private void SpellDetector_OnCreateSpell(Spell newSpell) { var pos1 = newSpell.startPos;//SpellDetector.GetCurrentSpellPosition(newSpell); //Utility.DelayAction.Add(250, () => CompareSpellLocation2(newSpell)); sortedBestPos = EvadeHelper.GetBestPositionTest(); circleRenderPos = Evade.lastPosInfo.position; }
private void SpellDetector_OnProcessDetectedSpells() { //var pos1 = newSpell.startPos;//SpellDetector.GetCurrentSpellPosition(newSpell); //DelayAction.Add(250, () => CompareSpellLocation2(newSpell)); sortedBestPos = EvadeHelper.GetBestPositionTest(); circleRenderPos = Evade.lastPosInfo.position; lastSpellCastTime = EvadeUtils.TickCount; }