Ejemplo n.º 1
0
        public IndicatorSet(FScene scene)
        {
            Scene = scene;

            preRender = new PreRenderHelper("indicators_helper")
            {
                PreRenderF = () => { this.PreRender(); }
            };
            scene.AddUIElement(preRender);
        }
Ejemplo n.º 2
0
        public void Initialize()
        {
            parentGO = new GameObject(parentSO.Name + "_indicators");
            UnityUtil.AddChild(parentSO.RootGameObject, parentGO, false);

            helper = new PreRenderHelper("indicators_helper")
            {
                PreRenderF = () => { this.PreRender(parentSO.GetScene().ActiveCamera.GetPosition()); }
            };
            parentSO.GetScene().AddUIElement(helper);
        }