Log() private method

private Log ( LogType type, [ message ) : void
type LogType
message [
return void
Ejemplo n.º 1
0
            void HandleMessage([NotNull] string message)
            {
                if (message == null)
                {
                    throw new ArgumentNullException("message");
                }

                IRCMessage msg = MessageParser(message, ActualBotNick);

#if DEBUG_IRC
                Logger.Log(LogType.IRC,
                           "[{0}]: {1}",
                           msg.Type, msg.RawMessage);
#endif

                switch (msg.Type)
                {
                case IRCMessageType.Login:
                    if (ConfigKey.IRCRegisteredNick.Enabled())
                    {
                        Send(IRCCommands.Privmsg(ConfigKey.IRCNickServ.GetString(),
                                                 ConfigKey.IRCNickServMessage.GetString()));
                    }
                    foreach (string channel in channelNames)
                    {
                        Send(IRCCommands.Join(channel));
                    }
                    IsReady = true;
                    AssignBotForInputParsing();     // bot should be ready to receive input after joining
                    return;


                case IRCMessageType.Ping:
                    // ping-pong
                    Send(IRCCommands.Pong(msg.RawMessageArray[1].Substring(1)));
                    return;


                case IRCMessageType.ChannelAction:
                case IRCMessageType.ChannelMessage:
                    // channel chat
                    if (!ResponsibleForInputParsing)
                    {
                        return;
                    }
                    if (!IsBotNick(msg.Nick))
                    {
                        string processedMessage = msg.Message;
                        if (msg.Type == IRCMessageType.ChannelAction)
                        {
                            if (processedMessage.StartsWith("\u0001ACTION"))
                            {
                                processedMessage = processedMessage.Substring(8);
                            }
                            else
                            {
                                return;
                            }
                        }
                        processedMessage = NonPrintableChars.Replace(processedMessage, "");
                        processedMessage = Color.EscapeAmpersands(processedMessage).Trim();
                        if (processedMessage.Length > 0)
                        {
                            if (ConfigKey.IRCBotForwardFromIRC.Enabled())
                            {
                                if (msg.Type == IRCMessageType.ChannelAction)
                                {
                                    Server.Message("&i(IRC) * {0} {1}",
                                                   msg.Nick, processedMessage);
                                }
                                else
                                {
                                    Server.Message("&i(IRC) {0}{1}: {2}",
                                                   msg.Nick, Color.White, processedMessage);
                                }
                            }
                            else if (msg.Message.StartsWith("#"))
                            {
                                Server.Message("&i(IRC) {0}{1}: {2}",
                                               msg.Nick, Color.White, processedMessage.Substring(1));
                            }
                        }
                    }
                    return;


                case IRCMessageType.Join:
                    if (!ResponsibleForInputParsing)
                    {
                        return;
                    }
                    if (ConfigKey.IRCBotAnnounceIRCJoins.Enabled())
                    {
                        Server.Message("&i(IRC) {0} joined {1}",
                                       msg.Nick, msg.Channel);
                    }
                    return;


                case IRCMessageType.Kick:
                    string kicked = msg.RawMessageArray[3];
                    if (kicked == ActualBotNick)
                    {
                        Logger.Log(LogType.IRC,
                                   "Bot was kicked from {0} by {1} ({2}), rejoining.",
                                   msg.Channel, msg.Nick, msg.Message);
                        Thread.Sleep(ReconnectDelay);
                        Send(IRCCommands.Join(msg.Channel));
                    }
                    else
                    {
                        if (!ResponsibleForInputParsing)
                        {
                            return;
                        }
                        Server.Message("&i(IRC) {0} kicked {1} from {2} ({3})",
                                       msg.Nick, kicked, msg.Channel, msg.Message);
                    }
                    return;


                case IRCMessageType.Part:
                case IRCMessageType.Quit:
                    if (!ResponsibleForInputParsing)
                    {
                        return;
                    }
                    if (ConfigKey.IRCBotAnnounceIRCJoins.Enabled())
                    {
                        Server.Message("&i(IRC) {0} left {1}",
                                       msg.Nick, msg.Channel);
                    }
                    return;


                case IRCMessageType.NickChange:
                    if (!ResponsibleForInputParsing)
                    {
                        return;
                    }
                    Server.Message("&i(IRC) {0} is now known as {1}",
                                   msg.Nick, msg.Message);
                    return;


                case IRCMessageType.ErrorMessage:
                case IRCMessageType.Error:
                    bool die = false;
                    switch (msg.ReplyCode)
                    {
                    case IRCReplyCode.ErrorNicknameInUse:
                    case IRCReplyCode.ErrorNicknameCollision:
                        Logger.Log(LogType.IRC,
                                   "Error: Nickname \"{0}\" is already in use. Trying \"{0}_\"",
                                   ActualBotNick);
                        ActualBotNick += "_";
                        Send(IRCCommands.Nick(ActualBotNick));
                        break;

                    case IRCReplyCode.ErrorBannedFromChannel:
                    case IRCReplyCode.ErrorNoSuchChannel:
                        Logger.Log(LogType.IRC,
                                   "Error: {0} ({1})",
                                   msg.ReplyCode, msg.Channel);
                        die = true;
                        break;

                    case IRCReplyCode.ErrorBadChannelKey:
                        Logger.Log(LogType.IRC,
                                   "Error: Channel password required for {0}. fCraft does not currently support passworded channels.",
                                   msg.Channel);
                        die = true;
                        break;

                    default:
                        Logger.Log(LogType.IRC,
                                   "Error ({0}): {1}",
                                   msg.ReplyCode, msg.RawMessage);
                        break;
                    }

                    if (die)
                    {
                        Logger.Log(LogType.IRC, "Error: Disconnecting.");
                        reconnect = false;
                        DisconnectThread();
                    }

                    return;


                case IRCMessageType.QueryAction:
                    // TODO: PMs
                    Logger.Log(LogType.IRC,
                               "Query: {0}", msg.RawMessage);
                    break;


                case IRCMessageType.Kill:
                    Logger.Log(LogType.IRC,
                               "Bot was killed from {0} by {1} ({2}), reconnecting.",
                               hostName, msg.Nick, msg.Message);
                    reconnect   = true;
                    isConnected = false;
                    return;
                }
            }
Ejemplo n.º 2
0
        /// <summary> Sends a global(white) chat. </summary>
        /// <param name="player"> Player writing the message. </param>
        /// <param name="rawMessage"> Message text. </param>
        /// <returns> True if message was sent, false if it was cancelled by an event callback. </returns>
        public static bool SendGlobal([NotNull] Player player, [NotNull] string rawMessage)
        {
            if (player == null)
            {
                throw new ArgumentNullException("player");
            }
            if (rawMessage == null)
            {
                throw new ArgumentNullException("rawMessage");
            }
            string OriginalMessage = rawMessage;

