Ejemplo n.º 1
0
        // creates a button with a floating primitive in front of the button shape
        public void Create(PrimitiveType eType, Material bgMaterial, Material primMaterial, float fPrimScale = 0.7f)
        {
            button     = new GameObject(UniqueNames.GetNext("HUDButton"));
            buttonMesh = AppendMeshGO("disc", make_button_body_mesh(), bgMaterial, button);
            buttonMesh.transform.Rotate(Vector3.right, -90.0f);              // ??
            MaterialUtil.DisableShadows(buttonMesh);

            GameObject prim     = AppendUnityPrimitiveGO("primitive", eType, primMaterial, button);
            float      primSize = Shape.EffectiveRadius() * fPrimScale;

            prim.transform.localScale = new Vector3(primSize, primSize, primSize);
            prim.transform.Translate(0.0f, 0.0f, -primSize);
            prim.transform.Rotate(-15.0f, 45.0f, 0.0f, Space.Self);
            MaterialUtil.DisableShadows(prim);

            standard_mat = new fMaterial(bgMaterial);
        }
Ejemplo n.º 2
0
        // creates a button with a floating primitive in front of the button shape
        public void Create(UnityEngine.PrimitiveType eType, fMaterial bgMaterial, fMaterial primMaterial, float fPrimScale = 0.7f)
        {
            button     = GameObjectFactory.CreateParentGO(UniqueNames.GetNext("HUDButton"));
            buttonMesh = AppendMeshGO("shape", HUDUtil.MakeBackgroundMesh(this.Shape), bgMaterial, button);
            buttonMesh.RotateD(Vector3f.AxisX, -90.0f); // ??
            MaterialUtil.DisableShadows(buttonMesh);

            iconMesh = AppendUnityPrimitiveGO("primitive", eType, primMaterial, button);
            float primSize = Shape.EffectiveRadius() * fPrimScale;

            iconMesh.SetLocalScale(new Vector3f(primSize, primSize, primSize));
            iconMesh.Translate(new Vector3f(0.0f, 0.0f, -primSize), false);
            Quaternionf rot = iconMesh.GetLocalRotation();

            rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisY, 45.0f);
            rot = rot * Quaternionf.AxisAngleD(Vector3f.AxisX, -15.0f);
            iconMesh.SetLocalRotation(rot);
            //buttonMesh.transform.Rotate(-15.0f, 45.0f, 0.0f, Space.Self);
            MaterialUtil.DisableShadows(iconMesh);

            standard_mat = new fMaterial(bgMaterial);
        }