Ejemplo n.º 1
0
        } // Calculate()

        /// <summary>
        /// Scale the extrusion speeds by the given scale factor
        /// </summary>
        public void ScaleExtrudeTimes(double scaleFactor)
        {
            // filter paths
            foreach (IToolpath ipath in Paths)
            {
                ToolpathUtil.ApplyToLeafPaths(ipath, (p) => {
                    if (p is LinearToolpath3 <PrintVertex> )
                    {
                        LinearToolpath3 <PrintVertex> path = p as LinearToolpath3 <PrintVertex>;
                        if (path != null && path.Type == ToolpathTypes.Deposition)
                        {
                            for (int i = 0; i < path.VertexCount; ++i)
                            {
                                PrintVertex v     = path[i];
                                double rate       = path[i].FeedRate;
                                double scaledRate = v.FeedRate * scaleFactor;
                                if (scaledRate < Settings.MinExtrudeSpeed)
                                {
                                    scaledRate = Settings.MinExtrudeSpeed;
                                }
                                v.FeedRate = scaledRate;
                                path.UpdateVertex(i, v);
                            }
                        }
                    }
                });
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Calculate the extrusion and travel times
        /// </summary>
        public void Calculate()
        {
            // [TODO] could do this inline...

            // filter paths
            List <IToolpath> allPaths = new List <IToolpath>();

            foreach (IToolpath ipath in Paths)
            {
                ToolpathUtil.ApplyToLeafPaths(ipath, (p) => {
                    if (p is LinearToolpath3 <PrintVertex> )
                    {
                        allPaths.Add(p);
                    }
                });
            }
            int N = allPaths.Count;

            LayerTimeS   = 0;
            ExtrudeTimeS = 0;
            TravelTimeS  = 0;

            for (int pi = 0; pi < N; ++pi)
            {
                LinearToolpath3 <PrintVertex> path = allPaths[pi] as LinearToolpath3 <PrintVertex>;
                if (path == null || (path.Type != ToolpathTypes.Deposition && path.Type != ToolpathTypes.Travel))
                {
                    continue;
                }

                double   path_time = 0;
                Vector3d curPos    = path[0].Position;
                for (int i = 1; i < path.VertexCount; ++i)
                {
                    bool last_vtx = (i == path.VertexCount - 1);

                    Vector3d newPos  = path[i].Position;
                    double   newRate = path[i].FeedRate;

                    double dist = (newPos - curPos).Length;

                    double rate_mm_per_s = newRate / 60;    // feed rates are in mm/min
                    path_time += dist / rate_mm_per_s;
                    curPos     = newPos;
                }
                LayerTimeS += path_time;
                if (path.Type == ToolpathTypes.Deposition)
                {
                    ExtrudeTimeS += path_time;
                }
                else
                {
                    TravelTimeS += path_time;
                }
            }
        } // Calculate()
Ejemplo n.º 3
0
        public List <double> GetZValues()
        {
            HashSet <double> Zs = new HashSet <double>();

            ToolpathUtil.ApplyToLeafPaths(this, (ipath) => {
                if (ipath is LinearToolpath3 <IToolpathVertex> )
                {
                    foreach (var v in (ipath as LinearToolpath3 <IToolpathVertex>))
                    {
                        Zs.Add(v.Position.z);
                    }
                }
            });
            return(new List <double>(Zs));
        }
Ejemplo n.º 4
0
        public void Calculate(Vector3d vStartPos, double fStartA, bool alreadyInRetract = false)
        {
            double   curA    = fStartA;
            Vector3d curPos  = vStartPos;
            double   curRate = 0;

            bool inRetract = alreadyInRetract;

            // filter paths
            List <IToolpath> allPaths = new List <IToolpath>();

            foreach (IToolpath ipath in Paths)
            {
                ToolpathUtil.ApplyToLeafPaths(ipath, (p) => {
                    if (p is LinearToolpath3 <PrintVertex> || p is ResetExtruderPathHack)
                    {
                        allPaths.Add(p);
                    }
                });
            }
            int N = allPaths.Count;