            rawMessage = rawMessage.Replace("$name", player.ClassyName + "&f");
            rawMessage = rawMessage.Replace("$kicks", player.Info.TimesKickedOthers.ToString());
            rawMessage = rawMessage.Replace("$bans", player.Info.TimesBannedOthers.ToString());
            rawMessage = rawMessage.Replace("$awesome", "It is my professional opinion, that " + ConfigKey.ServerName.GetString() + " is the best server on Minecraft");
            rawMessage = rawMessage.Replace("$server", ConfigKey.ServerName.GetString());
            rawMessage = rawMessage.Replace("$motd", ConfigKey.MOTD.GetString());
            rawMessage = rawMessage.Replace("$date", DateTime.UtcNow.ToShortDateString());
            rawMessage = rawMessage.Replace("$time", DateTime.Now.ToString());
            rawMessage = rawMessage.Replace("$money", player.Info.Money.ToString());
            rawMessage = rawMessage.Replace("$ass", "You, my good sir, are an &cAss&f");
            rawMessage = rawMessage.Replace("$mad", "U &cmad&f, bro?");
            rawMessage = rawMessage.Replace("$welcome", "Welcome to " + ConfigKey.ServerName.GetString());
            rawMessage = rawMessage.Replace("$clap", "A round of applause might be appropriate, *claps*");
            rawMessage = rawMessage.Replace("$website", ConfigKey.WebsiteURL.GetString());
            rawMessage = rawMessage.Replace("$ws", ConfigKey.WebsiteURL.GetString());

            if (ConfigKey.IRCBotEnabled.Enabled())
            {
                rawMessage = rawMessage.Replace("$irc", ConfigKey.IRCBotChannels.GetString());
            }
            else
            {
                rawMessage = rawMessage.Replace("$irc", "No IRC");
            }

            if (player.Can(Permission.UseColorCodes))
            {
                rawMessage = rawMessage.Replace("$lime", "&a");                  //alternate color codes for ease if you can't remember the codes
                rawMessage = rawMessage.Replace("$aqua", "&b");
                rawMessage = rawMessage.Replace("$cyan", "&b");
                rawMessage = rawMessage.Replace("$red", "&c");
                rawMessage = rawMessage.Replace("$magenta", "&d");
                rawMessage = rawMessage.Replace("$pink", "&d");
                rawMessage = rawMessage.Replace("$yellow", "&e");
                rawMessage = rawMessage.Replace("$white", "&f");
                rawMessage = rawMessage.Replace("$navy", "&1");
                rawMessage = rawMessage.Replace("$darkblue", "&1");
                rawMessage = rawMessage.Replace("$green", "&2");
                rawMessage = rawMessage.Replace("$teal", "&3");
                rawMessage = rawMessage.Replace("$maroon", "&4");
                rawMessage = rawMessage.Replace("$purple", "&5");
                rawMessage = rawMessage.Replace("$olive", "&6");
                rawMessage = rawMessage.Replace("$gold", "&6");
                rawMessage = rawMessage.Replace("$silver", "&7");
                rawMessage = rawMessage.Replace("$grey", "&8");
                rawMessage = rawMessage.Replace("$gray", "&8");
                rawMessage = rawMessage.Replace("$blue", "&9");
                rawMessage = rawMessage.Replace("$black", "&0");
            }

            if (!player.Can(Permission.ChatWithCaps))
            {
                int caps = 0;
                for (int i = 0; i < rawMessage.Length; i++)
                {
                    if (Char.IsUpper(rawMessage[i]))
                    {
                        caps++;
                        if (caps > ConfigKey.MaxCaps.GetInt())
                        {
                            rawMessage = rawMessage.ToLower();
                            player.Message("Your message was changed to lowercase as it exceeded the maximum amount of capital letters.");
                        }
                    }
                }
            }

            if (!player.Can(Permission.Swear))
            {
                if (!File.Exists(Paths.SwearWordsFileName))
                {
                    StringBuilder sb = new StringBuilder();
                    sb.AppendLine("#This txt file should be filled with bad words that you want to be filtered out");
                    sb.AppendLine("#I have included some examples, excuse my language :P");
                    sb.AppendLine("f**k");
                    sb.AppendLine("f*****g");
                    sb.AppendLine("f****d");
                    sb.AppendLine("dick");
                    sb.AppendLine("bitch");
                    sb.AppendLine("shit");
                    sb.AppendLine("s******g");
                    sb.AppendLine("s******d");
                    sb.AppendLine("c**t");
                    sb.AppendLine("nigger");
                    sb.AppendLine("wanker");
                    sb.AppendLine("wank");
                    sb.AppendLine("wanking");
                    sb.AppendLine("piss");
                    File.WriteAllText(Paths.SwearWordsFileName, sb.ToString());
                }
                string CensoredText = Color.ReplacePercentCodes(ConfigKey.SwearName.GetString()) + Color.White;
                if (ConfigKey.SwearName.GetString() == null)
                {
                    CensoredText = "&CBlock&F";
                }

                const string       PatternTemplate = @"\b({0})(s?)\b";
                const RegexOptions Options         = RegexOptions.IgnoreCase;

                if (Swears.Count == 0)
                {
                    Swears.AddRange(File.ReadAllLines(Paths.SwearWordsFileName).
                                    Where(line => line.StartsWith("#") == false || line.Trim().Equals(String.Empty)));
                }

                if (badWordMatchers == null)
                {
                    badWordMatchers = Swears.
                                      Select(x => new Regex(string.Format(PatternTemplate, x), Options));
                }

                string output = badWordMatchers.
                                Aggregate(rawMessage, (current, matcher) => matcher.Replace(current, CensoredText));
                rawMessage = output;
            }

            /*if(player.World != null)
             * {
             *      if(player.World.GameOn)
             *      {
             *              if(Games.MineChallenge.mode == Games.MineChallenge.GameMode.math1)
             *              {
             *                      if(rawMessage == Games.MineChallenge.answer.ToString() && !Games.MineChallenge.completed.Contains(player))
             *                      {
             *                              Games.MineChallenge.completed.Add(player);
             *                              player.Message("&8Correct!");
             *                              if(player.World.blueTeam.Contains(player)) player.World.blueScore++;
             *                              else player.World.redScore++;
             *                      }
             *                      else
             *                      {
             *                              player.Message("&8Incorrect");
             *                      }
             *                      return false;
             *              }
             *
             *              if(Games.MineChallenge.mode == Games.MineChallenge.GameMode.math2)
             *              {
             *                      if(rawMessage == Games.MineChallenge.answer.ToString() && !Games.MineChallenge.completed.Contains(player))
             *                      {
             *                              Games.MineChallenge.completed.Add(player);
             *                              player.Message("&8Correct!");
             *                              if(player.World.blueTeam.Contains(player)) player.World.blueScore++;
             *                              else player.World.redScore++;
             *                      }
             *                      else
             *                      {
             *                              player.Message("&8Incorrect");
             *                      }
             *                      return false;
             *              }
             *      }
             * }*/

            var recepientList = Server.Players.NotIgnoring(player);             //if(player.World.WorldOnlyChat) recepientList = player.World.Players.NotIgnoring(player);


            string formattedMessage = String.Format("{0}&F: {1}",
                                                    player.ClassyName,
                                                    rawMessage);

            var e = new ChatSendingEventArgs(player,
                                             rawMessage,
                                             formattedMessage,
                                             ChatMessageType.Global,
                                             recepientList);

            if (!SendInternal(e))
            {
                return(false);
            }

            Logger.Log(LogType.GlobalChat,
                       "{0}: {1}", player.Name, OriginalMessage);
            return(true);
        }
Ejemplo n.º 3
0
        internal static void RealmBuild(Player player, Command cmd, string worldName, string name, string NameIfRankIsName)
        {


            // Print information about the current realm
            if (worldName == null)
            {
                if (player.World == null)
                {
                    player.Message("When calling /wbuild from console, you must specify a realm name.");
                }
                else
                {
                    player.Message(player.World.BuildSecurity.GetDescription(player.World, "realm", "modified"));
                }
                return;
            }

