Ejemplo n.º 1
0
        //frost armor 60
        public static async void frost_armor(Players player, float how_long)
        {
            if (spells.isPositiveCondAllreadyHere(player, 60))
            {
                return;
            }

            float base_armor = 200f;

            player.Armor += base_armor;

            player.animation_id = 2;
            player.reset_animation_for_one();

            string ID_cond = player.get_symb_for_IDs();

            for (float i = how_long; i > 0; i -= 0.2f)
            {
                player.set_condition(CondType.co, 60, ID_cond, i);


                try
                {
                    foreach (var searched_ID in player.conditions)
                    {
                        if (player.conditions[searched_ID.Key].GetDataForPacketSending().Contains("dt"))
                        {
                            int _spell = player.conditions[searched_ID.Key].GetCurrentSpellNumber();
                            if ((SpellSystem.GetSpellMainPurpose(_spell) == SpellMainPurpose.making_damage_close || SpellSystem.GetSpellMainPurpose(_spell) == SpellMainPurpose.making_damage_close_after_close_up) && SpellSystem.GetSpellCategory(_spell) == SpellTypeCategory.physical)
                            {
                                foreach (Players pl in starter.SessionsPool[player.Session_ID].LocalPlayersPool.Values)
                                {
                                    if (pl.conditions.ContainsKey(searched_ID.Key) && pl.player_id != player.player_id)
                                    {
                                        if (functions.assess_chance(5))//5
                                        {
                                            if (!pl.is_cond_here_by_type_and_spell(CondType.co, 64))
                                            {
                                                frozen(player, pl, 3);
                                            }
                                        }
                                        else if (functions.assess_chance(10))//10
                                        {
                                            if (!pl.is_cond_here_by_type_and_spell(CondType.co, 58))
                                            {
                                                freezed(player, pl, 3);
                                            }
                                        }
                                        else if (functions.assess_chance(20))//20
                                        {
                                            if (!pl.is_cond_here_by_type_and_spell(CondType.co, 59))
                                            {
                                                freezing_slow(player, pl, 5);
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
                catch (Exception ex)
                {
                    Console.WriteLine(DateTime.Now + ": error in making somebody burning when strike fire armor - spell61  -" + ex);
                }


                await Task.Delay(200);

                player.ActionForConditionByChekingIndex(ref i, how_long, 60);
            }

            player.Armor -= base_armor;


            player.remove_condition_in_player(ID_cond);
        }