\Build\IOS\XcodeSupportFiles\CustomResourceRules.plist", Path.Combine(Config.PCStagingRootDir, "CustomResourceRules.plist"));
            }

            // Copy the mobile provision file over
            string ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory, Program.GameName + ".mobileprovision");

            if (!File.Exists(ProvisionWithPrefix))
            {
                ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.BuildDirectory + "/NotForLicensees/", Program.GameName + ".mobileprovision");
                if (!File.Exists(ProvisionWithPrefix))
                {
                    ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory, "UE4Game.mobileprovision");
                    if (!File.Exists(ProvisionWithPrefix))
                    {
                        ProvisionWithPrefix = FileOperations.FindPrefixedFile(Config.EngineBuildDirectory + "/NotForLicensees/", "UE4Game.mobileprovision");
                    }
                }
            }
            string FinalMobileProvisionFilename = Path.Combine(Config.PCXcodeStagingDir, MacMobileProvisionFilename);

            FileOperations.CopyRequiredFile(ProvisionWithPrefix, FinalMobileProvisionFilename);
            // make sure this .mobileprovision file is newer than any other .mobileprovision file on the Mac (this file gets multiple games named the same file,
            // so the time stamp checking can fail when moving between games, a la the buildmachines!)
            File.SetLastWriteTime(FinalMobileProvisionFilename, DateTime.UtcNow);

            FileOperations.CopyRequiredFile(Config.RootRelativePath + @"Engine\Intermediate\IOS\UE4.xcodeproj\project.pbxproj", Path.Combine(Config.PCXcodeStagingDir, @"project.pbxproj.datecheck"));

            // needs Mac line endings so it can be executed
            string SrcPath  = @"..\..\..\Build\IOS\XcodeSupportFiles\prepackage.sh";
            string DestPath = Path.Combine(Config.PCXcodeStagingDir, @"prepackage.sh");

            Program.Log(" ... '" + SrcPath + "' -> '" + DestPath + "'");
            string SHContents = File.ReadAllText(SrcPath);

            SHContents = SHContents.Replace("\r\n", "\n");
            File.WriteAllText(DestPath, SHContents);

            CookTime.CopySignedFiles();
        }