            // Find a realm by name
            World realm = WorldManager.FindWorldOrPrintMatches(player, worldName);
            if (realm == null) return;


            if (name == null)
            {
                player.Message(realm.BuildSecurity.GetDescription(realm, "realm", "modified"));
                return;
            }

            bool changesWereMade = false;
            do
            {
                if (name.Length < 2) continue;
                // Whitelisting individuals
                if (name.StartsWith("+"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }



                    if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed)
                    {
                        player.Message("{0}&S is already allowed to build in {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.BuildSecurity.Include(info))
                    {
                        case PermissionOverride.Deny:
                            if (realm.BuildSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer barred from building in {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You can now build in realm {0}&S (removed from blacklist by {1}&S).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S was removed from the build blacklist of {1}&S. " +
                                                "Player is still NOT allowed to build (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were removed from the build blacklist of realm {0}&S by {1}&S. " +
                                                    "You are still NOT allowed to build (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the build blacklist of {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now allowed to build in {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("You can now build in realm {0}&S (whitelisted by {1}&S).",
                                                realm.ClassyName, player.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the build whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            break;

                        case PermissionOverride.Allow:
                            player.Message("{0}&S is already on the build whitelist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;
                    }

                    // Blacklisting individuals
                }
                else if (name.StartsWith("-"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    if (realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh ||
                        realm.BuildSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow)
                    {
                        player.Message("{0}&S is already barred from building in {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.BuildSecurity.Exclude(info))
                    {
                        case PermissionOverride.Deny:
                            player.Message("{0}&S is already on build blacklist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now barred from building in {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("&WYou were barred by {0}&W from building in realm {1}",
                                                player.ClassyName, realm.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the build blacklist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            if (realm.BuildSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer on the build whitelist of {1}&S. " +
                                                "Player is still allowed to build (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were removed from the build whitelist of realm {0}&S by {1}&S. " +
                                                    "You are still allowed to build (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S is no longer allowed to build in {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("&WYou can no longer build in realm {0}&W (removed from whitelist by {1}&W).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the build whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;
                    }

                    // Setting minimum rank
                }
                else
                {
                    Rank rank = RankManager.FindRank(name);
                    if (rank == null)
                    {
                        player.MessageNoRank(name);
                    }
                    else if (!player.Info.Rank.AllowSecurityCircumvention &&
                             realm.BuildSecurity.MinRank > rank &&
                             realm.BuildSecurity.MinRank > player.Info.Rank)
                    {
                        player.Message("&WYou must be ranked {0}&W+ to lower build restrictions for realm {1}",
                                        realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName);
                    }
                    else
                    {
                        // list players who are redundantly blacklisted
                        var exceptionList = realm.BuildSecurity.ExceptionList;
                        PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray();
                        if (noLongerExcluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be blacklisted on realm {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerExcluded.JoinToClassyString());
                        }

                        // list players who are redundantly whitelisted
                        PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray();
                        if (noLongerIncluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be whitelisted on realm {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerIncluded.JoinToClassyString());
                        }

                        // apply changes
                        realm.BuildSecurity.MinRank = rank;
                        changesWereMade = true;
                        if (realm.BuildSecurity.MinRank == RankManager.LowestRank)
                        {
                            Server.Message("{0}&S allowed anyone to build on realm {1}",
                                              player.ClassyName, realm.ClassyName);
                        }
                        else
                        {
                            Server.Message("{0}&S allowed only {1}+&S to build in realm {2}",
                                              player.ClassyName, realm.BuildSecurity.MinRank.ClassyName, realm.ClassyName);
                        }
                        Logger.Log(LogType.UserActivity, "{0} set build rank for realm {1} to {2}+",
                                    player.Name, realm.Name, realm.BuildSecurity.MinRank.Name);
                    }
                }
            } while ((name = cmd.Next()) != null);

            if (changesWereMade)
            {
                WorldManager.SaveWorldList();
            }
        }
Ejemplo n.º 4
0
            // runs in its own thread, started from Connect()
            void IoThread()
            {
                string outputLine = "";

                lastMessageSent = DateTime.UtcNow;

                do
                {
                    try {
                        reconnect = false;
                        Logger.Log(LogType.IRC,
                                   "Connecting to {0}:{1} as {2}",
                                   hostName, port, ActualBotNick);
                        Connect();

                        // register
                        Send(IRCCommands.User(ActualBotNick, 8, ConfigKey.ServerName.GetString()));
                        Send(IRCCommands.Nick(ActualBotNick));

                        while (isConnected && !reconnect)
                        {
                            Thread.Sleep(10);

                            if (localQueue.Length > 0 &&
                                DateTime.UtcNow.Subtract(lastMessageSent).TotalMilliseconds >= SendDelay &&
                                localQueue.Dequeue(ref outputLine))
                            {
                                writer.Write(outputLine + "\r\n");
                                lastMessageSent = DateTime.UtcNow;
                                writer.Flush();
                            }

                            if (OutputQueue.Length > 0 &&
                                DateTime.UtcNow.Subtract(lastMessageSent).TotalMilliseconds >= SendDelay &&
                                OutputQueue.Dequeue(ref outputLine))
                            {
                                writer.Write(outputLine + "\r\n");
                                lastMessageSent = DateTime.UtcNow;
                                writer.Flush();
                            }

                            if (client.Client.Available > 0)
                            {
                                string line = reader.ReadLine();
                                if (line == null)
                                {
                                    break;
                                }
                                HandleMessage(line);
                            }
                        }
                    } catch (SocketException) {
                        Logger.Log(LogType.Warning, "IRC: Disconnected. Will retry in {0} seconds.",
                                   ReconnectDelay / 1000);
                        reconnect = true;
                    } catch (IOException) {
                        Logger.Log(LogType.Warning, "IRC: Disconnected. Will retry in {0} seconds.",
                                   ReconnectDelay / 1000);
                        reconnect = true;
#if !DEBUG
                    } catch (Exception ex) {
                        Logger.Log(LogType.Error, "IRC: {0}", ex);
                        reconnect = true;
#endif
                    }

                    if (reconnect)
                    {
                        Thread.Sleep(ReconnectDelay);
                    }
                } while(reconnect);
            }
Ejemplo n.º 5
0
        public static void RealmLoad(Player player, Command cmd, string fileName, string worldName)
        {

            if (worldName == null && player.World == null)
            {
                player.Message("When using /realm from console, you must specify the realm name.");
                return;
            }

            if (fileName == null)
            {
                // No params given at all
                
                return;
            }

            string fullFileName = WorldManager.FindMapFile(player, fileName);
            if (fullFileName == null) return;

            // Loading map into current realm
            if (worldName == null)
            {
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "About to replace THIS REALM with \"{0}\".", fileName);
                    return;
                }
                Map map;
                try
                {
                    map = MapUtility.Load(fullFileName);
                }
                catch (Exception ex)
                {
                    player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message);
                    return;
                }
                World realm = player.World;

                // Loading to current realm
                realm.MapChangedBy = player.Name;
                realm.ChangeMap(map);

                realm.Players.Message(player, "{0}&S loaded a new map for this realm.",
                                              player.ClassyName);
                player.MessageNow("New map loaded for the realm {0}", realm.ClassyName);

