Ejemplo n.º 1
0
Archivo: Game.cs Proyecto: idafi/heng
        static bool Init()
        {
            CoreConfig config = new CoreConfig();

            config.Log.MinLevelConsole = LogLevel.Debug;
            config.Log.MinLevelFile    = LogLevel.Warning;

            config.Events.EvLogMode = EventLogMode.Input;

            config.Audio.Format                      = heng.Audio.AudioFormat.S16;
            config.Audio.SampleRate                  = 44100;
            config.Audio.Channels                    = 2;
            config.Audio.Sounds.MaxSounds            = 1024;
            config.Audio.Mixer.ChannelCount          = 32;
            config.Audio.Mixer.AttenuationThreshold  = 32;
            config.Audio.Mixer.StereoFalloffExponent = 0.15f;

            if (Engine.Init(config))
            {
                Log.AddLogger(new ConsoleLogger(), LogLevel.Debug);
                Log.AddLogger(new FileLogger(), LogLevel.Warning);

                builder   = new GamestateBuilder();
                gamestate = builder.Build(null);
                builder.Clear();

                return(true);
            }

            return(false);
        }
Ejemplo n.º 2
0
Archivo: Game.cs Proyecto: idafi/heng
 static void Frame()
 {
     gamestate = builder.Build(gamestate);
     builder.Clear();
 }