Ejemplo n.º 1
0
        // Use this for initialization
        public void Start(SceneOptions options)
        {
            this.options = options;

            DebugUtil.LogLevel = options.LogLevel;
            FPlatform.InitializeMainThreadID();

            // initialize VR platform if VR is active
            if (gs.VRPlatform.VREnabled)
            {
                if (options.Use2DCockpit)
                {
                    throw new Exception("FContext.Start: cannot use 2D Orthographic Cockpit with VR!");
                }
                if (options.SpatialCameraRig != null)
                {
                    gs.VRPlatform.Initialize(options.SpatialCameraRig);
                }
            }

            InputExtension.Get.Start();

            nextFrameActions = new ActionSet();

            // intialize camera stuff
            camTracker = new CameraTracking();
            camTracker.Initialize(this);

            GetScene();
            if (options.SceneInitializer != null)
            {
                options.SceneInitializer.Initialize(GetScene());
            }

            if (options.DefaultGizmoBuilder != null)
            {
                transformManager = new TransformManager(options.DefaultGizmoBuilder);
            }
            else
            {
                transformManager = new TransformManager(new AxisTransformGizmoBuilder());
            }
            if (options.EnableTransforms)
            {
                transformManager.Initialize(this);
            }

            toolManager = new ToolManager();
            toolManager.Initialize(this);
            toolManager.OnToolActivationChanged += OnToolActivationChanged;

            MouseController.Start();
            SpatialController.Start();

            // [RMS] hardcode starting cam target point to origin
            ActiveCamera.SetTarget(Vector3f.Zero);

            if (options.MouseCameraControls != null)
            {
                MouseCameraController = options.MouseCameraControls;
            }

            // apply initial transformation to scene
            ActiveCamera.Manipulator().SceneTranslate(Scene, SceneGraphConfig.InitialSceneTranslate, true);

            // create behavior sets
            inputBehaviors    = new InputBehaviorSet();
            overrideBehaviors = new InputBehaviorSet();

            // cockpit needs to go last because UI setup may depend on above
            cockpitStack = new Stack <Cockpit>();
            if (options.EnableCockpit)
            {
                PushCockpit(options.CockpitInitializer);
            }


            captureMouse     = null;
            captureTouch     = null;
            captureLeft      = captureRight = null;
            bInCameraControl = false;

            // [RMS] this locks cursor to game unless user presses escape or exits
            if (FPlatform.IsUsingVR() || options.UseSystemMouseCursor == false)
            {
                Cursor.lockState = CursorLockMode.Locked;
            }

            // set hacky hackenstein global
            ActiveContext_HACK = this;

            startup_checks();
        }