                Logger.Log(LogType.UserActivity,
                            "{0} loaded new map for realm \"{1}\" from {2}",
                            player.Name, realm.Name, fileName);
                realm.IsHidden = false;
                realm.IsRealm = true;
                WorldManager.SaveWorldList();


            }
            else
            {
                // Loading to some other (or new) realm
                if (!World.IsValidName(worldName))
                {
                    player.MessageInvalidWorldName(worldName);
                    return;
                }

                string buildRankName = cmd.Next();
                string accessRankName = cmd.Next();
                Rank buildRank = RankManager.DefaultBuildRank;
                Rank accessRank = null;
                if (buildRankName != null)
                {
                    buildRank = RankManager.FindRank(buildRankName);
                    if (buildRank == null)
                    {
                        player.MessageNoRank(buildRankName);
                        return;
                    }
                    if (accessRankName != null)
                    {
                        accessRank = RankManager.FindRank(accessRankName);
                        if (accessRank == null)
                        {
                            player.MessageNoRank(accessRankName);
                            return;
                        }
                    }
                }

                // Retype realm name, if needed
                if (worldName == "-")
                {
                    if (player.LastUsedWorldName != null)
                    {
                        worldName = player.LastUsedWorldName;
                    }
                    else
                    {
                        player.Message("Cannot repeat realm name: you haven't used any names yet.");
                        return;
                    }
                }

                lock (WorldManager.SyncRoot)
                {
                    World realm = WorldManager.FindWorldExact(worldName);
                    if (realm != null)
                    {
                        player.LastUsedWorldName = realm.Name;
                        // Replacing existing realm's map
                        if (!cmd.IsConfirmed)
                        {
                            player.Confirm(cmd, "About to replace realm map for {0}&S with \"{1}\".",
                                            realm.ClassyName, fileName);
                            return;
                        }

                        Map map;
                        try
                        {
                            map = MapUtility.Load(fullFileName);
                            realm.IsHidden = false;
                            realm.IsRealm = true;
                            WorldManager.SaveWorldList();
                        }
                        catch (Exception ex)
                        {
                            player.MessageNow("Could not load specified file: {0}: {1}", ex.GetType().Name, ex.Message);
                            return;
                        }

                        try
                        {
                            realm.MapChangedBy = player.Name;
                            realm.ChangeMap(map);
                            realm.IsHidden = false;
                            realm.IsRealm = true;
                            WorldManager.SaveWorldList();
                        }
                        catch (WorldOpException ex)
                        {
                            Logger.Log(LogType.Error,
                                        "Could not complete RealmLoad operation: {0}", ex.Message);
                            player.Message("&WRealmLoad: {0}", ex.Message);
                            return;
                        }

                        realm.Players.Message(player, "{0}&S loaded a new map for the realm {1}",
                                               player.ClassyName, realm.ClassyName);
                        player.MessageNow("New map for the realm {0}&S has been loaded.", realm.ClassyName);
                        Logger.Log(LogType.UserActivity,
                                    "{0} loaded new map for realm \"{1}\" from {2}",
                                    player.Name, realm.Name, fullFileName);
                        

                    }
                    else
                    {
                        // Adding a new realm
                        string targetFullFileName = Path.Combine(Paths.MapPath, worldName + ".fcm");
                        if (!cmd.IsConfirmed &&
                            File.Exists(targetFullFileName) && // target file already exists
                            !Paths.Compare(targetFullFileName, fullFileName))
                        {
                            // and is different from sourceFile
                            player.Confirm(cmd,
                                            "A map named \"{0}\" already exists, and will be overwritten with \"{1}\".",
                                            Path.GetFileName(targetFullFileName), Path.GetFileName(fullFileName));
                            return;
                        }

                        Map map;
                        try
                        {
                            map = MapUtility.Load(fullFileName);
                            //realm.IsHidden = false;
                            //realm.IsRealm = true;
                            //WorldManager.SaveWorldList();
                        }
                        catch (Exception ex)
                        {
                            player.MessageNow("Could not load \"{0}\": {1}: {2}",
                                               fileName, ex.GetType().Name, ex.Message);
                            return;
                        }

                        World newWorld;
                        try
                        {
                            newWorld = WorldManager.AddWorld(player, worldName, map, false);
                            
                        }
                        catch (WorldOpException ex)
                        {
                            player.Message("RealmLoad: {0}", ex.Message);
                            return;
                        }

                        player.LastUsedWorldName = worldName;
                        newWorld.BuildSecurity.MinRank = buildRank;
                        if (accessRank == null)
                        {
                            newWorld.AccessSecurity.ResetMinRank();
                        }
                        else
                        {
                            newWorld.AccessSecurity.MinRank = accessRank;
                        }
                        newWorld.BlockDB.AutoToggleIfNeeded();
                        if (BlockDB.IsEnabledGlobally && newWorld.BlockDB.IsEnabled)
                        {
                            player.Message("BlockDB is now auto-enabled on realm {0}", newWorld.ClassyName);
                        }
                        newWorld.LoadedBy = player.Name;
                        newWorld.LoadedOn = DateTime.UtcNow;
                        Server.Message("{0}&S created a new realm named {1}",
                                        player.ClassyName, newWorld.ClassyName);
                        Logger.Log(LogType.UserActivity,
                                    "{0} created a new realm named \"{1}\" (loaded from \"{2}\")",
                                    player.Name, worldName, fileName);
                        newWorld.IsHidden = false;
                        newWorld.IsRealm = true;
                        WorldManager.SaveWorldList();
                        player.MessageNow("Access permission is {0}+&S, and build permission is {1}+",
                                           newWorld.AccessSecurity.MinRank.ClassyName,
                                           newWorld.BuildSecurity.MinRank.ClassyName);
                        
                    }
                }
            }

            Server.RequestGC();
        }
Ejemplo n.º 6
0
        internal static void RealmAccess(Player player, Command cmd, string worldName, string name)
        {

            // Print information about the current realm
            if (worldName == null)
            {
                if (player.World == null)
                {
                    player.Message("Error.");
                }
                else
                {
                    player.Message(player.World.AccessSecurity.GetDescription(player.World, "realm", "accessed"));
                }
                return;
            }

            // Find a realm by name
            World realm = WorldManager.FindWorldOrPrintMatches(player, worldName);
            if (realm == null) return;



            if (name == null)
            {
                player.Message(realm.AccessSecurity.GetDescription(realm, "realm", "accessed"));
                return;
            }
            if (realm == WorldManager.MainWorld)
            {
                player.Message("The main realm cannot have access restrictions.");
                return;
            }

            bool changesWereMade = false;
            do
            {
                if (name.Length < 2) continue;
                // Whitelisting individuals
                if (name.StartsWith("+"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;

                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    // prevent players from whitelisting themselves to bypass protection


                    if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.Allowed)
                    {
                        player.Message("{0}&S is already allowed to access {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.AccessSecurity.Include(info))
                    {
                        case PermissionOverride.Deny:
                            if (realm.AccessSecurity.Check(info))
                            {
                                player.Message("{0}&S is unbanned from Realm {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You are now unbanned from Realm {0}&S (removed from blacklist by {1}&S).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S was unbanned from Realm {1}&S. " +
                                                "Player is still NOT allowed to join (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were Unbanned from Realm {0}&S by {1}&S. " +
                                                    "You are still NOT allowed to join (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the access blacklist of {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now allowed to access {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("You can now access realm {0}&S (whitelisted by {1}&S).",
                                                realm.ClassyName, player.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the access whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            player.Message("{0}&S is already on the access whitelist of {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;
                    }

