public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new SNOName();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
     Field2 = new SceneSpecification();
     Field2.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     WorldID = buffer.ReadInt(32);
     SceneSpec = new SceneSpecification();
     SceneSpec.Parse(buffer);
     ChunkID = buffer.ReadInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     ParentChunkID = buffer.ReadInt(32);
     SceneGroupSNO = buffer.ReadInt(32);
     arAppliedLabels = new int[buffer.ReadInt(9)];
     for(int i = 0;i < _arAppliedLabels.Length;i++) _arAppliedLabels[i] = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new SNOName();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     Field1 = new PRTransform();
     Field1.FileRead(stream, stream.Position);
     stream.Position = offset + 36;
     Field2 = new SceneSpecification();
     Field2.FileRead(stream, stream.Position);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     Field1 = new PRTransform();
     Field1.Parse(buffer);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     WorldID = stream.ReadValueS32();
     stream.Position = offset + 12;
     SceneSpec = new SceneSpecification();
     SceneSpec.FileRead(stream, stream.Position);
     stream.Position = offset + 220;
     ChunkID = stream.ReadValueS32();
     stream.Position = offset + 224;
     SceneSNO = stream.ReadValueS32();
     stream.Position = offset + 228;
     Transform = new PRTransform();
     Transform.FileRead(stream, stream.Position);
     stream.Position = offset + 256;
     ParentChunkID = stream.ReadValueS32();
     stream.Position = offset + 260;
     SceneGroupSNO = stream.ReadValueS32();
     stream.Position = offset + 268;
     arAppliedLabels = new int[256];
     for(int loop12=0; loop12 < 256; loop12++ )
     {
         int temp12_arAppliedLabels;
         temp12_arAppliedLabels = stream.ReadValueS32();
         _arAppliedLabels[loop12] = temp12_arAppliedLabels;
     }
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = buffer.ReadInt(32);
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     Field5 = new PRTransform();
     Field5.Parse(buffer);
     Field6 = new Vector3D();
     Field6.Parse(buffer);
     Field7 = new PRTransform();
     Field7.Parse(buffer);
     Field8 = new PRTransform();
     Field8.Parse(buffer);
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadCharArray(64);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     Field1 = new PRTransform();
     Field1.FileRead(stream, stream.Position);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Name = buffer.ReadCharArray(128);
     Type = buffer.ReadInt(32);
     PRTransform = new PRTransform();
     PRTransform.Parse(buffer);
     Field3 = new SNOName();
     Field3.Parse(buffer);
     serTagMap = new SerializeData();
     serTagMap.Parse(buffer);
     TagMap = new DT_TAGMAP();
     TagMap.Parse(buffer);
     Field6 = buffer.ReadInt(32);
     serMarkerLinks = new SerializeData();
     serMarkerLinks.Parse(buffer);
     //still checking variablearrays
     this.MarkerLinks = new List<MarkerLink>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MarkerLinks.Count; loop12++)
     {
         _MarkerLinks[loop12] = new MarkerLink();
         _MarkerLinks[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new PRTransform();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 28;
     Field1 = new Vector3D();
     Field1.FileRead(stream, stream.Position);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new RequiredMessageHeader();
     Field0.Parse(buffer);
     ChunkID = buffer.ReadInt(32);
     SceneSNO = buffer.ReadInt(32);
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadInt(32);
     MiniMapVisibility = buffer.ReadBool();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Name = stream.ReadString(128);
     stream.Position = offset + 128;
     Type = stream.ReadValueS32();
     stream.Position = offset + 132;
     PRTransform = new PRTransform();
     PRTransform.FileRead(stream, stream.Position);
     stream.Position = offset + 160;
     Field3 = new SNOName();
     Field3.FileRead(stream, stream.Position);
     stream.Position = offset + 168;
     serTagMap = new SerializeData();
     serTagMap.FileRead(stream, stream.Position);
     stream.Position = offset + 176;
     // TagMap: type DT_TAGMAP hasnt a deserializer implemented
     throw new Exception("some fields arent going to be decoded.");
     stream.Position = offset + 184;
     Field6 = stream.ReadValueS32();
     stream.Position = offset + 188;
     serMarkerLinks = new SerializeData();
     serMarkerLinks.FileRead(stream, stream.Position);
     stream.Position = offset + 200;
     //still checking variablearrays
     MarkerLinks = new List<MarkerLink>();
     for(int i = 0; i < (int)(serMarkerLinks.Field1 / 256); i++)
     {
     stream.Position = serMarkerLinks.Field0 + 16 + (256*i) ;
         MarkerLink temp12_MarkerLinks;
         temp12_MarkerLinks = new MarkerLink();
         temp12_MarkerLinks.FileRead(stream, stream.Position);
         _MarkerLinks.Add(temp12_MarkerLinks);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = new RequiredMessageHeader();
     Field0.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     ChunkID = stream.ReadValueS32();
     stream.Position = offset + 12;
     SceneSNO = stream.ReadValueS32();
     stream.Position = offset + 16;
     Transform = new PRTransform();
     Transform.FileRead(stream, stream.Position);
     stream.Position = offset + 44;
     WorldID = stream.ReadValueS32();
     stream.Position = offset + 48;
     MiniMapVisibility = stream.ReadValueS32() == 1;
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = new PRTransform();
     Field2.Parse(buffer);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadString(64);
     stream.Position = offset + 64;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 68;
     Field2 = new PRTransform();
     Field2.FileRead(stream, stream.Position);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Scale = stream.ReadValueF32();
     stream.Position = offset + 4;
     Transform = new PRTransform();
     Transform.FileRead(stream, stream.Position);
     stream.Position = offset + 32;
     WorldID = stream.ReadValueS32();
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = new PRTransform();
     Field0.Parse(buffer);
     Field1 = new Vector3D();
     Field1.Parse(buffer);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Scale = buffer.ReadFloat32();
     Transform = new PRTransform();
     Transform.Parse(buffer);
     WorldID = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadString(64);
     stream.Position = offset + 64;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 68;
     Field2 = stream.ReadValueS32();
     stream.Position = offset + 72;
     Field3 = stream.ReadValueS32();
     stream.Position = offset + 76;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 80;
     Field5 = new PRTransform();
     Field5.FileRead(stream, stream.Position);
     stream.Position = offset + 108;
     Field6 = new Vector3D();
     Field6.FileRead(stream, stream.Position);
     stream.Position = offset + 120;
     Field7 = new PRTransform();
     Field7.FileRead(stream, stream.Position);
     stream.Position = offset + 148;
     Field8 = new PRTransform();
     Field8.FileRead(stream, stream.Position);
     stream.Position = offset + 176;
     Field9 = stream.ReadValueF32();
     stream.Position = offset + 180;
     Field10 = stream.ReadValueF32();
     stream.Position = offset + 184;
     Field11 = stream.ReadValueF32();
     stream.Position = offset + 188;
     Field12 = stream.ReadValueF32();
     stream.Position = offset + 192;
     Field13 = stream.ReadValueF32();
     stream.Position = offset + 196;
     Field14 = stream.ReadValueF32();
     stream.Position = offset + 200;
     Field15 = stream.ReadValueF32();
     stream.Position = offset + 204;
     Field16 = stream.ReadValueF32();
     stream.Position = offset + 208;
     Field17 = stream.ReadValueF32();
     stream.Position = offset + 212;
     Field18 = stream.ReadString(64);
 }