Ejemplo n.º 1
0
        static async Task Main(string[] args)
        {
            RuntimeHelper.PrintConfiguration();

            int      numTasks   = int.Parse(args[0]);
            TimeSpan sleepDelay = TimeSpan.FromSeconds(double.Parse(args[1]));
            long     maxHits    = long.Parse(args[2]);

            // NB: This sets the "start time" of the first scoreboard message.
            var scoreboard = new Scoreboard();

            // Warning: This fires off a ton of tasks and they will start doing work
            // while we are still constructing other tasks.  This is non-deterministic
            // and in theory produces "thundering herds".  Isn't benchmarking
            // parallel code fun?
            //
            // However, we are not as concerned with wall-clock time as we are about
            // measuring total memory usage and CPU time.
            //
            // But you probably don't want to run this test with a sleepDelay
            // too low and completely saturate your CPU cores, and thus starve
            // this creation loop.  You should verify that the first scoreboard message
            // shows a reasonable "elapsed" time.
            //
            for (var i = 0; i < numTasks; i++)
            {
                // Note: We used to add this to a list, but that is not necessary.
                // Note: We assign to a variable just to supress a compiler warning
                // that we aren't using await here.

#if USE_TASK_RUN_LAMBDA
                // Warning: Task.Run() with a lambda closure adds mem/cpu overhead
                // (+10% CPU, +20% memory on a short 10 second test)
                var task = Task.Run(() => WorkTask(scoreboard, sleepDelay));
#else
                var task = WorkTask(scoreboard, sleepDelay);
#endif
            }

            await scoreboard.PollScores(maxHits);
        }
Ejemplo n.º 2
0
        public async Task PollScores(long maxHits)
        {
            while (true)
            {
                DateTime currentTime = DateTime.UtcNow;
                TimeSpan elapsed     = currentTime - lastDumpTime;
                long     totalHits   = Interlocked.Read(ref hitCount);

                Console.WriteLine($"elapsed={elapsed} totalHits={totalHits}");
                RuntimeHelper.PrintMemoryInfo();
                lastDumpTime = currentTime;

                if (totalHits >= maxHits)
                {
                    Environment.Exit(0);
                }

                // Sleep for 1/10 of a second to keep precision reasonable
                await Task.Delay(TimeSpan.FromSeconds(0.1));
            }
        }