                    // Blacklisting individuals
                }
                else if (name.StartsWith("-"))
                {
                    PlayerInfo info;
                    if (!PlayerDB.FindPlayerInfo(name.Substring(1), out info))
                    {
                        player.Message("More than one player found matching \"{0}\"", name.Substring(1));
                        continue;
                    }
                    else if (info == null)
                    {
                        player.MessageNoPlayer(name.Substring(1));
                        continue;
                    }

                    if (realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooHigh ||
                        realm.AccessSecurity.CheckDetailed(info) == SecurityCheckResult.RankTooLow)
                    {
                        player.Message("{0}&S is already barred from accessing {1}&S (by rank)",
                                        info.ClassyName, realm.ClassyName);
                        continue;
                    }

                    Player target = info.PlayerObject;
                    if (target == player) target = null; // to avoid duplicate messages

                    switch (realm.AccessSecurity.Exclude(info))
                    {
                        case PermissionOverride.Deny:
                            player.Message("{0}&S is already banned from Realm {1}",
                                            info.ClassyName, realm.ClassyName);
                            break;

                        case PermissionOverride.None:
                            player.Message("{0}&S is now banned from accessing {1}",
                                            info.ClassyName, realm.ClassyName);
                            if (target != null)
                            {
                                target.Message("&WYou were banned by {0}&W from accessing realm {1}",
                                                player.ClassyName, realm.ClassyName);
                            }
                            Logger.Log(LogType.UserActivity, "{0} added {1} to the access blacklist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;

                        case PermissionOverride.Allow:
                            if (realm.AccessSecurity.Check(info))
                            {
                                player.Message("{0}&S is no longer on the access whitelist of {1}&S. " +
                                                "Player is still allowed to join (by rank).",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("You were banned from Realm {0}&S by {1}&S. " +
                                                    "You are still allowed to join (by rank).",
                                                    player.ClassyName, realm.ClassyName);
                                }
                            }
                            else
                            {
                                player.Message("{0}&S is no longer allowed to access {1}",
                                                info.ClassyName, realm.ClassyName);
                                if (target != null)
                                {
                                    target.Message("&WYou were banned from Realm {0}&W (Banned by {1}&W).",
                                                    realm.ClassyName, player.ClassyName);
                                }
                            }
                            Logger.Log(LogType.UserActivity, "{0} removed {1} from the access whitelist on realm {2}",
                                        player.Name, info.Name, realm.Name);
                            changesWereMade = true;
                            break;
                    }

                    // Setting minimum rank
                }
                else
                {
                    Rank rank = RankManager.FindRank(name);
                    if (rank == null)
                    {
                        player.MessageNoRank(name);

                    }

                    else
                    {
                        // list players who are redundantly blacklisted
                        var exceptionList = realm.AccessSecurity.ExceptionList;
                        PlayerInfo[] noLongerExcluded = exceptionList.Excluded.Where(excludedPlayer => excludedPlayer.Rank < rank).ToArray();
                        if (noLongerExcluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be blacklisted to be barred from {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerExcluded.JoinToClassyString());
                        }

                        // list players who are redundantly whitelisted
                        PlayerInfo[] noLongerIncluded = exceptionList.Included.Where(includedPlayer => includedPlayer.Rank >= rank).ToArray();
                        if (noLongerIncluded.Length > 0)
                        {
                            player.Message("Following players no longer need to be whitelisted to access {0}&S: {1}",
                                            realm.ClassyName,
                                            noLongerIncluded.JoinToClassyString());
                        }

                        // apply changes
                        realm.AccessSecurity.MinRank = rank;
                        changesWereMade = true;
                        if (realm.AccessSecurity.MinRank == RankManager.LowestRank)
                        {
                            Server.Message("{0}&S made the realm {1}&S accessible to everyone.",
                                              player.ClassyName, realm.ClassyName);
                        }
                        else
                        {
                            Server.Message("{0}&S made the realm {1}&S accessible only by {2}+",
                                              player.ClassyName, realm.ClassyName,
                                              realm.AccessSecurity.MinRank.ClassyName);
                        }
                        Logger.Log(LogType.UserActivity, "{0} set access rank for realm {1} to {2}+",
                                    player.Name, realm.Name, realm.AccessSecurity.MinRank.Name);
                    }
                }
            } while ((name = cmd.Next()) != null);

            if (changesWereMade)
            {
                var playersWhoCantStay = realm.Players.Where(p => !p.CanJoin(realm));
                foreach (Player p in playersWhoCantStay)
                {
                    p.Message("&WYou are no longer allowed to join realm {0}", realm.ClassyName);
                    p.JoinWorld(WorldManager.MainWorld, WorldChangeReason.PermissionChanged);
                }

                WorldManager.SaveWorldList();
            }
        }
Ejemplo n.º 7
0
        internal static bool LoadWorldList()
        {
            World newMainWorld = null;

            Worlds = new World[0];
            if (File.Exists(Paths.WorldListFileName))
            {
                try {
                    XDocument doc  = XDocument.Load(Paths.WorldListFileName);
                    XElement  root = doc.Root;
                    if (root != null)
                    {
                        foreach (XElement el in root.Elements("World"))
                        {
#if !DEBUG
                            try {
#endif
                            LoadWorldListEntry(el);
#if !DEBUG
                        }
                        catch (Exception ex) {
                            Logger.LogAndReportCrash("An error occured while trying to parse one of the entries on the world list",
                                                     "fCraft", ex, false);
                        }
#endif
                        }

                        XAttribute temp;
                        if ((temp = root.Attribute("main")) != null)
                        {
                            World suggestedMainWorld = FindWorldExact(temp.Value);

                            if (suggestedMainWorld != null)
                            {
                                newMainWorld = suggestedMainWorld;
                            }
                            else if (firstWorld != null)
                            {
                                // if specified main world does not exist, use first-defined world
                                Logger.Log(LogType.Warning,
                                           "The specified main world \"{0}\" does not exist. " +
                                           "\"{1}\" was designated main instead. You can use /WMain to change it.",
                                           temp.Value, firstWorld.Name);
                                newMainWorld = firstWorld;
                            }
                            // if firstWorld was also null, LoadWorldList() should try creating a new mainWorld
                        }
                        else if (firstWorld != null)
                        {
                            newMainWorld = firstWorld;
                        }
                    }
                } catch (Exception ex) {
                    Logger.LogAndReportCrash("Error occured while trying to load the world list.", "fCraft", ex, true);
                    return(false);
                }

                if (newMainWorld == null)
                {
                    Logger.Log(LogType.Error,
                               "Server.Start: Could not load any of the specified worlds, or no worlds were specified. " +
                               "Creating default \"main\" world.");
                    newMainWorld = AddWorld(null, "main", MapGenerator.GenerateFlatgrass(128, 128, 64), true);
                }
            }
            else
            {
                Logger.Log(LogType.SystemActivity,
                           "Server.Start: No world list found. Creating default \"main\" world.");
                newMainWorld = AddWorld(null, "main", MapGenerator.GenerateFlatgrass(128, 128, 64), true);
            }

