public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = new Matrix4x4();
     Field1.Parse(buffer);
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadFloat32();
     Field4 = buffer.ReadFloat32();
     Field5 = buffer.ReadFloat32();
     Field6 = buffer.ReadFloat32();
     Field7 = buffer.ReadFloat32();
     Field8 = buffer.ReadFloat32();
     Field9 = buffer.ReadFloat32();
     Field10 = buffer.ReadFloat32();
     Field11 = buffer.ReadFloat32();
     Field12 = buffer.ReadFloat32();
     Field13 = buffer.ReadFloat32();
     Field14 = buffer.ReadFloat32();
     Field15 = buffer.ReadFloat32();
     Field16 = buffer.ReadFloat32();
     Field17 = buffer.ReadFloat32();
     Field18 = buffer.ReadFloat32();
     Field19 = buffer.ReadInt(32);
     Field20 = buffer.ReadInt(32);
     Field21 = buffer.ReadInt(32);
     Field22 = buffer.ReadInt(32);
     Field23 = new FrameAnim();
     Field23.Parse(buffer);
     Field24 = buffer.ReadInt(32);
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadInt(32);
     Field1 = buffer.ReadInt(32);
     Field2 = new FrameAnim();
     Field2.Parse(buffer);
     snoSound = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     serFrames = new SerializeData();
     serFrames.Parse(buffer);
     //still checking variablearrays
     this.Frames = new List<Anim2DFrame>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Frames.Count; loop12++)
     {
         _Frames[loop12] = new Anim2DFrame();
         _Frames[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 4;
     Field1 = new Matrix4x4();
     Field1.FileRead(stream, stream.Position);
     stream.Position = offset + 68;
     Field2 = stream.ReadValueF32();
     stream.Position = offset + 72;
     Field3 = stream.ReadValueF32();
     stream.Position = offset + 80;
     Field4 = stream.ReadValueF32();
     stream.Position = offset + 76;
     Field5 = stream.ReadValueF32();
     stream.Position = offset + 84;
     Field6 = stream.ReadValueF32();
     stream.Position = offset + 88;
     Field7 = stream.ReadValueF32();
     stream.Position = offset + 92;
     Field8 = stream.ReadValueF32();
     stream.Position = offset + 96;
     Field9 = stream.ReadValueF32();
     stream.Position = offset + 100;
     Field10 = stream.ReadValueF32();
     stream.Position = offset + 108;
     Field11 = stream.ReadValueF32();
     stream.Position = offset + 104;
     Field12 = stream.ReadValueF32();
     stream.Position = offset + 112;
     Field13 = stream.ReadValueF32();
     stream.Position = offset + 116;
     Field14 = stream.ReadValueF32();
     stream.Position = offset + 120;
     Field15 = stream.ReadValueF32();
     stream.Position = offset + 124;
     Field16 = stream.ReadValueF32();
     stream.Position = offset + 128;
     Field17 = stream.ReadValueF32();
     stream.Position = offset + 132;
     Field18 = stream.ReadValueF32();
     stream.Position = offset + 136;
     Field19 = stream.ReadValueS32();
     stream.Position = offset + 140;
     Field20 = stream.ReadValueS32();
     stream.Position = offset + 144;
     Field21 = stream.ReadValueS32();
     stream.Position = offset + 148;
     Field22 = stream.ReadValueS32();
     stream.Position = offset + 152;
     Field23 = new FrameAnim();
     Field23.FileRead(stream, stream.Position);
     stream.Position = offset + 172;
     Field24 = stream.ReadValueS32();
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     Field0 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 20;
     Field2 = new FrameAnim();
     Field2.FileRead(stream, stream.Position);
     stream.Position = offset + 40;
     snoSound = stream.ReadValueS32();
     stream.Position = offset + 44;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 48;
     serFrames = new SerializeData();
     serFrames.FileRead(stream, stream.Position);
     stream.Position = offset + 56;
     //still checking variablearrays
     Frames = new List<Anim2DFrame>();
     for(int i = 0; i < (int)(serFrames.Field1 / 68); i++)
     {
     stream.Position = serFrames.Field0 + 16 + (68*i) ;
         Anim2DFrame temp12_Frames;
         temp12_Frames = new Anim2DFrame();
         temp12_Frames.FileRead(stream, stream.Position);
         _Frames.Add(temp12_Frames);
     }
 }