public JetPrePoping GetPrePop() { JetPrePoping jpp = new JetPrePoping(); jpp.jController = this; return(jpp); }
// Use this for initialization void Awake() { if (objectHiter == null) { _ChecksSetting("objectHiter not setting", true); } JetPointsRenderController jcontroller = JetPointsRenderController.instance; if (jcontroller == null) { jcontroller = Instantiate(objectJetController).GetComponent <JetPointsRenderController>(); } if (jcontroller != null) { jPrepoping = jcontroller.GetPrePop(); if (jPrepoping == null) { _ChecksSetting("doesnt get JetPrepoping.", false); } } else { _ChecksSetting("the objectJetController doesnot contain JettingController.cs", false); } }
void Awake() { if (projectSystem == null) { _CheckSetting("not set project system", true); } projectSystem.gameObject.SetActive(false); if (lineRenderer == null) { _CheckSetting("not set lineRenderer", false); } JetPointsRenderController jetController = JetPointsRenderController.instance; if (jetController == null) { jetController = Instantiate(jettingController).GetComponent <JetPointsRenderController>(); } if (jettingController != null) { jPrepoping = jetController.GetPrePop(); } else { _CheckSetting("not set jet controller", true); } }
public void Forcast() { JetPoint point = new JetPoint(true, Time.time + shootAI.GetRemainTime, force, forceInterval, forceAreaSize, forceType, shootAI._ballTarget); JetPrePoping prepoing = jprcontroller.GetPrePop(); prepoing.jPoints.listPoint.Add(point); prepoing.PrePoping(); }