            // if there is no default world still, die.
            if (newMainWorld == null)
            {
                throw new Exception("Could not create any worlds.");
            }
            else if (newMainWorld.AccessSecurity.HasRestrictions)
            {
                Logger.Log(LogType.Warning,
                           "Server.LoadWorldList: Main world cannot have any access restrictions. " +
                           "Access permission for \"{0}\" has been reset.",
                           newMainWorld.Name);
                newMainWorld.AccessSecurity.Reset();
            }

            MainWorld = newMainWorld;

            return(true);
        }
Ejemplo n.º 8
0
        public static void RealmCreate(Player player, Command cmd, string themeName, string templateName)
        {
            MapGenTemplate template;
            MapGenTheme theme;

            int wx, wy, height = 128;
            if (!(cmd.NextInt(out wx) && cmd.NextInt(out wy) && cmd.NextInt(out height)))
            {
                if (player.World != null)
                {
                    wx = 128;
                    wy = 128;
                    height = 128;
                }
                else
                {
                    player.Message("When used from console, /gen requires map dimensions.");

                    return;
                }
                cmd.Rewind();
                cmd.Next();
                cmd.Next();
            }

            if (!Map.IsValidDimension(wx))
            {
                player.Message("Cannot make map with width {0}: dimensions must be multiples of 16.", wx);
                return;
            }
            else if (!Map.IsValidDimension(wy))
            {
                player.Message("Cannot make map with length {0}: dimensions must be multiples of 16.", wy);
                return;
            }
            else if (!Map.IsValidDimension(height))
            {
                player.Message("Cannot make map with height {0}: dimensions must be multiples of 16.", height);
                return;
            }

            string fileName = player.Name;
            if (player.Name.Contains('.'))
            {
                fileName = player.Name.Replace(".", "-"); //support for email names
            }
            
            string fullFileName = null;

            if (fileName == null)
            {
                if (player.World == null)
                {
                    player.Message("When used from console, /gen requires FileName.");

                    return;
                }
                if (!cmd.IsConfirmed)
                {
                    player.Confirm(cmd, "Replace this realm's map with a generated one?");
                    return;
                }
            }
            else
            {
                fileName = fileName.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);
                if (!fileName.EndsWith(".fcm", StringComparison.OrdinalIgnoreCase))
                {
                    fileName += ".fcm";
                }
                fullFileName = Path.Combine(Paths.MapPath, fileName);
                if (!Paths.IsValidPath(fullFileName))
                {
                    player.Message("Invalid filename.");
                    return;
                }
                if (!Paths.Contains(Paths.MapPath, fullFileName))
                {
                    player.MessageUnsafePath();
                    return;
                }
                string dirName = fullFileName.Substring(0, fullFileName.LastIndexOf(Path.DirectorySeparatorChar));
                if (!Directory.Exists(dirName))
                {
                    Directory.CreateDirectory(dirName);
                }
                if (!cmd.IsConfirmed && File.Exists(fullFileName))
                {
                    player.Confirm(cmd, "The mapfile \"{0}\" already exists. Overwrite?", fileName);
                    return;
                }
            }

            bool noTrees;
            if (themeName.Equals("grass", StringComparison.OrdinalIgnoreCase))
            {
                theme = MapGenTheme.Forest;
                noTrees = true;
            }
            else
            {
                try
                {
                    theme = (MapGenTheme)Enum.Parse(typeof(MapGenTheme), themeName, true);
                    noTrees = (theme != MapGenTheme.Forest);
                }
                catch (Exception)
                {
                    player.MessageNow("Unrecognized theme \"{0}\". Available themes are: Grass, {1}",
                                       themeName,
                                       String.Join(", ", Enum.GetNames(typeof(MapGenTheme))));
                    return;
                }
            }

            try
            {
                template = (MapGenTemplate)Enum.Parse(typeof(MapGenTemplate), templateName, true);
            }
            catch (Exception)
            {
                player.Message("Unrecognized template \"{0}\". Available templates are: {1}",
                                templateName,
                                String.Join(", ", Enum.GetNames(typeof(MapGenTemplate))));
                return;
            }

            if (!Enum.IsDefined(typeof(MapGenTheme), theme) || !Enum.IsDefined(typeof(MapGenTemplate), template))
            {

                return;
            }

            MapGeneratorArgs args = MapGenerator.MakeTemplate(template);
            args.MapWidth = wx;
            args.MapLength = wy;
            args.MapHeight = height;
            args.MaxHeight = (int)(args.MaxHeight / 80d * height);
            args.MaxDepth = (int)(args.MaxDepth / 80d * height);
            args.Theme = theme;
            args.AddTrees = !noTrees;

            Map map;
            try
            {
                if (theme == MapGenTheme.Forest && noTrees)
                {
                    player.MessageNow("Generating Grass {0}...", template);
                }
                else
                {
                    player.MessageNow("Generating {0} {1}...", theme, template);
                }
                if (theme == MapGenTheme.Forest && noTrees && template == MapGenTemplate.Flat)
                {
                    map = MapGenerator.GenerateFlatgrass(args.MapWidth, args.MapLength, args.MapHeight);
                }
                else
                {
                    MapGenerator generator = new MapGenerator(args);
                    map = generator.Generate();
                }

            }
            catch (Exception ex)
            {
                Logger.Log(LogType.Error, "MapGenerator: Generation failed: {0}",
                            ex);
                player.MessageNow("&WAn error occured while generating the map.");
                return;
            }

            if (fileName != null)
            {
                if (map.Save(fullFileName))
                {
                    player.MessageNow("Generation done. Saved to {0}", fileName);
                }
                else
                {
                    player.Message("&WAn error occured while saving generated map to {0}", fileName);
                }
            }
            else
            {
                player.MessageNow("Generation done. Changing map...");
                player.World.ChangeMap(map);
            }
        }
Ejemplo n.º 9
0
        // Makes sure that the map file exists, is properly named, and is loadable.
        static void CheckMapFile([NotNull] World world)
        {
            if (world == null)
            {
                throw new ArgumentNullException("world");
            }
            // Check the world's map file
            string fullMapFileName = world.MapFileName;
            string fileName        = Path.GetFileName(fullMapFileName);

            if (Paths.FileExists(fullMapFileName, false))
            {
                if (!Paths.FileExists(fullMapFileName, true))
                {
                    // Map file has wrong capitalization
                    FileInfo[] matches = Paths.FindFiles(fullMapFileName);
                    if (matches.Length == 1)
                    {
                        // Try to rename the map file to match world's capitalization
                        // ReSharper disable AssignNullToNotNullAttribute
                        Paths.ForceRename(matches[0].FullName, fileName);
                        // ReSharper restore AssignNullToNotNullAttribute
                        if (Paths.FileExists(fullMapFileName, true))
                        {
                            Logger.Log(LogType.Warning,
                                       "WorldManager.CheckMapFile: Map file for world \"{0}\" was renamed from \"{1}\" to \"{2}\"",
                                       world.Name, matches[0].Name, fileName);
                        }
                        else
                        {
                            Logger.Log(LogType.Error,
                                       "WorldManager.CheckMapFile: Failed to rename map file of \"{0}\" from \"{1}\" to \"{2}\"",
                                       world.Name, matches[0].Name, fileName);
                            return;
                        }
                    }
                    else
                    {
                        Logger.Log(LogType.Warning,
                                   "WorldManager.CheckMapFile: More than one map file exists matching the world name \"{0}\". " +
                                   "Please check the map directory and use /WLoad to load the correct file.",
                                   world.Name);
                        return;
                    }
                }
                // Try loading the map header
                try {
                    MapUtility.LoadHeader(world.MapFileName);
                } catch (Exception ex) {
                    Logger.Log(LogType.Warning,
                               "WorldManager.CheckMapFile: Could not load map file for world \"{0}\": {1}",
                               world.Name, ex);
                }
            }
            else
            {
                Logger.Log(LogType.Warning,
                           "WorldManager.CheckMapFile: Map file for world \"{0}\" was not found.",
                           world.Name);
            }
        }
Ejemplo n.º 10
0
        static void LoadWorldListEntry([NotNull] XElement el)
        {
            if (el == null)
            {
                throw new ArgumentNullException("el");
            }
            XAttribute tempAttr;

            if ((tempAttr = el.Attribute("name")) == null)
            {
                Logger.Log(LogType.Error, "WorldManager: World tag with no name skipped.");
                return;
            }
            string worldName = tempAttr.Value;

            bool neverUnload = (el.Attribute("noUnload") != null);

