public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     SNOAppearance = buffer.ReadInt(32);
     SNOPhysMesh = buffer.ReadInt(32);
     AABBBounds = new AABB();
     AABBBounds.Parse(buffer);
     AABBMarkerSetBounds = new AABB();
     AABBMarkerSetBounds.Parse(buffer);
     Field5 = new NavMeshDef();
     Field5.Parse(buffer);
     serExclusions = new SerializeData();
     serExclusions.Parse(buffer);
     //still checking variablearrays
     this.Exclusions = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Exclusions.Count; loop12++)
     {
         _Exclusions[loop12] = buffer.ReadInt(0);
     }
     serInclusions = new SerializeData();
     serInclusions.Parse(buffer);
     //still checking variablearrays
     this.Inclusions = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Inclusions.Count; loop12++)
     {
         _Inclusions[loop12] = buffer.ReadInt(0);
     }
     serMarkerSets = new SerializeData();
     serMarkerSets.Parse(buffer);
     //still checking variablearrays
     this.MarkerSets = new List<int>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MarkerSets.Count; loop12++)
     {
         _MarkerSets[loop12] = buffer.ReadInt(0);
     }
     Field12 = new LookLink();
     Field12.Parse(buffer);
     Field13 = buffer.ReadInt(32);
     serMsgTriggeredEvents = new SerializeData();
     serMsgTriggeredEvents.Parse(buffer);
     //still checking variablearrays
     this.MsgTriggeredEvents = new List<MsgTriggeredEvent>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _MsgTriggeredEvents.Count; loop12++)
     {
         _MsgTriggeredEvents[loop12] = new MsgTriggeredEvent();
         _MsgTriggeredEvents[loop12].Parse(buffer);
     }
     tNavZoneDef = new NavZoneDefinition();
     tNavZoneDef.Parse(buffer);
 }