Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            const bool hard  = false;
            const bool quint = false;
            const int  amountOfMapsGenerated = 10000;
            const int  mapPatternCount       = 2000; //if it's too high, it can get into an infinite loop

            //FileCombiner.CombineFiles(amountOfMapsGenerated);

            var random = new Random();

            //some map patterns has a much higher change to be generated, so it pregenerates 2000 unique map patterns to randomize from them
            //sadly, there are still repetitions, like rotations of 2 or 3 sided patterns, and mirrors.
            var mapPatternList = MapGenerator.GenerateMapPatternsList(random, hard, mapPatternCount);

            //look at pretty map patters (check if it works correctly)

            /*while (true)
             * {
             *  MapGenerator.DrawMap(mapPatternList[random.Next(0,mapPatternCount)]);
             *  Console.ReadKey();
             * }*/

            int[] maxMarbleCountPerType = quint ? new[] { 4, 8, 8, 8, 8, 5, 1, 1, 1, 1, 1, 1, 3, 3, 2 }
                                               : new [] { 4, 8, 8, 8, 8, 5, 1, 1, 1, 1, 1, 1, 4, 4 };


            Stopwatch watch = new Stopwatch();

            watch.Start();

            int generatedMapsCount = 0;

            using (BinaryWriter bw = new BinaryWriter(File.OpenWrite(amountOfMapsGenerated + (hard ? "hard" : "easy") + (quint ? "quint" : "") + ".dat")))
            {
                var generatedSolvableMapCount = 0;
                var patternRotations          = 1;
                while (generatedSolvableMapCount < amountOfMapsGenerated)
                {
                    var marbles = MapGenerator.GenerateRandomMap(random,
                                                                 maxMarbleCountPerType,
                                                                 mapPatternList[random.Next((patternRotations - 1) * (mapPatternCount / 3), patternRotations * (mapPatternCount / 3))],
                                                                 quint, out var mapByteArray);
                    generatedMapsCount++;
                    var solver = new Solver(marbles, quint);

                    if (solver.IsSolvable())
                    {
                        bw.Write(mapByteArray);
                        generatedSolvableMapCount++;
                        if (generatedSolvableMapCount % 100 == 0)
                        {
                            watch.Stop();
                            Console.WriteLine("maps created so far: " + generatedSolvableMapCount + ", 100 maps in: " + watch.ElapsedMilliseconds + "ms");
                            Console.WriteLine("Generated maps solvability rate: " + (double)generatedSolvableMapCount / (double)generatedMapsCount * 100 + "%");
                            bw.Flush();
                            watch.Restart();
                        }

                        if (generatedSolvableMapCount == amountOfMapsGenerated / 3 ||
                            generatedSolvableMapCount == amountOfMapsGenerated / 3 * 2)
                        {
                            patternRotations++;
                            Console.WriteLine("Switching pattern rotations.");
                        }
                    }

                    //Console.WriteLine("solvable: " + solvable + ", time elapsed: " + watch.ElapsedMilliseconds + "ms, iterations: " + iteration );
                }
            }


            Console.WriteLine("DONE");
            Console.ReadKey();
        }