            World world;

            try {
                world = AddWorld(null, worldName, null, neverUnload);
            } catch (WorldOpException ex) {
                Logger.Log(LogType.Error,
                           "WorldManager: Error adding world \"{0}\": {1}",
                           worldName, ex.Message);
                return;
            }

            if ((tempAttr = el.Attribute("hidden")) != null)
            {
                bool isHidden;
                if (Boolean.TryParse(tempAttr.Value, out isHidden))
                {
                    world.IsHidden = isHidden;
                }
                else
                {
                    Logger.Log(LogType.Warning,
                               "WorldManager: Could not parse \"hidden\" attribute of world \"{0}\", assuming NOT hidden.",
                               worldName);
                }
            }
            if (firstWorld == null)
            {
                firstWorld = world;
            }

            XElement tempEl;

            if ((tempEl = el.Element(AccessSecurityXmlTagName)) != null)
            {
                world.AccessSecurity = new SecurityController(tempEl, true);
            }
            else if ((tempEl = el.Element("accessSecurity")) != null)
            {
                world.AccessSecurity = new SecurityController(tempEl, true);
            }
            if ((tempEl = el.Element(BuildSecurityXmlTagName)) != null)
            {
                world.BuildSecurity = new SecurityController(tempEl, true);
            }
            else if ((tempEl = el.Element("buildSecurity")) != null)
            {
                world.BuildSecurity = new SecurityController(tempEl, true);
            }

            if ((tempAttr = el.Attribute("backup")) != null)
            {
                TimeSpan backupInterval;
                if (tempAttr.Value.ToTimeSpan(out backupInterval))
                {
                    world.BackupInterval = backupInterval;
                }
                else
                {
                    world.BackupInterval = World.DefaultBackupInterval;
                    Logger.Log(LogType.Warning,
                               "WorldManager: Could not parse \"backup\" attribute of world \"{0}\", assuming default ({1}).",
                               worldName,
                               world.BackupInterval.ToMiniString());
                }
            }
            else
            {
                world.BackupInterval = World.DefaultBackupInterval;
            }

            XElement blockEl = el.Element(BlockDB.XmlRootName);

            if (blockEl != null)
            {
                world.BlockDB.LoadSettings(blockEl);
            }

            XElement envEl = el.Element(EnvironmentXmlTagName);

            if (envEl != null)
            {
                if ((tempAttr = envEl.Attribute("cloud")) != null)
                {
                    if (!Int32.TryParse(tempAttr.Value, out world.CloudColor))
                    {
                        world.CloudColor = -1;
                        Logger.Log(LogType.Warning,
                                   "WorldManager: Could not parse \"cloud\" attribute of Environment settings for world \"{0}\", assuming default (normal).",
                                   worldName);
                    }
                }
                if ((tempAttr = envEl.Attribute("fog")) != null)
                {
                    if (!Int32.TryParse(tempAttr.Value, out world.FogColor))
                    {
                        world.FogColor = -1;
                        Logger.Log(LogType.Warning,
                                   "WorldManager: Could not parse \"fog\" attribute of Environment settings for world \"{0}\", assuming default (normal).",
                                   worldName);
                    }
                }
                if ((tempAttr = envEl.Attribute("sky")) != null)
                {
                    if (!Int32.TryParse(tempAttr.Value, out world.SkyColor))
                    {
                        world.SkyColor = -1;
                        Logger.Log(LogType.Warning,
                                   "WorldManager: Could not parse \"sky\" attribute of Environment settings for world \"{0}\", assuming default (normal).",
                                   worldName);
                    }
                }
                if ((tempAttr = envEl.Attribute("level")) != null)
                {
                    if (!Int32.TryParse(tempAttr.Value, out world.EdgeLevel))
                    {
                        world.EdgeLevel = -1;
                        Logger.Log(LogType.Warning,
                                   "WorldManager: Could not parse \"level\" attribute of Environment settings for world \"{0}\", assuming default (normal).",
                                   worldName);
                    }
                }
                if ((tempAttr = envEl.Attribute("edge")) != null)
                {
                    Block block = Map.GetBlockByName(tempAttr.Value);
                    if (block == Block.Undefined)
                    {
                        world.EdgeBlock = Block.Water;
                        Logger.Log(LogType.Warning,
                                   "WorldManager: Could not parse \"edge\" attribute of Environment settings for world \"{0}\", assuming default (Water).",
                                   worldName);
                    }
                    else
                    {
                        if (Map.GetEdgeTexture(block) == null)
                        {
                            world.EdgeBlock = Block.Water;
                            Logger.Log(LogType.Warning,
                                       "WorldManager: Unacceptable blocktype given for \"edge\" attribute of Environment settings for world \"{0}\", assuming default (Water).",
                                       worldName);
                        }
                        else
                        {
                            world.EdgeBlock = block;
                        }
                    }
                }
            }

            foreach (XElement mainedRankEl in el.Elements(RankMainXmlTagName))
            {
                Rank rank = Rank.Parse(mainedRankEl.Value);
                if (rank != null)
                {
                    if (rank < world.AccessSecurity.MinRank)
                    {
                        world.AccessSecurity.MinRank = rank;
                        Logger.Log(LogType.Warning,
                                   "WorldManager: Lowered access MinRank of world {0} to allow it to be the main world for that rank.",
                                   rank.Name);
                    }
                    rank.MainWorld = world;
                }
            }

            CheckMapFile(world);
        }
Ejemplo n.º 11
0
        public Map AcceptPlayer([NotNull] Player player, bool announce)
        {
            if (player == null)
            {
                throw new ArgumentNullException("player");
            }

            lock ( SyncRoot ) {
                if (IsFull)
                {
                    if (player.Info.Rank.ReservedSlot)
                    {
                        Player idlestPlayer = Players.Where(p => p.Info.Rank.IdleKickTimer != 0)
                                              .OrderBy(p => p.LastActiveTime)
                                              .FirstOrDefault();
                        if (idlestPlayer != null)
                        {
                            idlestPlayer.Kick(Player.Console, "Auto-kicked to make room (idle).",
                                              LeaveReason.IdleKick, false, false, false);

