Ejemplo n.º 1
0
        private void btnNextQuestion_Click(object sender, EventArgs e)
        {
            timer1.Stop();
            if (rb1.Checked)
            {
                GlobalQuizValues.playerScoreDuringQuiz += 1;
                pctCorrect.Visible   = true;
                pctIncorrect.Visible = false;
                MessageBox.Show("Correct\n Your New Score is \t" + GlobalQuizValues.playerScoreDuringQuiz);
                if (playerDetails.activesound == true)
                {
                    string output = "That Was the correct Answer, Your New Score is" + GlobalQuizValues.playerScoreDuringQuiz;
                    SoundMethodSpeech.speech(output);
                }
            }
            else
            {
                GlobalQuizValues.playerScoreDuringQuiz += 0;
                pctCorrect.Visible   = false;
                pctIncorrect.Visible = true;
                MessageBox.Show("Incorrect\n Youre Score is still \t" + GlobalQuizValues.playerScoreDuringQuiz);
                if (playerDetails.activesound == true)
                {
                    string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz;
                    SoundMethodSpeech.speech(output);
                }
            }

            this.Hide();
            frmAdvanced4 myNextScreen = new frmAdvanced4();

            myNextScreen.Show();
        }
Ejemplo n.º 2
0
        private void timer1_tick(object sender, EventArgs e)
        {
            if (progressBar1.Value != 10)
            {
                progressBar1.Value++;
            }
            else
            {
                timer1.Stop();
                MessageBox.Show("You ran out of time. Your Score is still: " + GlobalQuizValues.playerScoreDuringQuiz);
                this.Hide();
                frmAdvanced4 mynextscreen = new frmAdvanced4();
                mynextscreen.ShowDialog();
                GlobalQuizValues.playerScoreDuringQuiz = GlobalQuizValues.playerScoreDuringQuiz += 0;

                if (playerDetails.activesound == true)
                {
                    string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz;
                    SoundMethodSpeech.speech(output);
                }
            }
        }
        private void btnNextQuestion_Click(object sender, EventArgs e)
        {
            timer1.Stop();
            //Checks if selected answer is correct and adds 1 to score and displays the new current score in a message box
            if (rb1.Checked && rb1.Text == "Central Processing Unit" || rb2.Checked && rb2.Text == "Central Processing Unit" || rb3.Checked && rb3.Text == "Central Processing Unit" || rb4.Checked && rb4.Text == "Central Processing Unit")
            {
                GlobalQuizValues.playerScoreDuringQuiz += 1;
                pctCorrect.Visible   = true;
                pctIncorrect.Visible = false;
                MessageBox.Show("Correct\n Your New Score is \t" + GlobalQuizValues.playerScoreDuringQuiz);
                //if user wants the result spoken back to them it outputs a string message to the speech synthesiser
                if (playerDetails.activesound == true)
                {
                    string output = "That Was the correct Answer, Your New Score is" + GlobalQuizValues.playerScoreDuringQuiz;
                    SoundMethodSpeech.speech(output);
                }
            }
            //if answer is not right it keeps the score the same, displays incorrect image and displays a message box containing relevant info
            else
            {
                GlobalQuizValues.playerScoreDuringQuiz += 0;
                pctCorrect.Visible   = false;
                pctIncorrect.Visible = true;
                MessageBox.Show("Incorrect\n Youre Score is still \t" + GlobalQuizValues.playerScoreDuringQuiz);
                //if user wants the result spoken back to them it outputs a string message to the speech synthesiser
                if (playerDetails.activesound == true)
                {
                    string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz;
                    SoundMethodSpeech.speech(output);
                }
            }

            this.Hide();
            frmAdvanced4 myNextScreen = new frmAdvanced4();

            myNextScreen.Show();
        }
        private void timer1_tick(object sender, EventArgs e)
        {
            /*checks that if the progress bar is full it tells the user they have ran out of time and displays there current score
             * if the progress bar value is below the max value it adds 1 on to it*/
            if (progressBar1.Value != 20)
            {
                progressBar1.Value++;
            }
            else
            {
                timer1.Stop();
                MessageBox.Show("You ran out of time. Your Score is still: " + GlobalQuizValues.playerScoreDuringQuiz);
                this.Hide();
                frmAdvanced4 mynextscreen = new frmAdvanced4();
                mynextscreen.ShowDialog();
                GlobalQuizValues.playerScoreDuringQuiz = GlobalQuizValues.playerScoreDuringQuiz += 0;

                if (playerDetails.activesound == true)
                {
                    string output = "That was the wrong Answer, your score is still" + GlobalQuizValues.playerScoreDuringQuiz;
                    SoundMethodSpeech.speech(output);
                }
            }
        }