Remove() public method

Remove the object by applying fadeout effects.
public Remove ( ) : void
return void
Ejemplo n.º 1
0
		public void UpdateObjectState(DynamicObject obj)
		{
			_TimeToLive -= GameCore.Delta;

			if (_TimeToLive < 0)
			{
				obj.Remove();
				GameCore.RegisterDeferredAction(() => obj.Behaviours.Remove<TimebombBehaviour>());
			}
		}