            LinearToolpath3 <PrintVertex> prev_path = null;

            for (int pi = 0; pi < N; ++pi)
            {
                if (allPaths[pi] is ResetExtruderPathHack)
                {
                    curA = 0;
                    continue;
                }
                LinearToolpath3 <PrintVertex> path = allPaths[pi] as LinearToolpath3 <PrintVertex>;

                if (path == null)
                {
                    throw new Exception("Invalid path type!");
                }
                if (!(path.Type == ToolpathTypes.Deposition || path.Type == ToolpathTypes.PlaneChange || path.Type == ToolpathTypes.Travel))
                {
                    throw new Exception("Unknown path type!");
                }

                // if we are travelling between two extrusion paths, and neither is support,
                // and the travel distance is very short,then we will skip the retract.
                // [TODO] should only do this on interior travels. We should determine that upstream and set a flag on travel path.
                bool skip_retract = false;
                if (path.Type == ToolpathTypes.Travel && path.Length < MinRetractTravelLength)
                {
                    bool prev_is_model_deposition =
                        (prev_path != null) && (prev_path.Type == ToolpathTypes.Deposition) && ((prev_path.TypeModifiers & FillTypeFlags.SupportMaterial) == 0);
                    LinearToolpath3 <PrintVertex> next_path = (pi < N - 1) ? (allPaths[pi + 1] as LinearToolpath3 <PrintVertex>) : null;
                    bool next_is_model_deposition           =
                        (next_path != null) && (next_path.Type == ToolpathTypes.Deposition) && ((next_path.TypeModifiers & FillTypeFlags.SupportMaterial) == 0);
                    skip_retract = prev_is_model_deposition && next_is_model_deposition;
                }
                if (EnableRetraction == false)
                {
                    skip_retract = true;
                }

                // figure out volume scaling based on path type
                double vol_scale = 1.0;
                if ((path.TypeModifiers & FillTypeFlags.SupportMaterial) != 0)
                {
                    vol_scale *= SupportExtrudeScale;
                }
                else if ((path.TypeModifiers & FillTypeFlags.BridgeSupport) != 0)
                {
                    vol_scale *= Settings.BridgeVolumeScale;
                }

                for (int i = 0; i < path.VertexCount; ++i)
                {
                    bool last_vtx = (i == path.VertexCount - 1);

                    Vector3d newPos  = path[i].Position;
                    double   newRate = path[i].FeedRate;

                    // default line thickness and height
                    double path_width  = Settings.Machine.NozzleDiamMM;
                    double path_height = Settings.LayerHeightMM;

                    // override with custom dimensions if provided
                    Vector2d vtx_dims = path[i].Dimensions;
                    if (vtx_dims.x > 0 && vtx_dims.x < 1000.0)
                    {
                        path_width = vtx_dims.x;
                    }
                    if (vtx_dims.y > 0 && vtx_dims.y < 1000.0)
                    {
                        path_height = vtx_dims.y;
                    }

                    if (path.Type != ToolpathTypes.Deposition)
                    {
                        // [RMS] if we switched to a travel move we retract, unless we don't
                        if (skip_retract == false)
                        {
                            if (!inRetract)
                            {
                                curA     -= FixedRetractDistance;
                                inRetract = true;
                            }
                        }

                        curPos  = newPos;
                        curRate = newRate;
                    }
                    else
                    {
                        // for i == 0 this dist is always 0 !!
                        double dist = (newPos - curPos).Length;

                        if (i == 0)
                        {
                            Util.gDevAssert(dist == 0);     // next path starts at end of previous!!
                            if (inRetract)
                            {
                                curA     += FixedRetractDistance;
                                inRetract = false;
                            }
                        }
                        else
                        {
                            curPos  = newPos;
                            curRate = newRate;

                            double feed = ExtrusionMath.PathLengthToFilamentLength(
                                path_height, path_width, Settings.Machine.FilamentDiamMM,
                                dist, vol_scale);
                            curA += feed;
                        }
                    }

                    PrintVertex v = path[i];
                    v.Extrusion = GCodeUtil.Extrude(curA);
                    path.UpdateVertex(i, v);
                }

                prev_path = path;
            }

            NumPaths        = N;
            ExtrusionLength = curA;
        }         // Calculate()