                            Server.Players
                            .CanSee(player)
                            .Message("&SPlayer {0}&S was auto-kicked to make room for {1}",
                                     idlestPlayer.ClassyName, player.ClassyName);
                            Server.Players
                            .CantSee(player)
                            .Message("{0}&S was kicked for being idle for {1} min",
                                     player.ClassyName, player.Info.Rank.IdleKickTimer);
                        }
                        else
                        {
                            return(null);
                        }
                    }
                    else
                    {
                        return(null);
                    }
                }

                if (playerIndex.ContainsKey(player.Name.ToLower()))
                {
                    Logger.Log(LogType.Error,
                               "This world already contains the player by name ({0}). " +
                               "Some sort of state corruption must have occured.",
                               player.Name);
                    playerIndex.Remove(player.Name.ToLower());
                }

                playerIndex.Add(player.Name.ToLower(), player);

                // load the map, if it's not yet loaded
                IsPendingMapUnload = false;
                Map = LoadMap();

                if (ConfigKey.BackupOnJoin.Enabled() && (HasChangedSinceBackup || !ConfigKey.BackupOnlyWhenChanged.Enabled()))
                {
                    string backupFileName = String.Format(JoinBackupFormat,
                                                          Name, DateTime.Now, player.Name);   // localized
                    SaveBackup(Path.Combine(Paths.BackupPath, backupFileName));
                }

                UpdatePlayerList();

                if (announce && ConfigKey.ShowJoinedWorldMessages.Enabled())
                {
                    Server.Players.CanSee(player)
                    .Message("&SPlayer {0}&S joined {1}",
                             player.ClassyName, ClassyName);
                }

                Logger.Log(LogType.UserActivity,
                           "Player {0} joined world {1}.",
                           player.Name, Name);

                if (IsLocked)
                {
                    player.Message("&WThis map is currently locked (read-only).");
                }

                if (player.Info.IsHidden)
                {
                    player.Message("&8Reminder: You are still hidden.");
                }

                return(Map);
            }
        }
Ejemplo n.º 12
0
 /// <summary> Makes sure that the path format is valid, and optionally whether it is readable/writeable. </summary>
 /// <param name="fileLabel"> Name of the path that's being tested (e.g. "map path"). Used for logging. </param>
 /// <param name="filename"> Full or partial path of the file. </param>
 /// <param name="createIfDoesNotExist">
 ///     If target file is missing and this option is OFF, TestFile returns true.
 ///     If target file is missing and this option is ON, TestFile tries to create
 ///     a file and returns whether it succeeded.
 /// </param>
 /// <param name="neededAccess"> If file is present, type of access to test. </param>
 /// <returns> Whether target file passed all tests. </returns>
 public static bool TestFile([NotNull] string fileLabel, [NotNull] string filename,
                             bool createIfDoesNotExist, FileAccess neededAccess)
 {
     if (fileLabel == null)
     {
         throw new ArgumentNullException("fileLabel");
     }
     if (filename == null)
     {
         throw new ArgumentNullException("filename");
     }
     try
     {
         new FileInfo(filename);
         if (File.Exists(filename))
         {
             if ((neededAccess & FileAccess.Read) == FileAccess.Read)
             {
                 using (File.OpenRead(filename))
                 {
                 }
             }
             if ((neededAccess & FileAccess.Write) == FileAccess.Write)
             {
                 using (File.OpenWrite(filename))
                 {
                 }
             }
         }
         else if (createIfDoesNotExist)
         {
             using (File.Create(filename))
             {
             }
         }
         return(true);
     }
     catch (Exception ex)
     {
         if (ex is ArgumentException || ex is NotSupportedException || ex is PathTooLongException)
         {
             Logger.Log(LogType.Error,
                        "Paths.TestFile: Specified path for {0} is invalid or incorrectly formatted ({1}: {2}).",
                        fileLabel, ex.GetType().Name, ex.Message);
         }
         else if (ex is SecurityException || ex is UnauthorizedAccessException)
         {
             Logger.Log(LogType.Error,
                        "Paths.TestFile: Cannot create or write to {0}, please check permissions ({1}: {2}).",
                        fileLabel, ex.GetType().Name, ex.Message);
         }
         else if (ex is DirectoryNotFoundException)
         {
             Logger.Log(LogType.Error,
                        "Paths.TestFile: Drive/volume for {0} does not exist or is not mounted ({1}: {2}).",
                        fileLabel, ex.GetType().Name, ex.Message);
         }
         else if (ex is IOException)
         {
             Logger.Log(LogType.Error,
                        "Paths.TestFile: Specified file for {0} is not readable/writable ({1}: {2}).",
                        fileLabel, ex.GetType().Name, ex.Message);
         }
         else
         {
             throw;
         }
     }
     return(false);
 }
Ejemplo n.º 13
0
        /// <summary> Loads contents of PlayerDB. </summary>
        /// <exception cref="InvalidOperationException"> If PlayerDB is akready loaded. </exception>
        /// <exception cref="MisconfigurationException"> If an unknown PlayerDBProviderType is specified. </exception>
        /// <exception cref="TypeLoadException"> If MySqlPlayerDBProvider could not be found. </exception>
        public static void Load() {
            using( GetWriteLock() ) {
                if( IsLoaded ) throw new InvalidOperationException( "PlayerDB is already loaded." );
                Stopwatch sw = Stopwatch.StartNew();

                switch( ProviderType ) {
                    case PlayerDBProviderType.Flatfile:
                        provider = new FlatfilePlayerDBProvider();
                        break;
                    case PlayerDBProviderType.MySql:
                        Assembly mySqlAsm =
                            Assembly.LoadFile( Path.Combine( Paths.WorkingPath, Paths.MySqlPlayerDBProviderModule ) );
                        provider = (IPlayerDBProvider)mySqlAsm.CreateInstance( MySqlPlayerDBProviderType );
                        if( provider == null ) {
                            throw new TypeLoadException( "PlayerDB.Load: Could not find MySqlPlayerDBProvider." );
                        }
                        break;
                    default:
                        throw new MisconfigurationException( "PlayerDB.Load: Unknown ProviderType: " + ProviderType );
                }

                var playerList = provider.Load();

                if( playerList != null ) {
                    List.AddRange( playerList );
                    sw.Stop();
                    Logger.Log( LogType.Debug,
                                "PlayerDB.Load: Done loading ({0} records read) in {1}ms",
                                List.Count, sw.ElapsedMilliseconds );
                } else {
                    Logger.Log( LogType.Debug,
                                "PlayerDB.Load: No records loaded." );
                }

                Logger.Log( LogType.SystemActivity, "PlayerDB: Checking consistency of player records..." );
                List.Sort( PlayerInfo.ComparerByID );

                int unhid = 0, unfroze = 0, unmuted = 0;
                for( int i = 0; i < List.Count; i++ ) {
                    if( List[i].IsBanned ) {
                        if( List[i].IsHidden ) {
                            unhid++;
                            List[i].IsHidden = false;
                        }

                        if( List[i].IsFrozen ) {
                            List[i].Unfreeze();
                            unfroze++;
                        }

                        if( List[i].IsMuted ) {
                            List[i].Unmute();
                            unmuted++;
                        }
                    }
                    List[i].RaisePropertyChangedEvents = true;
                }
                if( unhid != 0 || unfroze != 0 || unmuted != 0 ) {
                    Logger.Log( LogType.SystemActivity,
                                "PlayerDB: Unhid {0}, unfroze {1}, and unmuted {2} banned accounts.",
                                unhid, unfroze, unmuted );
                }

                IsLoaded = true;

                // Import everything from flatfile
                //provider.Import( new FlatfilePlayerDBProvider().Load() );
            }
        }