Ejemplo n.º 1
0
        public void Connect()
        {
            #if VERBOSE
            CKernel.LogClient.AddLog("Connect",m_ID);
            #endif
            m_ConexionTries++;

            if (m_ID>Protocol.LowIDLimit)
            {
                if (connection==null)
                {
                    connection=new CConnection(m_ID,m_Port,this);
                }
                else
                {
                    connection.ReOpenConnection();
                }

                MemoryStream packet=new MemoryStream();
            #if VERBOSE
                CKernel.LogClient.AddLog("Connect-send hello",m_ID);
            #endif
                bool allowPartner=((this.m_DownloadState!=Protocol.DownloadState.NoNeededParts)&&
                    (CKernel.Queue.AllowNewParner()));
                CSendHello sendHello=new CSendHello(false,packet,CKernel.ServersList.ActiveServer,true,allowPartner);

                if (connection!=null)
                {
                    connection.SendPacket(packet);
                    connection.Connect();
                }
            }
            else
            {
                m_CallBackTime=DateTime.Now;

                if (m_DownloadState==Protocol.DownloadState.Connecting)
                {
                    m_DownloadState=Protocol.DownloadState.WaitCallBack;
                }

                if (m_UploadState==Protocol.UploadState.Connecting)
                {
                    m_UploadState=Protocol.UploadState.WaitCallBack;
                }

                if (CKernel.ServersList.IsTheActiveServer(m_ServerIP,m_ServerPort))
                {
                    CKernel.ServersList.ActiveServer.RequestCallBack(m_ID);
            #if VERBOSE
                    CKernel.LogClient.AddLog("Connect-RequestCallBack",m_ID);
            #endif
                }
                else
                {
            #if VERBOSE
                    CKernel.LogClient.AddLog("LowID other server-Connect-RequestCallBack",m_ID);
            #endif
                    //don't request udp callbacks to save servers bandwidth
                    //this source will be deleted later
                    //CKernel.ServersList.RequestCallBackUDP(m_ServerIP,m_ServerPort,m_ID);
                }
            }
            #if VERBOSE
            CKernel.LogClient.AddLog("Connect-connected ",m_ID);
            #endif
        }
Ejemplo n.º 2
0
        public void ResponseHello()
        {
            #if VERBOSE
            CKernel.LogClient.AddLog("ResponseHello",m_ID);
            #endif
            MemoryStream packet=new MemoryStream();

            bool allowPartner=((m_SupportsPartner)&&
                    (this.m_DownloadState!=Protocol.DownloadState.NoNeededParts)&&
                    (CKernel.Queue.AllowNewParner()));
            CSendHello helloResponse=new CSendHello(true,packet,CKernel.ServersList.ActiveServer,m_SupportsPartner,allowPartner);
            if (connection!=null)
            {
                connection.SendPacket(packet);
            }
            m_OnConnetionReady();
        }