public HealerAddEditHealRule(HealRule healRule)
        {
            InitializeComponent();

            if (healRule != null)
            {
                this._healRule = healRule;
                btnAdd.Visibility = System.Windows.Visibility.Hidden;
                btnSave.Visibility = System.Windows.Visibility.Visible;
                FillFields();
            }
        }
Ejemplo n.º 2
0
        public void Execute(HealRule rule)
        {
            HealState = HealerState.ExecuteRule;

            bool IsSpell = (Spells.Instance.FindSpell(rule.Item.Name) != null) ? true : false;

            if (IsSpell)
            {
                if (!new Cooldown().CanCast(rule.Item.Name)) return;
                if (HotkeysGame.FindSpell(rule.Item.Name) != 0) 
                {
                    InputControl.UseHot(HotkeysGame.FindSpell(rule.Item.Name)); 
                }
                Thread.Sleep(new Random().Next(rule.DL_MIN,rule.DL_MAX));
            }
            else
            {
                int itemID = (Items.FindByName(rule.Item.Name).ItemID);
                if (HotkeysGame.FindItem(itemID) != 0) 
                { 
                    InputControl.UseHot(HotkeysGame.FindItem(itemID)); 
                }
                Thread.Sleep(new Random().Next(rule.DL_MIN, rule.DL_MAX));
            }           
        }
        private void btnSave_Click(object sender, RoutedEventArgs e)
        {
            if (ValidiateFields())
            {
                Healer.Instance.HealRules.Remove(_healRule);
                HealRule newrule = new HealRule();

                newrule.Item = (HealItem)cbHealItem.SelectedItem;
                newrule.HP_MIN = Convert.ToInt32(txHPrangeMin.Text);
                newrule.HP_MAX = Convert.ToInt32(txHPrangeMax.Text);
                newrule.MP_MIN = Convert.ToInt32(txMPrangeMin.Text);
                newrule.MP_MAX = Convert.ToInt32(txMPrangeMax.Text);
                newrule.DL_MIN = Convert.ToInt32(txDelayMin.Text);
                newrule.DL_MAX = Convert.ToInt32(txDelayMax.Text);
                newrule.lifetime = Convert.ToInt32(txLifeTime.Text);
                newrule.priority = Convert.ToInt32(txPriority.Text);

                if (rbHPexa.IsChecked == true)
                    newrule.HPRange = HealerRangeType.Exact;
                else
                    newrule.HPRange = HealerRangeType.Percent;

                if (rbMPexa.IsChecked == true)
                    newrule.MPRange = HealerRangeType.Exact;
                else
                    newrule.MPRange = HealerRangeType.Percent;

                foreach (HealerAdditionalCondition condition in cbAddCondition.Items)
                    newrule.Additionals.Add(condition);

                Healer.Instance.HealRules.Add(newrule);
                this.Hide();
            }
            
        }
Ejemplo n.º 4
0
        public bool Match(HealRule rule)
        {
            HealState = HealerState.CheckingRule;

            if (rule.Additionals != null)
            {
                List<HealerAdditionalCondition> conditions = new List<HealerAdditionalCondition>();
                conditions = rule.Additionals.Where(c => c.Active).ToList();
                
                if (conditions.Count > 0)
                {
                    foreach (HealerAdditionalCondition condition in conditions)
                    {
                        if (!MatchCondition(condition)) return false;
                    }
                }
            }

            bool matchhp = false;
            bool matchmp = false;

            switch (rule.HPRange)
            {
                case HealerRangeType.Exact:
                    matchhp = (Player.Health > rule.HP_MIN && Player.Health < rule.HP_MAX) ? true : false;
                    break;

                case HealerRangeType.Percent:
                    matchhp = (Player.HealthPercent > rule.HP_MIN && Player.HealthPercent < rule.HP_MAX) ? true : false;
                    break;
            }

            switch (rule.MPRange)
            {
                case HealerRangeType.Exact:
                    matchmp = (Player.Mana > rule.MP_MIN && Player.Mana < rule.MP_MAX) ? true : false;
                    break;

                case HealerRangeType.Percent:
                    matchmp = (Player.ManaPercent > rule.MP_MIN && Player.ManaPercent < rule.MP_MAX) ? true : false;
                    break;
            }

            return (matchhp && matchmp);
        }