public void AddGame(CreateGameModel game) { var newlyCreatedGame = NewGameConvertedFromCreateGameModelToDbGame(game); Games.Add(newlyCreatedGame); SaveChanges(); }
public Game NewGameConvertedFromCreateGameModelToDbGame(CreateGameModel game) { var developer = Developers.Single(o => o.Name == game.Developer); var publisher = Publishers.Single(o => o.Name == game.Publisher); var scoreToAdd = new Rating { Score = 0, Votes = 0 }; var gameToAdd = new Game { Name = game.Name, Genre = game.Genre, Platforms = game.Platforms, ReleasedWhere = game.ReleasedWhere, Theme = game.Theme, Year = game.Year, Developer = developer, DeveloperId = developer.Id, Publisher = publisher, PublisherId = publisher.Id, Score = scoreToAdd }; return(gameToAdd); }
public void EditGame(string id, CreateGameModel gameToEdit) { var gameAfterEdit = GameByName(id); gameAfterEdit.Name = gameToEdit.Name; gameAfterEdit.Platforms = gameToEdit.Platforms; gameAfterEdit.ReleasedWhere = gameToEdit.ReleasedWhere; gameAfterEdit.Theme = gameToEdit.Theme; gameAfterEdit.Year = gameToEdit.Year; gameAfterEdit.Genre = gameToEdit.Genre; gameAfterEdit.Developer = Developers.Single(i => i.Name.Equals(gameToEdit.Developer)); gameAfterEdit.Publisher = Publishers.Single(i => i.Name.Equals(gameToEdit.Publisher)); gameAfterEdit.Score = Ratings.Single(i => i.Id == (gameAfterEdit.ScoreId)); Games.Update(gameAfterEdit); SaveChanges(); }