public override void Parse(GameBitBuffer buffer)
 {
     serLabelGBIDs = new SerializeData();
     serLabelGBIDs.Parse(buffer);
     //still checking variablearrays
     this.LabelGBIDs = new List<LabelGBID>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _LabelGBIDs.Count; loop12++)
     {
         _LabelGBIDs[loop12] = new LabelGBID();
         _LabelGBIDs[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     serLabelGBIDs = new SerializeData();
     serLabelGBIDs.FileRead(stream, stream.Position);
     stream.Position = offset + 8;
     //still checking variablearrays
     LabelGBIDs = new List<LabelGBID>();
     for(int i = 0; i < (int)(serLabelGBIDs.Field1 / 264); i++)
     {
     stream.Position = serLabelGBIDs.Field0 + 16 + (264*i) ;
         LabelGBID temp12_LabelGBIDs;
         temp12_LabelGBIDs = new LabelGBID();
         temp12_LabelGBIDs.FileRead(stream, stream.Position);
         _LabelGBIDs.Add(temp12_LabelGBIDs);
     }
 }