public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); serSubObjects = new SerializeData(); serSubObjects.Parse(buffer); //still checking variablearrays this.SubObjects = new List<SubObject>( buffer.ReadInt(0) ); for(int loop12 = 0; loop12 < _SubObjects.Count; loop12++) { _SubObjects[loop12] = new SubObject(); _SubObjects[loop12].Parse(buffer); } }
public void FileRead(MpqFileStream stream, long offset) { stream.Position = offset + 0; Field0 = stream.ReadValueS32(); stream.Position = offset + 4; serSubObjects = new SerializeData(); serSubObjects.FileRead(stream, stream.Position); stream.Position = offset + 16; //still checking variablearrays SubObjects = new List<SubObject>(); for(int i = 0; i < (int)(serSubObjects.Field1 / 372); i++) { stream.Position = serSubObjects.Field0 + 16 + (372*i) ; SubObject temp12_SubObjects; temp12_SubObjects = new SubObject(); temp12_SubObjects.FileRead(stream, stream.Position); _SubObjects.Add(temp12_SubObjects); } }