Ejemplo n.º 1
0
        public PluginSettings()
        {
            General = new GeneralSettings();
            Logging = new LoggerSettings();
            Monitoring = new MonitorSettings();
            Debugging = new DebugSettings();
            AdventureMode = new SettingAdventureMode();
            Grouping = new SettingGrouping();
            Fleeing = new SettingFleeing();
            Ranges = new SettingRanges();
            Loot = new SettingLoot();
            Cluster = new SettingCluster();
            Targeting = new SettingTargeting();
            Combat = new SettingCombat();
            Avoidance = new SettingAvoidance();
            LOSMovement = new SettingLOSMovement();
            Plugin = new SettingPlugin();
            Death = new SettingDeath();
            Backtracking = new SettingBacktrack();

            CreateClassSettings(FunkyGame.CurrentActorClass);
        }
Ejemplo n.º 2
0
        public PluginSettings()
        {
            General       = new GeneralSettings();
            Logging       = new LoggerSettings();
            Monitoring    = new MonitorSettings();
            Debugging     = new DebugSettings();
            AdventureMode = new SettingAdventureMode();
            Grouping      = new SettingGrouping();
            Fleeing       = new SettingFleeing();
            Ranges        = new SettingRanges();
            Loot          = new SettingLoot();
            Cluster       = new SettingCluster();
            Targeting     = new SettingTargeting();
            Combat        = new SettingCombat();
            Avoidance     = new SettingAvoidance();
            LOSMovement   = new SettingLOSMovement();
            Plugin        = new SettingPlugin();
            Death         = new SettingDeath();
            Backtracking  = new SettingBacktrack();



            CreateClassSettings(FunkyGame.CurrentActorClass);
        }