Ejemplo n.º 1
0
        protected virtual void Dispose(bool disposing)
        {
            if (m_disposed)
            {
                return;
            }
            //if (disposing) { }

            m_handlerDisconnected = null;
            m_handlerReceived     = null;
            m_saeaReciver         = null;
            m_saeaSender          = null;
            m_pooledBufferManager = null;

            m_queueSend = null;
            m_listSend.Clear();
            m_listSend = null;

            m_bClosed    = null;
            m_bClosing   = null;
            m_bSending   = null;
            m_bReceiving = null;

            m_disposed = true;
        }
Ejemplo n.º 2
0
 public void Uninitialize()
 {
     m_config              = null;
     m_bufferManager       = null;
     m_pooledBufferManager = null;
     m_poolRecvSAEA        = null;
     m_poolSendSAEA        = null;
 }
Ejemplo n.º 3
0
        public bool Initialize(ServerConfig config)
        {
            m_config = config;

            int[] poolSizes = new int[] { 4096, 16, 128, 256, 1024, };       // size를 재설정 해보자.
            m_pooledBufferManager = new PooledBufferManager(poolSizes);

            int bufferSize = m_nReceiveBufferSize;

            m_bufferManager = new BufferManager(bufferSize * m_config.m_nMaxConnection, bufferSize);
            m_bufferManager.InitBuffer();

            try
            {
                {
                    SocketAsyncEventArgs socketEventArg;
                    var socketArgsList = new List <SocketAsyncEventArgs>(m_config.m_nMaxConnection);

                    for (int i = 0; i < m_config.m_nMaxConnection; i++)
                    {
                        socketEventArg            = new SocketAsyncEventArgs();
                        socketEventArg.Completed += new EventHandler <SocketAsyncEventArgs>(CompletedReceive);
                        m_bufferManager.SetBuffer(socketEventArg);
                        socketArgsList.Add(socketEventArg);
                    }
                    m_poolRecvSAEA = new ConcurrentStack <SocketAsyncEventArgs>(socketArgsList);
                }

                {
                    SocketAsyncEventArgs socketEventArg;
                    var socketArgsList = new List <SocketAsyncEventArgs>(m_config.m_nMaxConnection);
                    for (int i = 0; i < m_config.m_nMaxConnection; i++)
                    {
                        socketEventArg            = new SocketAsyncEventArgs();
                        socketEventArg.Completed += new EventHandler <SocketAsyncEventArgs>(CompletedSend);
                        socketEventArg.SetBuffer(null, 0, 0);   // Send 할때 pooledBufferManager를 이용한다.
                        socketArgsList.Add(socketEventArg);
                    }
                    m_poolSendSAEA = new ConcurrentStack <SocketAsyncEventArgs>(socketArgsList);
                }
            }
            catch (Exception ex)
            {
                Logger.Info("Failed Server Init");
                Logger.Error("Out Of Memory! Reset MaxConnectCount!");
                Logger.Error(ex.ToString());
                return(false);
            }


            return(true);
        }
Ejemplo n.º 4
0
        public SessionBase(Socket socket, SocketAsyncEventArgs recvSAEA, SocketAsyncEventArgs sendSAEA, PooledBufferManager pooledBufferManager)
        {
            m_socket                = socket;
            m_saeaReciver           = recvSAEA;
            m_saeaSender            = sendSAEA;
            m_saeaReciver.UserToken = this;
            m_saeaSender.UserToken  = this;

            m_pooledBufferManager = pooledBufferManager;

            DateTime dateTimeNow = DateTime.Now;

            m_dateStartTime      = dateTimeNow;
            m_dateLastActiveTime = dateTimeNow;
        }