/// <summary>
        /// 接收数据
        /// </summary>
        private void OnReceive(IAsyncResult ar)
        {
            SendRecvBuffer buffer = (SendRecvBuffer)ar.AsyncState;

            ar.AsyncWaitHandle.Close();
            try
            {
                if (buffer.Socket == null)
                {
                    return;
                }
                lock (m_sync_lock)
                {
                    int len = buffer.Socket.EndReceive(ar);
                    if (!m_user_tokens.ContainsKey(buffer.ConnId))
                    {
                        return;
                    }
                    if (len > 0)
                    {
                        if (OnMessage != null)
                        {
                            OnMessage(buffer.ConnId, buffer.Buffer, len);
                        }

                        //派发消息的时候,有可能上层逻辑关闭了当前连接,必须再判断一次当前连接是否正常
                        if (m_user_tokens.ContainsKey(buffer.ConnId))
                        {
                            this.BeginReceive(buffer);
                        }
                        else
                        {
                            m_buffer_pools.Despawn(buffer);
                        }
                    }
                    else
                    {
                        Log.Error("OnReceive Recv Error");
                        m_buffer_pools.Despawn(buffer);
                        this.CloseClientSocket(buffer.ConnId);
                    }
                }
            }
            catch (SocketException e)
            {
                if (e.ErrorCode != 10054)
                {
                    Log.Exception(e);
                }
                m_buffer_pools.Despawn(buffer);
                this.CloseClientSocket(buffer.ConnId);
            }
            catch (Exception e)
            {
                Log.Exception(e);
                m_buffer_pools.Despawn(buffer);
                this.CloseClientSocket(buffer.ConnId);
                return;
            }
        }
Ejemplo n.º 2
0
        private void OnSend(IAsyncResult ar)
        {
            ar.AsyncWaitHandle.Close();
            SendRecvBuffer buffer = (SendRecvBuffer)ar.AsyncState;

            //已经断开连接
            if (buffer.Socket == null || !buffer.Socket.Connected)
            {
                this.Close();
                return;
            }

            try
            {
                buffer.Socket.EndSend(ar);
                m_buffer_pools.Despawn(buffer);
            }
            catch (Exception e)
            {
                Log.Exception(e);
                this.Close();
            }
        }