public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ActorID = buffer.ReadInt(32);
     EquipmentList = new VisualEquipment();
     EquipmentList.Parse(buffer);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     ActorID = stream.ReadValueS32();
     stream.Position = offset + 12;
     EquipmentList = new VisualEquipment();
     EquipmentList.FileRead(stream, stream.Position);
 }