Ejemplo n.º 1
0
        public async Task <ServiceResponse <AttackResultDto> > WeaponAttack(WeaponAttackDto request)
        {
            ServiceResponse <AttackResultDto> response = new ServiceResponse <AttackResultDto>();

            try
            {
                Character attacker = await this._dataContext.Characters.Include(c => c.Weapon)
                                     .FirstOrDefaultAsync(c => c.Id == request.AttackerId && c.User.Id == this.GetUserId());

                Character opponent = await this._dataContext.Characters
                                     .FirstOrDefaultAsync(c => c.Id == request.OpponentId);

                if (attacker == null || opponent == null)
                {
                    response.Success = false;
                    response.Message = "Character not found.";
                    return(response);
                }
                int damage = FightService.ExecuteWeaponAttack(attacker, opponent);
                if (opponent.HitPoints <= 0)
                {
                    response.Message = $"{ opponent.Name } has been defeated.";
                }

                this._dataContext.Characters.Update(opponent);
                await this._dataContext.SaveChangesAsync();

                response.Data = new AttackResultDto
                {
                    Attacker          = attacker.Name,
                    AttackerHitPoint  = attacker.HitPoints,
                    Opponent          = opponent.Name,
                    OpponentHitPoints = opponent.HitPoints,
                    Damage            = damage
                };
            }
            catch (Exception ex)
            {
                response.Success = false;
                response.Message = ex.Message;
            }
            return(response);
        }
Ejemplo n.º 2
0
        public async Task <ServiceResponse <FightResultDto> > Fight(FightRequestDto request)
        {
            ServiceResponse <FightResultDto> response = new ServiceResponse <FightResultDto>
            {
                Data = new FightResultDto()
            };

            try
            {
                List <Character> characters = await this._dataContext.Characters
                                              .Include(c => c.Weapon)
                                              .Include(c => c.CharacterSkills).ThenInclude(cs => cs.Skill)
                                              .Where(c => request.CharacterIds.Contains(c.Id)).ToListAsync();

                bool defeated = false;
                while (!defeated)
                {
                    foreach (Character attacker in characters)
                    {
                        List <Character> opponents = characters.Where(t => t.Id != attacker.Id).ToList();
                        Character        opponent  = opponents[new Random().Next(opponents.Count)];

                        int    damage     = 0;
                        string attackUsed = string.Empty;
                        bool   useWeapon  = new Random().Next(2) == 0;
                        if (useWeapon && attacker.Weapon != null)
                        {
                            attackUsed = attacker.Weapon.Name;
                            damage     = FightService.ExecuteWeaponAttack(attacker, opponent);
                        }
                        else
                        {
                            if (attacker.CharacterSkills.Count > 0)
                            {
                                int randomSkill = new Random().Next(attacker.CharacterSkills.Count);
                                attackUsed = attacker.CharacterSkills[randomSkill].Skill.Name;
                                damage     = FightService.ExecuteSkillAttack(attacker, opponent, attacker.CharacterSkills[randomSkill]);
                            }
                        }
                        response.Data.FightLog.Add($"{ attacker.Name } attacked { opponent.Name } using { attackUsed } with { (damage >= 0 ? damage : 0) } damage.");
                        if (opponent.HitPoints <= 0)
                        {
                            defeated = true;
                            attacker.Victories++;
                            opponent.Defeats++;
                            response.Data.FightLog.Add($"{ opponent.Name } has been defeated.");
                            response.Data.FightLog.Add($"{ attacker.Name } wins with { attacker.HitPoints } HP left.");
                            break;
                        }
                    }
                }
                characters.ForEach(c => {
                    c.Fights++;
                    c.HitPoints = 100;
                });

                this._dataContext.Characters.UpdateRange(characters);
                await this._dataContext.SaveChangesAsync();
            }
            catch (Exception ex)
            {
                response.Success = false;
                response.Message = ex.Message;
                return(response);
            }
            return(response);
        }