public void StartMinigame3()
        {
            var minigame3Data = new NetworkNeverHaveIEver(Guid.NewGuid().ToString(), PlayerData.GUID);

            ActiveMinigame3 = minigame3Data;
            var jsonData = minigame3Data.JSONObject;

            jsonData["roomGuid"] = ActiveRoom.GUID;
            socket.Emit("start_minigame_3", jsonData.ToString(Formatting.None));
            Debug.LogInfo($"Socket.IO Emit: 'start_minigame_3', sent data:\n{jsonData.ToString(Formatting.None)}\n", "NETWORK");
            socket.Emit("request_minigame_3", jsonData.ToString(Formatting.None));
            Debug.LogInfo($"Socket.IO Emit: 'request_minigame_3', sent data:\n{jsonData.ToString(Formatting.None)}\n", "NETWORK");
        }
        private void SetupSocket_Minigames_3()
        {
            socket.On("started_minigame_3", data => {
                Debug.LogInfo($"Socket.IO: 'started_minigame_3', received data:\n{data?.ToString()}\n", "NETWORK");
                var minigameData = (JObject)data;
                ActiveMinigame3  = new NetworkNeverHaveIEver(minigameData.Value <string>("gameGuid"), minigameData.Value <string>("ownerGuid"));
                startedMinigame3 = true;
            });
            socket.On("voted_minigame_3", data => {
                Debug.LogInfo($"Socket.IO: 'voted_minigame_3', received data:\n{data?.ToString()}\n", "NETWORK");
                var minigameData = (JObject)data;
                var redirect     = minigameData.TryGetValue("redirect", out _);
                ActiveMinigame3.SetVote(minigameData.Value <string>("guid"), minigameData.Value <string>("vote"));
                if (redirect)
                {
                    return;
                }
                if (ActiveMinigame3.Owner == PlayerData.GUID && ActiveMinigame3.IsQuestionDone)
                {
                    socket.Emit("results_minigame_3", "");
                    Debug.LogInfo($"Socket.IO Emit: 'results_minigame_3', sent data: \"\"", "NETWORK");
                    showResultsMinigame3 = true;
                }
                else
                {
                    newVoteMinigame3 = true;
                }
            });

            socket.On("request_minigame_3", data => {
                Debug.LogInfo($"Socket.IO: 'request_minigame_3', received data:\n{data?.ToString()}\n", "NETWORK");
                var minigameData  = (JObject)data;
                var questionIndex = minigameData.Value <int>("question");
                var question      = Minigame3Element.GetQuestion(questionIndex);
                ActiveMinigame3.StartNewQuestion(question);
                newQuestionMinigame3 = true;
            });
            socket.On("results_minigame_3", data => {
                Debug.LogInfo($"Socket.IO: 'results_minigame_3', received data:\n{data?.ToString()}\n", "NETWORK");
                showResultsMinigame3 = true;
            });
            socket.On("finished_minigame_3", data => {
                Debug.LogInfo($"Socket.IO: 'finished_minigame_3', received data:\n{data?.ToString()}\n", "NETWORK");
                finishedMinigame3 = true;
            });
        }